Druskov
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Some consider trolling an artform :P However I bid thou goodbye and wish you best of luck with the 'mod' I will check in from time to time to see its progress :)
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Are you stating you made a mod to troll people with it? :D if so that is dedication!
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But my intention is to force players to make decisions and that the consequences of those decisions would spark off events that would create rich stories, generating real human emotions. ^^^^^^^^^^^^^^^^^^^^ I felt this one night not from the pvp that is so common but from a night of coop turned bad. This is what I want but since there is no restrictions to how pvp is done or how the game itself is played, I no longer feel that feeling. It also has made my friends as well dislike that game the fact of running around wondering if you should just no longer coop and just shoot whatever survivor you see to avoid any conflict all together. I know that this issue can hardly be fixed but I just wish it could.
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So wait... You intended for flares to make your vision pitch black? I mean I have used road flares before, heck I live in colorado kinda common sometimes hit deer from time to time at night never have I been blinded by my own flare..
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Personally I say add some spawn points inland. Tired of seeing the coast over and over. It will defiantly spread out people and thus slightly tone down pvp as everyone wont just spawn on the coast line.
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I think the difference between what we call zombie survival and pvp with zombie in the background screaming are very different things, what this mod will never achieve because this would be far to difficult to even put into any game even if made by godly developers is humanity and morality. Sure you can try but a players choice will be driven by what his gut feelings are in the current situation. Does he actually have a chance to die in real life if he starts a gun fight? No ok so he wont care now and start shooting people because to him there really isnt much of a loss only a few hours of clicking and some frustration few choice words. However those who do cooperate Ive found will easily kill if given a reason to kill and play as If it is the end of the world. Example - One night 3 friends of mine and I were grouped up with a group of 6 other coop players. Someone called out zombies to the west, one of my friends who wasnt very bright turned to the west and shot their leader by accident... this later turned into an all out gun fight that ended up with only a few left living from both sides. That was the trust of each other being broken by one mistake. Now that I would say was my fav moment of this mod. Sure I died with an ak and alot of other gear. Sure I was frustrated but never have I ever felt a zombie survival game capture those types of moments till this mod. Still stands that pkers that kill to kill ruin that feeling rather quick.
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Fix Server Hopping/Quick Leaving (Borderline Cheating)
Druskov replied to wattle's topic in DayZ Mod Suggestions
This issue is basically game mechanic which will be abused until fixed, so Im pretty sure they want to fix it. Its just how do they go about doing something like this. Trust me the more you throw random ideas sometimes it helps them get the idea that makes it work. -
I think this would break down the immersion, each time you die your skin is randomized and your totally new char with some basic supplies. Now the point of the tent holding items is so when you log off (saying no one loots your stuff) most items will despawn and new stuff respawns at spawn locations what the tent provides is the ability to store that helicopter rotor you found or that giant sniper rifle you dont feel like you need to lug around with on your scavenging missions. Though nice idea still.
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Bandit tracking mechanic to help discourage random killing
Druskov replied to 22nd_Chuck's topic in DayZ Mod Suggestions
Eh all this encourages is route away from killing zombies and zombie survival to a murder/revenge gamestyle which isnt why Im here -_-' If I wanted that Id actually kill someone or be a vigilante in rl >.> -
From what I have experienced, which is over a week or so the moon is never up there its like a bug, making only light source being flashlights which are useless when by yourself or flares which are currently annoying as hell since they blind you in first person making 3rd person only viable way to defend yourself, which isnt that great for accuracy reasons.
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Fix Server Hopping/Quick Leaving (Borderline Cheating)
Druskov replied to wattle's topic in DayZ Mod Suggestions
Wow I have not experienced this yet, but sounds crappy <,< Im all for delayed log out, like a countdown. Possibly make a 5 min ban for those who server hop in minute or less. (so server a > server b >server a = 5 min ban) idk how else to fix that other than make each server their own persistent database or straight up banning these players for using the game mechanics to cheat. -
Standardize Servers + Lock First-Person View
Druskov replied to naizarak's topic in DayZ Mod Suggestions
Im ok with the universal settings, generally if the servers are going to be all hooked up then they prolly should use same settings however making someone play first person when they sometimes dont want to is really not what I would call fun, sounds mean actually because you would be forcing your preferences on someone else without even caring. That will kill playerbase fast. -
Eh that is why I am kinda watching forums and seeing what they fix than actually playing. (mix of the servers crashing all the time past few days and the killing) The Instant I see scripts and mission folder for this mod though I will be happy, I will defiantly play this mod singleplayer and enjoy it that way :P (maybe little hosting for friends and myself when killing zombies gets boring by myself)
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Im not saying the coop server has to be even tied to keep the gear between servers... I just want to relax without the need of griefers/pvpers that end up joining most the servers that are currently pvp/pve. So personally if there was a server where I could login see how far I could get and if I need to log I wont care if I lose progress because personally I dont mind. Its just when I get killed when I spawn by a player that makes it not worth playing.