Jump to content

the dawg

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About the dawg

  • Rank
    On the Coast
  1. Oh, these threads again.. Does anyone bother?
  2. What does being weird have to do with survival? Most of the time all it was, was people doing what they could to survive until proper help or authority was given. Most were thugs and what not anyway and were getting(real looting) what they could since they wouldn't get punished by the normal law. Also, the South isn't use to or prone to levy breaking and flooding towns like that unless on the coast, which is handled quite normally and no one really talks about because it is normal. Now dayz, this is the same type stuff that you come across, and it is the same way most of the time. You either communicate with the person you meet or most of the time you shoot them or not make your presence known. The question of toning down the game to stop murdering, would simply drive away a lot of players because the penalty of killing someone in a video game to be as severe like a real murder is stupid. Hence, internetzombiegame
  3. If the style of play of the game is changed now, they are going to lose a lot of players. The game is realistic in the sense that, once law is broken down, you have what you have now. Just instead of a real disaster, you have zombies. Once you get use to zombies and get kitted up, I admit their is nothing else to do, so you either get bored of doing nothing or motivate yourself to do something. Which is most cases is going back to Cherno and Electro and killing un-kitted players. Still what the game has done so far, I went through Katrina. Their was no law for a while. It was a war zone in some areas. When you saw someone, you had to judge quickly their intentions. Some people we stopped looting by them seeing our guns and/or threats of opening fire. In some moments I feel that same way in this game. Yet in this game you do not have to deal with fighting animals(alligators and snakes in Katrina.) At the same time, that instance when you see someone new, you either become hostile or friendly, or help them out as best as you can. That is the way it was when law broke down, it is constant in this game and I hope that does not change, if it does, the game will lose its appeal big time.
  4. the dawg

    Hotfix Build 1.7.1.5 Rolling Update

    The game is still very easy don't get me wrong. I am just saying, some of the game play has been ruined, because all I usually see now if I go to the coast. People just run around, sometimes just to troll and drop their agros off on someone else. I am at the point where I just sit back at the forest of electro and cherno and just shoot people coming out, got everything you can get and such. But when my group goes into town, it is just random chaos now. Now that is not a bad thing, it is the only way to have fun in the game now. I am just saying, you can see the change in game play now for new characters.
  5. the dawg

    Hotfix Build 1.7.1.5 Rolling Update

    I am going to have to agree here. Registered just to whine but it is worth it, as I love this game, been playing it since it was released. Zeds agro way too easily now, it is at a point to where you just stop being stealthy because their is nothing you can do in most situations now. It is easy to kill them and such and hide away from them going from building to building. What it is doing for me though, it is ruining the fun game play of stealth. Now it seems like every new life, 70 to 80% of people are just running around just trying to get lucky. This use to not be the case automatically. You use to be able to run through towns with stealth and get what you need in 5 to 10 minutes, 15 at the most for some fun intensity and wild situations. Now if you want to do that, you have to spend at least 15 to 30 minutes in trying to be stealthy, which you have to take a lot of precaution due to Zed OP view distance and such. Frankly, I'm not going to waste my free time to loot a small town that use to take 5 minutes most with stealth, now it takes 15 to 20 for nothing most of the time. So in-conclusion, I ruin others game play and mine by just saying 'screw it, going in, nothing i can do here.' Zombie view distance and sound indicators should be reverted back to v1.6.0, while keeping current attack fixes etc.
×