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Everything posted by MurQ
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Instead of people using an external program for measuring FPS why not include one in the game. It would help in the development as i'm sure there are a lot of folk who don't bother running an external program for it so it would help generate better feedback about future updates.
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firearms work aswell
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Its the new patch its causing fps issues for some people, I found it happens around buildings
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door is locked
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The most inept bandits ever? They try to lure me into a false sense of security.
MurQ replied to BeaverProductions's topic in Gallery
Classic -
Looks server side maybe the hosting co is doing something with it thats causing it
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It was a joke but you would be surprised at the amount of people who download stuff while trying multiplayer gamesAnyway it could be someone else hogging your bandwidth while you try to play and chances are they are downloading porn
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Stop downloading porn while playing dayz
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Supporter 22. Massacre By Crazy Cannibal - DayZ Standalone 0.52
MurQ replied to KingofTheWorld's topic in Gallery
Mumbling rag collector might be a more suitable name for the vid -
Luck is a big factor in all things especially in dayz. I would say focus on improving your situational awareness, always assume someone might be watching so act accordinly zigzag and use cover. Never log out on top of buildings and never assume that you are hidden especially on sniper hill. Also try playing in a group some people are much better at spotting other players so playing alongside someone like this will increase your chances of survival.
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Really need a thrust attack for it
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One of the problems with adding all these new places, is that it reduces the chance of player encounters.
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I found one in Gorka and was able to drive from Gorka to NWAF, it ran out at the ATC tower
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Good video, beans for 1st person and sounding like Fritz the friendly medic from the mod
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[Showcase Showdown] 0.51: V3S v1 & v2 w/AUG+Ghillie
MurQ replied to Weyland Yutani (DayZ)'s topic in Gallery
Nice vid, you can refuel the v3s from inside the cab, its instant and safer On 3rd person servers you can drive with the hood up which adds a bit of armour shielding to the cab, in 1st person it blocks too much of you view -
Looks a little staged but good none the less
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He could be shooting in 3rd person which if dayz SA has the same issue as arma2 the aim is slightly off. Might be the reason he hit the zombie instead of you when you where bandaging. FPS on his end could have also been an issue especially in the new towns as they aren't as optimized as the old stuff.
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Nice kills, although all in 3rd person I don't think the last guy was hacking thats just desync
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I was driving around in the v3s and went for a spin around the north area of the map to have a look at the added towns/areas. While driving around on the new roads I couldn't get over the quality of the road surface, most of it is okay(barely) but the road between berezino and Svetlojarsk was really bad. I know its all very much work in progress but I haven't seen any posts commenting on it so Its worth a mention as I would not like to use that road on a bicycle/motorbike. It was a 1st person server which probaby aggravated the problem.
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Zombie attack=everything ruined in backpack?
MurQ replied to firstrock1503's topic in General Discussion
They can attack through walls & floors The movement noise they make is very inconsistent, this makes them hard to track and also allows them to get the jump on you if an object blocks your view These 2 things are a huge advantage for the infected -
If only I could use it in game...people would know real fear
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Accept your fate!
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Rolling Changelog: Stable Branch: 0.32.114557
MurQ replied to rocket's topic in News & Announcements
This is probably the worst way ever to open a can of food, as the food would be contaminated with small pieces of metal...hhhmmmm internal bleeding -
Gunfire spawns zombies The idea is not really for areas that will already have zombies but more for the countryside although it could be used at a reduced rate in towns. First off, i'll outline how I think it would be implemented Create a grid over the entire map, then create exclusions zones around where the normal zeds spawn, lets say 300m. Firing a weapon outside the exclusion area has a much higher chance to spawn zeds. It could also spawn zeds inside to assist the local residents. All of this would be fine tuned with testing, I would also imagine that a lot of the exclusion zones would have to be hand drawn. Each weapon will have a zombie noise factor(the range at which zombies can hear the weapon) as they did in the mod and this could be used to determine the amount of zombies spawned for the shot. There would a random element involved here and it should also be logical in that shooting a "quite" pistol in woods would spawn very few if any zeds compared to providing suppressing fire with a m240. Each weapon would also have a threshold derived from the weapon noise. The threshold would be the deciding factor if and when more zeds are spawned based on the amount of shots fired. Each shot would have a random chance to generate more zeds but scaling downwards to account for the amount of zeds THEORETICALLY in the area. If a certain amount of weapon noise is made in an area it would have a chance to spawn a large amount of zeds heading towards the noise. All the zeds that are spawned would be spawned in "active search" mode, so not fully aware of a players presence but anymore gunfire/movement is liable to send them your way. They would spawn within 200m of the player that fired the weapon and in a circle, this would need testing as I wouldn't want to see zeds spawn in on top of the shooters target. There should be a random factor added to all of this to give a more dynamic feel to it. This would help with server load and could be used as a cutoff to stop the server becoming overloaded.
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I prefer 1st person but the movement is really bad. I always find myself getting stuck on things. Some loot is placed where you can not see it unless you jump. Having the bipod on the mosin blocks your freeview on your left side. Current stance is hard to tell ie crouching or standing. I find doors/gates more difficult to interact with. The old vault animation is soo annoying. Where I really miss 3rd person is travelling long distances, 1st person the journey always feels longer.