

ponc
Members-
Content Count
192 -
Joined
-
Last visited
Everything posted by ponc
-
great devblog! only one thing: sky still looks too blue.
-
In the Rezzed video Rocket talked about all the different kinds of antibiotics that will be in the game, each for an other kind of disease. It made me think of meds & drugs in general. I think Pharmaceutics should have a big place in game. Not only to deepen the medic aspect, but also to resemble real life situations. Today there maybe is not one single house that ain't got different kinds of pharma stuff lying around. So maybe for one kind of disease there would be multiple options of pills to cure it. But each with it's own possible side effects. Also: heavy side effects if you overuse a drug. How could that look like? Well. I lthink of the Drugs mods for Fallout3, with their kind of impact: [1] [2]Also: Why not become addicted if you use some of them too much? Meaning a drain on attributes if you don't get your dosis on time. Shaking hands. Fading view. coughing. what would that bring to the game? A deepening aspect on healthcare. But also: Junkies. People that are on drug because of whatever reason. Maybe they had to fight a disease too much, took the wrong pills because they are no skilled medics. maybe just because out of fun for drug effects. Now these guys would bring a complete new type of characters into the game. Can you trust that guy begging you for meds? Can you take him with you or will he try to kill u and rob you on the first occasion? maybe u've heard warnings of some completely crazy junkie bandits roaming berenzino. Or maybe you want yourself to have some little funny trip from time to time. Go out into the woods with ur friend, put the guns aside, take some LSD. Or just alcohol. Man, am I the only one who thinks that would be fantastic? edit: regarding concerns that this would make the game illegal in australia: No need to worry! Rocket said on Reddit something just about that issue
-
Since the meele system is beeing reworked right now, maybe it'd be good to gather your current ideas & thoughts on this topic here. Wouldn't it be good to see a meele system similar to Mount&Blade:Warband or the Elder scrolls Series? So we could have directional attacks. So you have different attacks depending on mouseclick+ the direction you move your mouse. F.e.: -click+mouse move left/right = swing to the left/right -click+mouse move up = stab -click+mouse move down = hack Also how long you click&hold down should affect the whole thing. I'd imagine holding down the click resembles how far you reach out before swinging, thus making the blow harder & more effective. Also: Parring & Blocking. There should be a block key. (right mouse button for meele weapons?) Applying the same directional rules like attacking, you have to move your block into the direction of the oncoming attack to effectively block it. So if an attack swing is coming from the right, you have to block to the right in time to block it, otherwise you get hit. EDIT: the above system can still also be very simple. You could still just wildly click left mouse btn and thus hit with your weapon. Your character would just randomly slash/hack. The only difference would be that if you encounter someone with better meele skills, u might get in trouble. Just like in RL. Everybody with a sword can be serious danger. But if he meets somebody who actually has some tactics on how to use it, he will have a hard time. So simple meele for those who just want to hack away their zombies, and something to master for those who seek it. It works really well in Mount&Blade:Warband. You can march into battle with zero knowledge and just swing your blade around, no problem. But if you meet someone who is really trained, you have to pack some skills into your moves, look what he is doing and dodge his tactics. so everyone could be happy and we have some deep fantastic meele system going on here... Meele fights could really become something where people can show skill & tactics opposed to just "who clicks the fastest wins". waddaya all think? What's your ideas?
-
Imagine having suitcases in the standalone. They would act as an additional storage besides your backpack, only that it limits your hands. (you could only use a handgun or knife while carrying) You have do drop it first to be able pull your primary gun out. When dropped on the ground, you can open it up (like the car trunks in the standalone video) and see its content. This could lead to awesome situations, like tense trade situations, etc... Also: maybe also plastic bags! those have only small inventory slots, and get easily damaged / degrade fast, but are rather common to find. would also limit your hands while carrying. Would be nice if they code the engine in a way so its possible stuff like this can be added..
-
that's why i mentioned mount&blade
-
the thing is: the above system can still also be very simple. You could still just wildly click left mouse btn and thus hit with your weapon. Your character would just randomly slash/hack. The only difference would be that if you encounter someone with better meele skills, u might lose a fight. So simple meele for those who just want to hack away their zombies, and something to master for those who seek it. It works really well in Mount&Blade:Warband. You can march into battle with zero knowledge and just swing your blade around, no problem. But if you meet someone who is really trained, you have to pack some skillz into your moves, look what he is doing and dodge his tactics. so everyone could be happy and we have some deep fantastic shit going on here...
-
Rocket already stated that ammo and guns will be much rarer to find in the standalone, which I think is great. How would you think it would be an ideal balance and why? I'd like to have it like this: super rare military stuff rare hunting rifles etc some pistols & revolvers . of all gunpowder guns i think they should be the most common rare ammo. you most of the time just run around with like 5 bullets for your revolver left. You really have to think about when you spend them, if it would pay off. also i want to see people hold up other people at gunpoint with an empty gun, just pretending they got ammo. Ammo rarity would just make things so much more interesting! on the other hand we could have Lots of everyday tools like hammers, saws, axes, sticks, etc.so most survivor groups would run around armed with meele weapons, and only a few of them carry guns. chernarus should reflect a normal country and not a warzone where everybody had military weaponry at home before the zombie outbreak. If you have got a pistol with little ammo you are under the better-equiped. what's your opinion?
-
If you could have one custom clothing item in Standalone, what would it be?
ponc replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
a dark brown leather coat. and a dark brown leather head. -
the alpha will be a BLAST! TONS of new features! Next to NO BUGS!!!
-
Do you remember the first time you played Dayz?
ponc replied to Agent36's topic in DayZ Mod General Discussion
First time was on a server @night, with a bug that no zombies spawned anywhere. I ran around cherno and spotted some dudes with flares looting buildings. hided and shot the one of their group with the best gun. they paniced. got shot. -
July Round-up: "I want the alpha" < "I want the alpha to be good"
ponc replied to SmashT's topic in Mod Announcements & Info
You should talk to the guys at Taleworlds Entertainment (Mount&Blade:Warband = pure medieval awesomeness!!). They have the most beautiful, fluid and realistic horse animation ingame. Much better then oblivion etc, -
Once the SA will be out and have the complex disease & health mechanics, DayZ will be flooded by players with some kind of sickness. But I don't think of that as a bad thing. I just think it will then resemble a real life apocalypse situation, where it possibly would be similar. Not too many would know how to really avoid getting sick, but after some time, people learn to desinfect everything before eating/using it and so on. Still diseases are then a common plague. But still there will be a mass horde of players who are not used to a complex game like this. They are used to a generation of click-to-win-games. no-thinksers. But we shouldn't give in to them, just rather get them onboard the new generation of gaming ;) Help them understand how fantastic and immersive this kind of simulation is! How to draw advantage out of this! So i just thought of this and wanted to bring this to discussion;)
-
Most people will have some kind of disease in Dayz. We should be prepared for a shitstorm of complaints
ponc replied to ponc's topic in DayZ Mod General Discussion
what u mean? -
Could we please have arm patches in SA? f.e. a medic patch/badge. also maybe medic stickers (f.e. for backbags) maybe we the community could agree on something more general like a basic dayz code of conduct: Try not to shoot medics on sight. If you are dressed as or in any other form signal to be a medic, you should not act otherwise to other people If you witness somebody not sticking to these simple code of behaviour, you should see him as a bandit and therefore act unto him like that. I know this is a bit naive, but maybe some of the core dayz player will willingly try to stick to this. I for one already always act like that, even if there are no visual markings in the mod yet. What do you think of that? edit: After all, people stick to this also in some real war situations. and also some don't. I think we maybe could have some people , who already try to play as friendly players, make it happen. I think of it as something honourable among those who do it. Those scattered few, who still try to uphold a bit of humanity in these dark times of mankind. And yeah, after all, this is a simulation of an apocalypse, so let's see if this experiment will also bring about something like this. (If there are items who support this idea, like medic badges)
-
Pic: How a medic / health status window or tab could look like in the SA
ponc posted a topic in DayZ Mod Suggestions
http://i.imgur.com/AuQtyDe.jpg A quick&dirty photoshop proposal for a health/medic window or tab in the inventory. Something like this could be used when viewing an other player's health status. So you can see (as a doctor) what kind of health problems he has got, and use your inventory or the vicinity to help him. could add to positive player interactions. Also: some similar window or tab could be used when viewing your own health status. -
it won't be as much KoS as it is now. Why? Because: .)Guns much more rare .)Military stuff even rarer .)Ammo also really rare, you'll think twice about every bullet you spend .)much more complex possible complications you can run into when engaging a firefight .)much more complex game mechanics that bring the need to cooperate with others, f.e. the medic stuff. .)complex diseases, you can't always carry around ALL the medical equipment you need to cover EVERY possible disease. So you need to also meet with others and exchange. .)much more people on the map, but also scattered more about the whole map (because of also interesting things in the north) .)this way you can't never feel alone again, giving shots also in small towns is too risky that others could hear it. .)more ways to communicate, be it more hand signals, or the radios, or other new features. that's just SOME of the new factors that come into play
-
yeah, diverse kind of mushrooms, of which some are edible, and some are poisonous o r hallucinogenic.
-
Will anyone else play KOS in SA when it comes out?
ponc replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Ok here is why I think there will be less KoS in SA: Because: .)Guns much more rare .)Military stuff even rarer .)Ammo also really rare, you'll think twice about every bullet you spend .)much more complex possible complications you can run into when engaging a firefight .)much more complex game mechanics that bring the need to cooperate with others, f.e. the medic stuff. .)complex diseases, you can't always carry around ALL the medical equipment you need to cover EVERY possible disease. So you need to also meet with others and exchange. .)much more people on the map, but also scattered more about the whole map (because of also interesting things in the north) .)this way you can't never feel alone again, giving shots also in small towns is too risky that others could hear it. .)more ways to communicate, be it more hand signals, or the radios, or other new features. that's just SOME of the new factors that come into play -
http://geoguessr.com/ This is not advertising, i just really think you'll like it! I just stumbled on this fantastic simpe google maps game! You have to guess where on the world you are. You can also drive along the road to look for clues. This way I got to know some geography! I just went through some lonely road in the nowhere of sweden. Really got me thinking of DayZ!
-
well, let's just give it a try! a simulation is always also an experiment. Let's see what happens!
-
Most people will have some kind of disease in Dayz. We should be prepared for a shitstorm of complaints
ponc replied to ponc's topic in DayZ Mod General Discussion
it won't be as much KoS as it is now. Why? Because: .)Guns much more rare .)Military stuff even rarer .)Ammo also really rare, you'll think twice about every bullet you spend .)much more complex possible complications you can run into when engaging a firefight .)much more complex game mechanics that bring the need to cooperate with others, f.e. the medic stuff. .)complex diseases, you can't always carry around ALL the medical equipment you need to cover EVERY possible disease. So you need to also meet with others and exchange. .)much more people on the map, but also scattered more about the whole map (because of also interesting things in the north) .)this way you can't never feel alone again, giving shots also in small towns is too risky that others could hear it. .)more ways to communicate, be it more hand signals, or the radios, or other new features. that's just SOME of the new factors that come into play -
Or rapists npcs, who roam these spawns, and rape you till u get unconscious, then rape u some more till you respawn.
-
yes. You know, people stick to this also in some real war situations. and also some don't. I think we maybe could have some people , who already try to play as friendly players, make it happen. I think of it as something honourable among those who do it. And yeah, after all, this is a simulation of an apocalypse, so let's see if this experiment will also bring about something like this. (If there are items who support this idea, like medic badges)
-
yes. and if somebody witnesses this he could stick to point 3. you see, each of these points backs up the other.
-
-edit-