Hey there, I play APs'"UNtec. on OZ and US servers (I play OZ even though I'm a US citizen because I had tents/vehicles on the server due to my playing the mod for a little over a week now, back when it was the only server :)). 1. There seems to be a problem with time-syncing between players on the same server. Often, more than one of my team mates and I will have different corresponding watch times in Chernarus, and thus it will get darker/lighter for different players at different times- given the sometimes ruthless nature of surviving the harsh zombie apocalypse world, such a small difference as a half an hour in synced time provides a massive advantage/disadvantage for certain players. This needs to be sorted out. 2. Day:Night Ratio. I like the idea of a full 24 hour scale, it does bring with it a certain feel of realism. However, in a real life situation, survivors would most likely not travel at night and interact with the dangerous areas of the world- they'd lie low near a camp fire, sleep, perform tasks of utility they could complete locally, and generally await the rising of the sun, when everything would be much safer; this, paired with the fact that it is very difficult to traverse terrain during the darkest times of the night, makes me think that perhaps night time is too long atm. I suggest a 1:4 ratio as opposed to a 1:1 ratio, meaning night time will still exist for six hours at a time, and daylight will exist for eighteen hours (vs. twelve and twelve hours).