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sakke (DayZ)

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About sakke (DayZ)

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    On the Coast
  1. sakke (DayZ)

    Pending Update: Build 1.7.2

    Indeed. I think we'll get there. It will just take a while. Personally I'd like to see 5% of zombies that can catch running players and force them to defend themselves. 75% walkers and slow joggers. 10% hoppers and 10% crawlers. On top of all that. Head shots need to always be 1 shot kills. Body shots should take MUCH more than they do now. So there's the tradeoff that works best I think. Very few speedy zombies. Mostly slow zombies' date=' and make headshots/shotguns more critical. [/quote'] I agree, those numbers sound about right.. At the very least, only a small fraction of zombies should be able to chase you down at top speed, maybe a few more if you're on flat terrain.
  2. sakke (DayZ)

    Pending Update: Build 1.7.2

    I haven't finished reading the thread yet, but I second (3rd, 4th?) this! I am noticing this happening more and more. Just earlier today, i looked to my right, heard some zombies and looked back to the left and there were two newly spawned zombies 10 feet to my left. It really breaks the immersion. While I'm at it, being seen by a zombie on the other side of a wall and having him run through the wall to attack me like the wall was no more of an obstacle than a piece of paper is quite annoying. Could that be in the next update? Anyhow, amazing work Rocket! Can't wait to play some more DayZ this weekend! ~ sakke
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