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Allan Barcelos

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About Allan Barcelos

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    On the Coast
  1. Allan Barcelos

    Create a Offline version

    Could you create a "local server" for Xbox/PS5 so we can play offline, immediately the game doesn't need to have missions or events, just one PVE alone is enough, it would be a good way to wait for the connection problems to be resolved server.
  2. Allan Barcelos

    Thermal Vision Eyepiece

    @Habibabob Thank you for your response and the concerns you raised. I understand the points you’ve made, but I believe there’s a different way to approach these issues. 1. Usage of the thermal device and its impact on gameplay You mentioned that 99% of the use cases for the thermal scope would just be about killing other players. I understand that concern, but I believe this can be mitigated by how the item is implemented. The thermal scope would not be about giving permanent advantages to the user but rather about providing a situational tool. In a game like DayZ, overusing any resource can become a problem, but the scarcity, the resource cost (like batteries), and the limited usage of the item would ensure it’s not something players would rely on all the time. In other words, it would be a temporary advantage rather than a one-size-fits-all solution. 2. Rare items and heli crashes Regarding heli crashes, you’re right to point out that rare items can shift the game’s balance, but remember that items like NVGs and the SVD already have a significant impact on gameplay, yet they’re not considered “overpowered” because they are rare. The key to ensuring that the thermal scope doesn’t disrupt balance would be to make it just as rare (or even rarer) than existing items and limit its usage. The idea of dynamic spawns through events like helicopter crashes ensures that these items are distributed more fairly without becoming too common. 3. Complexity and balance of the thermal scope You mentioned that the thermal scope wouldn’t add complexity to the game and that being able to “ignore foliage” would simplify things. I disagree with that. Introducing a resource like this could open up new ways of interacting with the environment. Imagine players, aware of thermal scopes, starting to use thermal camouflage or more elaborate tactics to hide. Even though the thermal scope would provide a combat advantage, it would also create new strategic opportunities, such as the use of thermal-resistant gear or the possibility of exploiting terrain for cover. 4. Counterplay to thermal vision In response to your point about “having nothing you can do” against a player with thermal vision, I’d like to remind you that this dynamic already exists with other rare items. For example, someone with NVGs has an advantage over those who don’t have them, but this doesn’t make the fight impossible or imbalanced. DayZ has always been about adaptation and improvisation, and a player without thermal vision could still counter the advantage of the enemy by using stealth, ambush tactics, or team coordination. 5. Intentional inequality in DayZ's design On the issue of intentional inequality, I agree that DayZ relies on intelligence and creativity to bridge gaps. The goal here is not to eliminate this inequality but to add more layers to it. Rare items like the thermal scope wouldn’t undermine the game’s core; they would add another layer of complexity. The game has always been about reacting to the world as it presents itself, and allowing one player to have more options (but also more risks, given the item’s limitations) wouldn’t ruin the core gameplay. 6. Comparison with other rare items I agree with your comparison to items like the SVD or M4. What sets the thermal scope apart is that it would be used in very specific situations, unlike a weapon that might shift the game’s balance. It wouldn’t be about “who has the bigger gun” but about using the scope strategically, with rare opportunities. It would follow the same logic as other rare items, like NVGs, where the value isn’t in how many you find but in when and how you use it. 7. Lore and historical context *** https://dayz.fandom.com/wiki/Lore The LORE of DayZ likely takes place around 2013 or slightly later, based on in-game clues, such as the presence of the FX-45 pistol, which started production in 2012. Although the exact cause and onset of the outbreak are intentionally vague to allow players to create their own stories, it is widely believed that the societal collapse and the start of the infection occurred sometime after 2013. The game is set in the fictional region of Chernarus, a former Soviet republic ravaged by a civil war and a pandemic that decimated the population. Conclusion Ultimately, I understand your concerns about the thermal scope potentially unbalancing the game, but I believe that with careful implementation—taking into account scarcity, limited use, and counterplay options—it could be an interesting addition. DayZ has always been about improvisation, adaptation, and strategic decisions, and a resource like this would only expand those options, not undermine the core of the game. Of course, it all depends on how the developers balance it, but I don’t see the thermal scope as a way of simplifying or “cheapening” the gameplay. Instead, I see it as a strategic tool, much like the other rare items already in the game. Once again, thank you for the thoughtful discussion and insights!
  3. Allan Barcelos

    Thermal Vision Eyepiece

    @Riddick_2K Thank you for sharing your opinion and raising valid concerns regarding the potential impact of a thermal vision eyepiece on DayZ’s balance and survival-oriented gameplay. However, I would like to address these points and explain why I believe this item could enhance the game if implemented thoughtfully. 1. DayZ is not just an FPS, but a strategic survival game DayZ stands out for its tension and strategic depth, not just for direct confrontations. The addition of a thermal vision eyepiece would not turn the game into a generic FPS, but rather introduce a tactical tool that requires careful and limited use. Survival in DayZ is grounded in scarcity and planning. The eyepiece would serve as a situational asset, much like sniper rifles, NVGs (Night Vision Goggles), or radios, which already exist in the game without disrupting balance. 2. Regarding the rarity of the item I understand concerns about “hoarding,” where certain players or groups monopolize rare items. However, limiting the number of thermal vision eyepieces in circulation does not mean it would be exclusive to specific players: Randomized spawns through dynamic events (e.g., plane or helicopter crashes) could ensure fair and unpredictable access for everyone. Rare items like SVDs or NVGs already exist in the game and are not considered overpowered because their scarcity ensures they remain balanced. The thermal vision eyepiece would follow the same principle. Rarity is crucial in DayZ. Making the item too common would undermine its strategic value and dilute the core survival experience. 3. Limited usage ensures game balance Unlike games like Battlefield, the thermal vision eyepiece in DayZ would be heavily limited by short battery life and rare batteries. This would make it a tool for critical, situational use rather than a constant advantage. For example, players would need to decide whether to use the eyepiece to scout a dangerous area at night or save it for combat emergencies. It’s not about creating permanent advantages but offering players tactical options. 4. Countering thermal vision with camouflage Just like the eyepiece itself, thermal-resistant clothing would be rare and require careful decision-making. Players would have to weigh the benefits of wearing thermal-resistant gear against its potential downsides, such as reduced inventory space or mobility. This would add a strategic layer without undermining the overall balance of the game. 5. DayZ thrives on intentional inequality It’s important to remember that intentional inequality has always been a core aspect of DayZ’s survival gameplay. Not all players have access to the same gear at the same time. Survival hinges on adaptability, improvisation, and smart decision-making. Players without a thermal eyepiece can still outmaneuver those who have one through stealth, teamwork, and environmental awareness. 6. Comparison with existing rare items There are already examples of highly desirable and situational items in DayZ, such as: Rare rifles like the SVD or M4. NVGs (Night Vision Goggles). Ballistic vests and military-grade helmets. These items add depth and variety without disrupting gameplay, and the thermal eyepiece would be no different. Conclusion The thermal vision eyepiece should not be seen as a threat to DayZ’s balance but rather as a way to enhance its focus on planning, scarcity, and strategy. If implemented carefully, with limited battery life, rare spawns, and counterplay options like thermal-resistant clothing, it could enrich the survival experience without turning DayZ into a conventional FPS. What do you think of this perspective?
  4. Allan Barcelos

    Expand Wooden Crate Storage

    Suggestion to Expand Wooden Crate Storage in DayZ Hello, DayZ development team and community! I’d like to propose an improvement to the wooden crate system, adding more depth to base-building and inventory management while preserving the balance and challenge that define DayZ. Currently, players can craft a wooden crate with 50 slots using 8 wooden planks and 18 nails. With this suggestion, players would have the option to expand the crate's capacity to 120 slots by combining it with another crate. (the crates need be empty) However, to maintain balance and realism: Expanded crates cannot be carried. Once combined, the larger crate becomes stationary, requiring players to carefully plan and choose the best location for it. This feature encourages strategic decision-making, as players must weigh the benefits of extra storage against the limitations of immobility. This expansion option would provide more utility for players who prioritize base-building and resource hoarding while ensuring that the mechanics remain grounded and balanced. It also adds a new layer of gameplay, as protecting and securing an expanded crate becomes a crucial part of survival. Thank you for considering this suggestion! I’d love to hear feedback from the community and see how this idea could enhance the gameplay experience in DayZ. Best regards,
  5. Allan Barcelos

    Thermal Vision Eyepiece

    Suggestion for Including Thermal Vision Eyepiece in DayZ next Update Hello, DayZ development team and community! I’d like to suggest the addition of a Thermal Vision Eyepiece to the game. This could bring an exciting layer of strategy and immersion to the survival experience while maintaining the balance and challenge DayZ is known for. To keep this item rare and valuable, it could be implemented as a special loot that spawns only during specific events, such as a plane crash scenario. These events could introduce a sense of urgency and competition among players, as they scramble to claim the eyepiece before others. To avoid overpowering gameplay, the eyepiece could have limited usability, powered by rare batteries that last only 1-2 minutes per charge. This would encourage players to think critically about when to use the thermal vision, making it a tactical tool rather than an all-purpose advantage. To balance this addition further, you could introduce a special type of clothing or gear that conceals the wearer from being detected by the eyepiece. This could be crafted from rare materials or found as a unique loot, adding another layer of strategy where players must decide between equipping thermal vision or wearing protective gear to counter it. This addition could enhance the game's atmosphere, particularly during nighttime gameplay or in areas with heavy foliage, where spotting other players or threats becomes more difficult. Thank you for considering this suggestion! I’d love to hear feedback from the community and see how this idea could evolve. Best regards,
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