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noobfun

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Everything posted by noobfun

  1. noobfun

    Banditry exploded

    *yawn* but that only holds true provided we both place the same value on the token of exchange, a zero sum game with $10 as the prize stops bieng a zero sum game when a millionaire and a homless guy face off, the $10 holds no/little value for the millionaire but is holds great value for homeless guyand im talking more specifically about none zero sum games, where a posative -posative sum, negative -negative sum, neutral- zero sum, outcombe can all be achieved you might value that makarov and axe you carry i dont, hey and thats where we find ourselves gratz, are in-groups totally exclusive? no but the more they gain between them the less likley they are to add to thier ranks unless its to meet a specific need, and without a specific need presenting them selves the more likley they are to take positions that protect the current status quo all on all? sorry where did i say anythuing about this? did i say that entier tribes shipped off to raid the next tribe? nowhat i did say is tribes raid other tribes i didnt mention or hint that it was the entierety of tribe A going off to do naughty bad things now did i? althought the outcombe could well lead to tribe A anhilating the entirety of tribe B theres also no way to acuratley build this into the game without unrealistic systems forcing player behaviouralthough there are tools available, the salute bind, the surrender bind, you can lower your weapon so its less threatening and gives the other person warning if you decide you changed your mind and want to attack, you can do the happy dance - all these are used as visual indicators of intent that are used in game to denote friendly, you have access to chat and text options so it is expressable to a certain limitation (you could even drop your gun on the floor but then you loose ammo so not a bright idea) how people then react to this is thier choice and not forced by game mechanics http://dayzmod.com/f...e__hl__friendly http://dayzmod.com/f...dly#entry499101 bandit campfire -58 pages of threads survivor hq -128 pages of threads snoop around the forums, everyday theres fresh tales of people finding a friend and telling the tale of thier jorney together. you need a different server to play on this life im currently playing (currently 3 weeks old) i meet 5 friendlies who wanted to team up within the first hour, i declined politley and ran for the woods to do my own thing away from the main cities i see it more then just not shooting fresh spawners, just have a look through the forums of the people describing how they went to town specifically to help people, at the groups set up specifically to help people you tell me it doesnt happen in game i tell you your wrong, epically wrong, its not as common as it could be but then again what is well teh first problem with that is anyone at any science lecture banding around the word 'prove' probably shouldnt be(unless they are discussing mathmatics) there or thier vocabulary needs workhowever someone saying we can predict to an 80% accuracy is probably sharing a new idea that still needs work and is presenting it for feed back of ways to refine it, exclude some variable or find objections they hadnt thought of so it can be refined or scrapped as neccessary
  2. noobfun

    I have matches, I have a jerry can.

    you can ignite them ingame with anything that damages them including tin cansbut yeah in reality a 1/2 full jerry can is a lot more likley to go bang then a full one
  3. wait 7 days for respawn and you get to do it all over again :P
  4. noobfun

    How to Become a Bandit

    kill people, kill enough you become classed as a bandit(no way to actually know how close you are or if your yet a bandit apart from kill some more
  5. noobfun

    Banditry exploded

    welcome to reality, its not a nice as sitting in your fancy desk chair and popping down to the local maccy'dees for a bigmac and friespeople kill people, given orders by soemone of enough authroity most people will torture other people (see milgram experiment) when given control over others they they begin to brutalise them (stanford prison experiment) given the right motivation good people do bad things often without qualm, and where dought starts to creep in they rationalise it away as coping mechanism the more we know about what Trevor our inner ape is capable of, is driven by and the circumstances he comes out to play the better able we are to prevent him coming out to play, but first you have to stop pretending he isnt there and this nice comfy life style you have isnt how we evolved
  6. noobfun

    Banditry exploded

    except a) your assuming you should be within my in-group, your not my morality of not shooting you, of banadageing you when injured, giving you food and water when your short, of carrying gear i find halfway across the map for you .... doesnt extend TO YOUyour not my ingroup, your on entierley the wrong page in the wrong book, were not talking about formed states of goverment with political and trade ties (the more you trade with someone the more raiding them becomes a zero sum game, more advantage to continuing trade then haveing to try and take it), were talking states of anarchy, were talking tribalism thats the way the game is fractured, this is what happenes when society goes fubbar were talking downtown mogadishu (post goverment collapse upto the islamists taking control buy force and bringing order, but ignoring the blip of the U.N trying to fix it) where heavily armed gangs lay claim to areas and took what ever they wanted by force, where they would have running gun battles with rival ganags in the street and not give two fucks about who got caught into the gunfire and you guys are comming back with this wouldnt happen in real life becasue ive been to downtown manhatten and didnt see a single running gun battle or techincal driving past no its a posative sum game, by killing you i get free stuff and risk nothing. by teaming with you i stand to gain some loot(but not all) and risk loosing everything this is a zero/negative sum depending on the probable outcome trade makes war a zero sum game ... i think your using it wrong im not saying it wouldnt, its in game i co-operate with my companions, my desire to survive includes keeping them alive and helping them this is my tribe,the same with every other official clan, or group of friends playing together they have thier tribe why do you expect for no reason to be included in then nice ad-homonim, but im gonna say fuck off, war was around long before we evolved, want footage of chimps carrying out border raids against neighbours? how about wolves? merecats? etc etc wrongideology is at the most basic levels a vision of how things should be, and the ideas of how to get it there, fanatasism is working to the same goal but in a way that is slighty deviated from 'the norm' but still within socially acceptable bounds (usually accompanied by self confirming facts/arguments etc) slavery was an accepted ideology, beating/raping/killing slaves was accepted ideology. defending it using the bible and declaring the bible absolute truth was fanatacism one is an extension of the other, there is no clear cut divide between the two, fanatacism is deffined by a deviation from the norm, the norm is generated by those within the ideology, and those outside sending jews to the gas chamber becasue they casued the countries economic problems, becasue they couldnt be trusted and becasue they killed jesus therefore were of the devil was ideology, it was accepted by the vast majority of those within the social structure. it only became fanatacism when someone asked 'shouldnt we ship them all off somewhere else' and got the reply 'god says to kill the unbelivers and the defilers of his plan and your not gonna argue with the bible are ya?' or where people went beyond the accepted ways to treat them like shit and kill them - this is fanatacism and ideology from the inside, its very different to the same classification from the outside, its a matter of perspective this is why i can understand people near the coast who are foraging away to kill new unarmed player even though i dont do it myself, and how i can understand some people's desire to be able to group up for defense/fun (which is essentially just forming another in-group and most people outside of it are still screwed) and yet you dont bring this science to the table, just point and say 'not real science dont believe it' or 'he isnt a real scientist' why is this? and how are they sweeping claims? talking about a specific aspect of human behaviour is talking about a specific aspect of human behaviour no where is ANYONE claiming that this is all there is to itnow i agree that psychology in all forms isnt science(strictly speaking), but thats becasue the methodolgy that has to be used cant conform to the accepted scientific method fully, not becasue the results gained arnt accurate and realistic or repeatable becasue yeah theya re repeatable and the results are consistant for the most part so accepting them as facts is earned, denying them becasue you happen to dislike them is akin to saying evolution didnt happen becasue my ideology of choice says it didnt, or that the claiming the sky actually i blue becasue its a ncier thought then the sky is transparent and its light refracting that generates what our eyes interpret as it being blue - its just utter nonsense they are neither, and good /evil dont exist but thats a different topic yes i do, it doesnt create a moral structure it extends certain aspects of the in-group structure to people that wouldnt normally be included within it, but dont forget that in teaming up its not all that rare for party A to just sit back and watch party B and C duke it out and then not help at all, or to then atatck party B instead of helping them, or attack both when they are in a weakened state 'dont shoot the messenger' been ahppening since long before we were able to shoot them so dont expect it to go well ofetn but i agree we dont really have a mechanism in game the equivalkent to staking a pig on the outskirts of the village with one of our distinctive tribal hats on over the stake to try and generate some good will before the messenger gets sent in and hopes he doesnt diesee to start you seemed to be arguing 'people have morality, therfore people wouldnt kill other people' which is flagrantly nonsensicle and oblivious to the fact that people do kill people, then as an example it became people in 'large civillised organised groups dont kill people' which for the most part is true, statistically im 35 times less likley to be murdered now then i was in the 17/18th century (and thats murder not death during war), but thats not the socioeconomic enviroment the game enviroment is in weve been bombed back into the familial pack/early tribal period but now you seem to be arguing that the game doesnt have the inbuilt mechanics so we can move the current tribal based system into a proto civilised city state system without having to step out of game (which i agree we dont) so right now im confused what is your trying to argue for 1)are you arguing that people have morality therefore no one would kill anyone, irrigardless of if they belionged to the in-group or not? or 2)that the game doesnt have the inbuilt mechanics so that those that choose(or are forced to by allegance to parties involved and desire to remain part of the group) cant orghanise the tribalistic groups into proto city state groups so the forums have to be used and youd rather it could all be done ingame? becasue the first ones demonstrably false but the second one i agree the mechanics to organise within game are fairly limited and adding in global chat again would help somewhat with this but would then become 'unrealistic' in the fact i can talk to anyone anywhere on the map (or more notably annoying them by talking shit or playing music down it which is what usually happened when we had it) personally i tend to view the forums as an extension of the game anyway so while bieng sat under a tree watching a rabbit hop around in the field i dont have immediate access to the functionality required i still have access to that functionality even though it works on a slower scale then mr bunny and his hopping around
  7. noobfun

    I have matches, I have a jerry can.

    just put it down walk away and shoot it, or sit next to it and beat it with an axe ...not sure if it does damage but its enough to scare people yeah youd need to put the flammable liquid into empty whisky bottles to make molotovs, what you just described is an low grade incendry bomb
  8. private hive is private hive, the owner of said hive can set any rules they want they can say 'no one but hackers allowed', 'all players names must contain the word jam' theres no problem switching between the two, you get essentially two different charachters, your official may have say m107 and ghuillie, then when you log into the private hive you have what ever gear youve farmed up on that database which could be an m4 sd becasue they are seperate the gear you have on 1 will not magically appear on the other, dying on one doesnt effect the other Rocket can only blacklist official servers, he removes thier access to the hive server, he cant however remove someones access from thier own db
  9. sniper rifle/m4 sd/psitol becasue i cant stick anything else in that slot yes pointless, i can quickly raid towns and clear the few zombies out of my way while not giving away my position, i can also sit on a hill outside town and shoot someone in it before he knows im there, yes entierley pointless
  10. he wasnt being paid to make Dayz, his work for BIS was on stuff NOT related to dayzif your buddy works for the local electric company, but comes to do you some free electrical work in his spare time if your not happy becasue it burnt your house down you dont get to sue the electrical company
  11. then please feel free to go complain to BIS about arma2 related issues
  12. noobfun

    Banditry exploded

    maybe ask a friend who is mroe fluent in english to edit it for you so it makes more sense then and i dont have to guess what your saying,i understand the video's fine, similar experiments have been done with several animal species, the fun thing is social animals co-operate effectivley but every now and again when the chance presents its self one of them may choose to freeload off the others work, they understand co-operation and fairness and that opens the door to them understanding cheating Jane Goodall - "there isn't a sharp line dividing humans from the rest of the animal kingdom -- it's a very wuzzy line -- and it's getting wuzzy-er all the time" the ahrder we look the less we find, everything we thought was purley human we find in nature, it may be a less refined form but its there
  13. noobfun

    Somebody come kill me please.

    switch server, roll to win then switch back :P
  14. forums mods != devsthe forum mods got rid of that guy, we need the dev team for choppers
  15. well when you start paying them you can start complaining to customer services
  16. was locked out in the .7.4 patch, just move your @dayz folder out of the directory and make an .exe shortcut without the -dayz link in its properties,or just copy paste your install, remove all dayz related stuff and have a dayz and none dayz version
  17. noobfun

    Survive Time

    log in and it tells you how many dayz youve been alive its right there next to where you are
  18. noobfun

    Make Z kills and P kills public

    rather see then scrapped altogether, a fair part of the normandy beach defence are from ppl trying to stroke the E-peen with kill counts seriously 1 guy kills 3 heavily armed guys working asa team, another hatchets 4 fresh spawners with an axe before the even left the beach which on earned a spot on the scoreboard?
  19. get a bigger pack and carry 1 in there as well ... pfft your not hardcore if you dont have 3 firearms
  20. noobfun

    Notebooks. Bandit confirmed kill logs.

    its increasing server load having to track the itemsjust remove the counter altogether to many ppl sitting in churno with enfields trying to rack up the biggest badd ass score by shooting unarmed's anyway
  21. 6-8 rounds from an m16 to the engine block is enough to make a chopper plummet from the air like a stonetrust me go jump in the editor spawn a chopper and a rifle you like, jump in chopper start engine get out shoot engine a couple of times and get back in(you can hear the engine begin to cut out) its flying no where, and a chopper thats flying no where while its in the air isnt staying up there the pilot better hope he payed attention in the emergency landing procedure class
  22. noobfun

    Im scared... but not of the Zombies

    nope i know its about right, if you lived in africa 2000 years ago, place crawling with lions, leopards, rhinoe's snakes and all kinds of interesting bitey/stingy insects/arachnids and the biggest threat to the people there were the other people there infact thats pretty much the way it was/is all over the world, anywhere theres more then 1 group of people your biggest threat is the other group of people
  23. noobfun

    OMG what just happened

    check where you had them last, it may not have saved the new location, failing that yeah darkness means nothing to car thieves and camp raiders we have magic night seeing glasses
  24. noobfun

    Banditry exploded

    its the only way to organise, not like we can havea town hall meeetingbut its filtering into game and thatss the important bit, freesdie trading was declared doomed from the start, bandits would swarm all over and pick it apart, log in in the middle of and just go mental yada yada yada yeah they get hit now and again but do a good job defending the area i call myself a borderline bandit/survivor i dont run around chunro like a dick death matching im up north running around having fun and on the rare occassions i spot people i shoot them, much more interesting to me to find people to hunt then sit in a bush at NWAF and wait for someone to turn up, ill lurk around outside, or north of the AF looking for people who have been there and are carrying phat loots away to thier squirrel holes cant wait till it spreads and ecomes the norm, gives me more places to hunt, raises the stakes becasue i know theres a tent city full of guards just over that hill, who are armed organised and mobile, becasue i dont go beund mid map point almost everyone i could walk into IS ARMED and DANGEROUS, i can completley understand the killing becasue any minute now they will become a threat but i prefer it up here in the wilds and thats what i see these player controlled safe zones doing pulling the crowd away from the coast, they are set up mid map, the bandits move with them, people using them move with them leaving churno to kill counter noobs and noobs
  25. noobfun

    Silent sniper m4 scope too overpowered

    so snipers are to long range and silened weapons are to silent ---- ffs DayZ whiney nerf demanding carebears really do go to extremes
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