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testsubject81

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Everything posted by testsubject81

  1. testsubject81

    Whatta hell they have done to pistols?

    Maybe it simulates body armour better now. ? I don't know... but the survivors seem to be wearing body armour so pistol shots to the torso should not always be lethal.
  2. testsubject81

    Best Secondary Weapon?

    Same bullet, same damage. Check this page out. http://dayzdb.com/ne...es-in-arma2-162 G17 and Makarov do the same damage 889 However the G17 can hit targets at 100m.
  3. testsubject81

    Best Secondary Weapon?

    Checked out all the pistols on a shooting range map/mod. Revolver and G17 are the only guns that can hit a target at 100m consistently. M9 accuraccy and range is just horrible, same with 1911.
  4. testsubject81

    UK41 - Vehicles and Tents missing ?

    Ok thanks. Will hope for the best when I log in next. Will probably still get blamed by my group one way or another.
  5. I sprinted through electro and cherno on the main road gathering as many zombies as I could to attack a group of bandits at Balota who were killing unarmed noobs. By the time I got there they had gone and I managed to lose my party of zeds from at a peak of 30-40 down to only 4-5.
  6. testsubject81

    The real Dead Island

    Firstly just want to say good job to Rocket and the DayZ crew. Have been playing Ofp and Arma for years and am glad it is finally being recognised by the wider gaming world. Now I have heard how people are upset with server hopping and disconnecting and these issues need addressing somehow. Another exploit that I have not seen talked about so much is players hiding vehicles off the Northern and Western edges of the map. This is a serious issues that needs addressing I think. It would be all too easy for a clan to find and fix up a Huey (when they were/are in), fly around finding other vehicles using the radar and then proceed to horde and hide said vehicles miles off the edge of the map in the neverending desert of oblivion that no one in their right mind would want to venture... unless they KNEW they would find something. An easy fix for this (maybe it is in, I have not checked) would be to simply make the edges of the map out of bounds and your screen goes black with a warning message to leave otherwise you will be forced to respawn? Now my prefered answer to this would be... a new map. A map made just for DayZ. A large Island... The real Dead Island game. Would eliminate the problem of people hording vehicles off the map if it was endless ocean. More buildings with interiors, cinema, shopping mall, Large urban area in land, skyscrapers? Forest, scary dark bandit swamp etc. Maybe the Island is quarantined and one is killed by military forces if they venture too far out into the ocean?? Custom maps that I have played that come to mind are Island Lingor, Isla Duala and Tropica (great job map makers) Now don't get me wrong I like Chernarus and Rocket has done a great job transforming it but we all know it was not made with DayZ in mind. A few other things to consider but probably not at all new ideas. Safe/Save Zones To avoid server hopping you can only exit the game safely in certain locations? Would add tension when travelling knowing you must make it to your destination to survive. Sleeping bags? Maybe you need one to survive/save?? Just a thought. Air/Supply drops by the military - An ai airdrop with some goodies for people to find. The how and the why I don't know. Maybe if one finds a radio and deploys some kind of signal from the ground, flares and chemlights (certain colour and amount needed), fires etc. Infected dogs/wolves/mutants?? would be welcome to spice things up I think. None are new ideas but I hope maybe they will be considered. Sorry for the long rambling badly written thread. All the best to everyone and cheers!
  7. testsubject81

    The real Dead Island

    Seeing vehicles off the map can depend on the server weather/fog settings and the players view distance, and ofcourse how far off the map people hide their stuff. I heard stories of people leaving their gear MILES off the edge, unseen. Now picture the poor players searching the map for vehicles that are not there. Or the noob who just spawned and ran off the edge of the map and keeps going... not knowing where to go.
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