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godwine
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Everything posted by godwine
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
godwine replied to rocket's topic in Mod Announcements & Info
Might be a bit over the top, but then again, I think people need to get re-adjusted. Still way too many trigger-happy/paranoid bandits/survivors who BLAT BLAT me then get swarmed by the horde. -
Jesus christ I love your posts.
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I haven't played the update yet, does anyone happen to have a copy of the "terrifying" face? Also, really looking forward to the draft zombie sounds.
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Extensive in-depth idea for rewarding good-guy players
godwine replied to cat (DayZ)'s topic in DayZ Mod Suggestions
The whole server switching skins is already a big strain with just the current bandit skin. There area lot of bugs involved and it doesn't really enhance the gameplay enough to warrant the skin. I'm all for a supportive attitude for good guy players, but skins is too much of a hassle and the dev time can be directed to more pressing issues. -
Happy Birthday!
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Oh yeah, if you're in the process of bandaging then sure. One can assume the blood is coming out at a declining rate during that.
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When you're bleeding, and have the blood visibly leaving your body, yes. When you got to XXXX health and managed to staunch the wound, no. Vision loss and fainting is already a weakness enough at lower blood levels.
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Was out hunting, nothing huge just to pass the time. Kill a cow, and proceed to set up a fire next to the corpse. Gunfire rings out, and I hear those obvious pecks on the ground around me. I zig-zag around because thats the easiest way to dodge a guy with a CZ. Ran away, then managed to cook my meal in peace. Very thrilling experience.
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Abandoned Military Bunkers/Sewers might be an idea. Metro and STALKER did those things very well, even though they weren't all that scary to me besides a couple parts.
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Just a brain fart really, but would it be cool to have zombies with random mutations? These could be used to give the zombie encounters some variety, and will make early spotting of these new types very important. Devs could borrow concepts from current iterations of the zombie genre, or make up something completely unique. This is an infection that does not (currently) exist in the world, so really you have a lot of options concerning the long-term exposure of the disease. People should post ideas of what they think is a possible archetype. Could be anything from a spiky arm-club, to a blind zombie that fires super-glue vomit out of his eyeballs, idc. As it stands, this game is a lot of fun, and certainly has a high degree of difficulty. So why not add a new variable into the mix? (Note: If this is absolutely not possible with the arma engine, please say so. However, please keep posting ideas for zombie mutations, because I legitimately want to see what this community can cook up, comedic or deadly.)
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This too. Why are there no cannibals in a post-apocalyptic game.
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People are too terrified of exploitation. Muling is nothing new, and there are plenty of other ways to exploit in this game. Nothing will ever stop people from trying to exploit it, so stop denying the legit players features that make sense. I know I could use this feature, as a friend of mine really wants to play. His computer can't handle Arma, so multiple characters will allow him to play while I'm doing stuff.
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Any type of score based system is awful for this type of game. Want more stuff? Take a risk and find more, or take a bigger risk and kill for it.
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Game Purchase, maybe with an aesthetic-minded shop like GW2. (Skins? Colors?) Studio Developed Start with some Official servers, but allow community supported servers. I might even say try big regional servers, but I'm not sure. Kickstarter is always a solid idea, you should think about Steam as well. Overall, while I'd like the idea of a stand-alone game, you should harden the concepts in DayZ first. Build a solid foundation before you devote major resources to the project.