Agreed +1 The introduction of a "minor" regen system would help those frustrating times where you've taken enough damage' date=' just by chance, to be below 9000. So the next hit will probably knock you out, effectively ending your game as you take damage you can't really recover from if you are on your own, even though you started the fight with nearly 75% health :s Keeping the regen rate low and tying it to the current hunger and thirst systems is a good idea as it emphasizes them as having a purpose, rather than arbitrary bars that need to be kept happy! As for the use of food as "health packs", tbh I do this, but they're pretty crap health packs that are hard to acquire for a number of reason including; drop rate, location luck, danger in scavenging, and also bag space. [/quote'] I actually managed to get my blood from 2k to 7k, just with canned food, it was a pure hell. I just think that when you had a fight, and you won it, you should be able to go on with the game, instead of being left incapable of doing anything. This also makes fights more interesting, the penalty is lower, and the rewards stays as high. People will actually decide to fight against those zombies instead of logging out, since you can regenerate blood. I actually got that idea from Fallen Earth, it worked very well there, healing other persons was way more rewarding then healing yourself, and it happened a lot. I never met a person I do not know in DayZ who didn't shoot me on sight. So unless the person turns out to be a good guy, only friends will help you with bloodpacks anyway. Make it 2k blood, or even 1k, but increase the chance of survival for loners.