Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Robolord
Members-
Content Count
143 -
Joined
-
Last visited
Everything posted by Robolord
-
[Hacker] Spawning in Silenced Makarov PM
Robolord replied to imDudekid's topic in Mod Servers & Private Hives
This is what you call some nice proof! He better be banned quickly. -
I'm still gonna continue using voice chat to get some friendly people. Met 2 great guys at balota airfield yesterday, we were all happy there are still people out there who dont insta shoot eachother :)
-
How about organizing yourselves instead of demanding a mechanic that does the work for you?
Robolord replied to sealteamaus's topic in DayZ Mod Suggestions
nice suggestion....ugh...go die in a hole... -
Weapons are very easy to find, there is no need for this at all.
-
Should we be able to pull axes out of tree stumps?
Robolord replied to JamesButlin's topic in DayZ Mod Suggestions
Funny that I see this post now, just 5 minutes ago it ennoyed me I wasn't able to pull it out. +1 -
Would make the game way more fun, but what do you mean with 1 base per person? What is the exact definition of a base? A tent, or a tower, or everything together?
-
Servers with Sniper Rifles Removed
Robolord replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
Why do people even respond to this completely useless suggestion which has 0.0% chance to be implemented? Is this really the level people think these days? :o -
Zeds are getting rediculous! Buff to much.
Robolord replied to mikey g's topic in DayZ Mod Suggestions
step 1: run around cherno or elektro shooting step 2: get 10/20 zombies after you step 3: get into a building step 4: take out your axe step 5: free loot -
It was just a friendly zombie who wasn't hungry anymore. And if zombies can spot you from half a mile away, you are doing something seriously wrong....zombies dont even see me when i'm 10 meters in front of them...
-
Not sure if trolling or just plain retard...
-
Please come back in a few months tyvm.
-
No offense, but Rocket did said he was planning on making a more easier spawn system...
-
No Respawn, why would I support offical release?
Robolord replied to skizzylskzl's topic in DayZ Mod Suggestions
Please take a reading class, i'm begging you. -
Good idea, but not a very high priority, could be implemented later in the development.
-
The eternal magic word: ALPHA Deal with it, its a non finished game, You can barely even called a game, its a rough outline for a mod. Thats all you're playing right now.
-
Press V and 9/10 times you hop over it, easy.
-
Start With Nothing (Or one randomised Item)
Robolord replied to Howler's topic in DayZ Mod Suggestions
Yes! Yes! Yes! 1 randomized item only, either bandages, painkillers, food or a drink. I'd love it! -
No Respawn, why would I support offical release?
Robolord replied to skizzylskzl's topic in DayZ Mod Suggestions
What are you exactly crying about? Being dehydrated or not being able to respawn? You just jump of a cliff or run in a pack of zombies if you want to kill yourself...only took me 10 seconds to die. Why are you in a forest without enough drinks in the first place? There are more then enough ways to kill yourself in the forest. -
Hmm, I havent actually really played Arma besides the tutorial missions, so when i saw this post I thought there we're trains to :) Otherwise...it would be pretty dumb to make a suggestion like this...
-
Lots of threads about this, how about this solution: Zombies become slower when aggroed (same speed as a player moving crouched) and just way more zombies spawn. If you move quickly now, you'll often get in areas without any zombies at all! I think the game would be way more fun if zombies are less likely to be aggroed by vision, but way more aggroed by sound. Also increase the spawnrate by about 500%, way more zombies, way less chance to be seen by zombies, but when you shoot, you agro the whole surroundings. Will also reduce pvp a bit, shooting players will just get shitloads of zombies on you.
-
Not if a few hundred zombies come running at you, you'd think twice before shooting then.
-
here's a suggestion for everyone who cries about player killing
Robolord replied to Blakorr's topic in DayZ Mod Suggestions
Most perfect suggestion ever...its so constructive and informative! I love it! -
From miles of? Maybe you shouldn't jump around on the road anymore with 2 bright red lights in your hands, might make it a bit easier. Go into houses when zombies are chasing you, and you can kill 'm of with a axe easily.
-
Alpha, spinning your wheels in the same ditch for months...
Robolord replied to semipr0's topic in DayZ Mod Suggestions
Whoaa! Its almost...like...its a...ALPHA Goddamnit for real people, do you think a game is developed within a year or something? What we are playing now is not even 50% of what the real game is gonna be like! But it takes time! Better spend your time finding out bugs and making constructive posts about something the developers DIDN'T know yet. Do you think they dont know what they're doing? Do you think they dont know that there is no real end goal now after getting all the good stuff. Ofcourse they do! They have their own agenda, and i'm pretty sure player made structures etc are on that. Maybe have some damned patience. People need to learn what a alpha game is, this game is nothing more but a rough layout with maybe only 20% of the content.