razzmatazz
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Ideas for high tier players/equipment, events/missions
razzmatazz replied to thefonztm@gmail.com's topic in DayZ Mod General Discussion
I think the game definitely needs to offer players something to do once they get all geared up, so ideas like this are helpful. -
Putting the Good Stuff in OUR Hands
razzmatazz replied to G0V3RNM3NT4L's topic in DayZ Mod General Discussion
Uh, what? -
How exactly do loot spawns work?
razzmatazz replied to razzmatazz's topic in DayZ Mod General Discussion
Thanks. I thought that's how it worked, but then the amount of people complaining about "loot farming" started to make me wonder if there was more to it. -
My understanding is that certain loot has a certain percentage chance of spawning in certain locations. Is this correct? Does the game check to see how many players have a certain kind of item and adjust its spawn chances accordingly?
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Just visit a couple supermarkets and you'll have everything you need for steaks. Steaks are already a good way to ration health among a group. I'm not saying I think this is a bad idea in and of itself' date=' I just think that there's already something in the game that fills the need you describe. [/quote'] Thing is you need tons of steak to just replenish 800 blood each its just unreasonable why the player cant find a syringe and give himself or others a portion of blood from a blood bag I'm a bit confused. You suggested a syringe for recovering 2000-3000 blood. That's 3-4 steaks. I believe get at least that many from a single goat, boar, or sheep. I think cows provide at least twice that amount.
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Zed's can alert you that a murderer is nearby by smelling blood from his clothes
razzmatazz replied to pupkin (DayZ)'s topic in DayZ Mod Suggestions
Oh, so we're gonna play the "Let's Quote Rocket" game? Because I can play that game, too. In fact, I can probably pull-up more quotes in support of telling people to quite bitching about the PvP in the game. Also, note that I didn't say that I agree with his wording, just that he's right about people needing to stop being babies. Could he have worded it in a less vulgar way? Perhaps, but that doesn't change the fact that he isn't wrong. I'm glad that we agree he perhaps could have worded that response in a less vulgar way. I wasn't disagreeing with you regarding telling the OP to chin up a bit. I only linked to rocket's post for his request to stop eating each other alive on the forums. Sure, he's told people to stop complaining so much about the unforgiving nature of the game. But at least he does so without being a raging asshole to other people (in reference to ZDB's comment, not yours). You didn't agree with his wording, okay. But you responded by someone calling him out as being a dick in a way that made it seem as if you were defending him. I'm not trying to pick a fight with you. This game is death, killing, and survival of the fittest. Can't we at least try to be civil on the forums? That's the only point I was trying to make. -
Hatchets as a secondary weapon (pistol slot)
razzmatazz replied to Ozast's topic in DayZ Mod Suggestions
I think the extra melee slot is a good idea. Not sure how easy that would be to implement, though. What if when you right-click on a melee weapon (or flashlight) in your inventory, it gives you "Primary" and "Secondary" options so you can choose where to equip it? That would give maximum flexibility for different loadouts. -
Zed's can alert you that a murderer is nearby by smelling blood from his clothes
razzmatazz replied to pupkin (DayZ)'s topic in DayZ Mod Suggestions
dick Well' date=' he's right. People need to stop flocking to the forums like a bunch of pathetic children. Rocket isn't your daddy, and he isn't going to talk to the parent's of the kid who beat you up (aka: patching-in morality systems or other anti-bandit systmes). This game is not, and never will, hold the player's hand. If you want to solve the problem of bandits, work with other players and [i']solve the problem of bandits. This game is purely about PvP interaction; and that means players working together to kill known bandits just as much as it is about players sitting on the sidelines of popular destinations to snipe anyone they see. What this game is NOT about is implementing bullshit artificial rewards and punishments to encourage one play-style over another. Are you really defending the comment ZedsDeadBaby made? While I don't agree with OP's idea, he's simply sharing a suggestion. ZDB came in here any started throwing around misogynistic insults. Can't we just have a level-headed discussion about gameplay suggestions without it degenerating into this? Be nice, folks. -
Zed's can alert you that a murderer is nearby by smelling blood from his clothes
razzmatazz replied to pupkin (DayZ)'s topic in DayZ Mod Suggestions
I agree' date=' but keep in mind that playing as a bandit is already MUCH more easier than to be a fellow survivor. Also i mentioned the ability to wash clothes after every kill, maybe even with water bottles. It's not punishment, but only a change in mechanics. Innocent players killing wild animals for food can smell with blood too. And that idea is pretty realistic too. After the infection, Zeds are now wild animans, a carnivores. [/quote'] In what scenario do you envision a bandit killing a player and then being able to leisurely loot their body while there are zombies around? The rounds fired in the kill likely agro'd any nearby zombies anyway, so they'll have to be put down before the body can be looted. That will pretty much negate any extra zombie attraction. I'm wary of anybody suggesting a "smell" dynamic for the game. It just isn't something that can be communicated to players naturally. In the game you can hear things and see things, but you can't smell things. Wondering whether zombies will be able to smell you just isn't an intuitive dynamic. Yes, it's easier to play as a bandit now. But that's only because there are currently more rewards for doing so. Give survivors some tangible benefits for playing that way and things will even out. No need to punish bandits. -
Zed's can alert you that a murderer is nearby by smelling blood from his clothes
razzmatazz replied to pupkin (DayZ)'s topic in DayZ Mod Suggestions
This is essentially a punishment for bandits as it will make looting more difficult/dangerous for them. Therefore, they'll just continue to shoot everyone in sight in order to get supplies. Besides, most of the times I've been killed by bandits there haven't been zombies nearby. Buff survivors; don't punish bandits. -
Mine shows up the same as Jayke's. Probably a mod/user difference.
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Bandits are prevalent enough without players also being a source of food in a famine environment.
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I've been saying it for a while now: bandits should not be nerfed; survivors should be buffed.
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Just visit a couple supermarkets and you'll have everything you need for steaks. Steaks are already a good way to ration health among a group. I'm not saying I think this is a bad idea in and of itself, I just think that there's already something in the game that fills the need you describe.
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Just eat a few steaks. Simpler for you and simpler for the dev team.