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vinla

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About vinla

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    On the Coast
  1. So here is my solution. Psychopath status between two player is based difference between their kills and yours. To activate the indicator you must be at a close range. i.e. can't tell a murderer from far off To activate the indicator must look at target at close range for several seconds. i.e. can't tell straight away Indicator is a HUD element that shows from green to red depending on the psychopath status.
  2. No it's much more difficult than that, and hence much more important that your preparations count.
  3. A lot of realism purists would say this is a bad idea, but I disagree. Whilst it is true that anyone could gun you down, if someone makes a habit of it this is because they are a psychopath. If you met a psychopath in real life (in a lot of cases) your own human empathy would detect something wrong with the person. This might be obvious from the way they act or just an uneasy feeling. So even if such a character behaved friendly and invited you to a certain location you'd quite often pickup problems with the way they were acting, very rare is the psychopath that can be have normally. So I think an indicator to show there tendency for violence would fit with the game. It would have to based on a difference between your murder count and theirs, after all if you're emotionally disconnected yourself you can't detect others.
  4. True enough, but if you had a colour indicator based on how many they had killed then at least you'd know a pyscho when you saw one. If you're someones "first course" then that's just tough luck. Could work.
  5. Sounds like a good system. Maybe a hover over icon that indicates how many survivors they've killed. Almost like being able to see an evil glint in their eye or a sadistic twitch.
  6. That's the spirit :) Lets not forget that we've all have a unique opportunity to help in the development of this game. Whenever there's a problem there's a solution. I think creating spawn areas is not a bad suggestion. If you log out the next time you log in you spawn in the nearest spawn area to your last location. These areas could be kept free of zeds. In addition to that you use something like pitching tents to allow you to define your own spawn point. Obviously there are a few other issues with that system that would need working out.
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