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MurQ

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Everything posted by MurQ

  1. MurQ

    Why destroy tents?

    Its a phase that will pass when they put the resources into fixing it. One temporary measure that could be considered is remove tents until we get a viable way to permenently destroy them instead of all the zombie tents.
  2. MurQ

    How fun is this game solo?

    One thing to remember when playing alone is don't let your blood get below 9k(ideally keep it max) as theres a chance to be knocked out in one hit by a zombie........nom nom unless hes alone
  3. The used to but with all the new servers people have more choice in wether to play at night, I like playing at night theres some advanatges even without NVG's
  4. MurQ

    DMR or M107

    From looking in camps, I see some m107/AS50 but never a DMR
  5. Theres 2 ways I get this, 1 - Take a backpack from a corpse with stuff in it. 2 - Recent weapon addition to backpack and it could be one you've had for ages just recently switched to it. Its caused by the hive not been updated with your current loadout when you log out Same solution kill a zombie before you log, do some inventory movement and don't be in a rush to log out
  6. Its the north, people are on edge with the winter comin
  7. MurQ

    [VIDEO] Don't Shoot Me I'm New!

    a serial misser
  8. MurQ

    [VIDEO] Don't Shoot Me I'm New!

    need to work on your axe skills nice facehugging
  9. MurQ

    [Video] How did these guys not die?

    L85 does same damage as all STANAG weapons since damage is based on the round. Its a good gun just remember to zero it for the approx range, thats where this weapon can shine aside from the best support sight in the game.
  10. Good post Buick72, didn't know that and it explains some of the odd sounds i've heard before CQC. Kinda like battlecrys......guts a cow
  11. MurQ

    killed him with his own gun hhaha,

    You failed to loot the body properly in the vid so a half assed betrayal, downvote is needed
  12. There are mutliple places called the wilderness, even the black forest region. Main thing to note is if there any trees/grass, if none then you are outside the map normally about 5000m to the west of the western map border. So head eastEdit you are west of kamenka as there probably isn't another name for the area so it defaults to wilderness
  13. Its the north east if its olsha, its up to you but bring supplies if your on foot
  14. did someone dupe me dupe camp
  15. MurQ

    Zombies way too hard now

    I disagree with the op, the infected are a joke and I hate to say it but I miss the old infected from around 1.6. Blitzed berezino yesterday at nighttime and went to almost every single loot spawn in the town and I only aggro'd 1 infected which I lost by running around a table.The only problem I had on that run in berezino was the barbed wire graphics glitch, I had the use the flush command 6 times. It seemed to only last a few minutes before I had to flush again
  16. MurQ

    Weapon Preferences

    If you use SD rounds with a non silenced weapon(that is capable of using them), they don't aggro other infected and the shots can't be heard by players beyond around 100m-200m. It will sound like a normal round to you and anyone close to you but beyond the mentioned range they are silenced.
  17. MurQ

    Worst Way You Ever Died

    Raiding the back of the berezino hospital when I heard shots coming from the nearby market, sneaked around to get a look at the front of the market and saw 2 guys running around in there. Switched to the grenade launcher on my m16a2 and ran in the front door of the store. They where both busy looting and I didn't have a working mic at the time but I would have screamed "say hello to my little friend", fired a smoke grenade instead of a HE nade and got a face full of m1911 for my insolence. Lesson learned never carry smoke or flares in your main secondary slots when you want to fire HE instead.
  18. MurQ

    Weapon Preferences

    Ideal loadout would give the ability to engage at most ranges ie 1km-300m, 300-50m and 50m. My prefrence would be DMR or AS50 M16a2+m203 with stanag SD rounds Revolver 2 nades
  19. MurQ

    LU1 mass teleport

    Need evidence ie screenshots/videos, i'm sure some tPoC members would have been on so they will let the admin know and he can check the logs
  20. Beta 94876 Dayz 1.7.2.3 Infected need hearing aids, I tried the following during daytime Fired 3 rounds and the infected in area(30M) did not respond, but when I went to crouch run the closest ones aggro'd Threw 4 tin cans and only 2 where investigated even though I aimed them near multiple infected Able to crouch walk right up behind(gun was going through their player model) 3 infected that were not facing me(standing still outdoors), One that was facing me 50m away aggro'd Able to crawl right up to infected(not facing me) and follow them on their patrols, they do aggro when they step on you Too easy to loose them after aggro, I ran around the town and collected a train(was hard to do as I kept loosing them) and lost half as soon as I ran behind a wall and into a house, only 1 infected(probably 1/2 hoppers aswell) made it into the house and I went out the other door and lost him - Maybe a cooldown timer for infected if they have been aggro'd
  21. MurQ

    What's Best To Carry

    Always have some cooked meat as it has saved me many times, I try to carry 3-4 meatsteaks, 2 morpheine, 2 PKers, 3 bandages, 2 smoke grenades, 1-2 Frags, 2 primaries, 2 water canteens and ammo amount varies depending on weapons
  22. MurQ

    How "safe" do you play ?

    I head to debug plains where I seek enlightenment through hunger and thirst, after 30 days I return to the chernarus and deliver death to the unbelivers.....so I tend to die from hunger/thirst
  23. MurQ

    New Zombie Textures

    Excellent work, I would like to see these added to the mod
  24. MurQ

    Sniping at the NE airfield

    NE airfield is poor choice for a camping sniper as the loot is poor, even balota has more. Berezino would be a better place if you don't wanna go to NW airfield
  25. MurQ

    Replacement for L85 ^^

    no thermal scope on hatchet = fail
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