I don’t think the point was vanilla servers it was the inventory slot count without reworking items first, or not messing with it in the first place. The idea is to survive in this game but take for instance a survival icon subNautica they have different tiers to how difficult it is, dayz allows us to tier it somewhat with paid servers and the freedom boasted servers have for those that don’t wanna fight every 2 seconds to stay alive but they add changes like this and many others to the game that don’t allow us to make that decision, they care more about the game then the people that play it, Bohemia Interactive should focus more on the players first then the player experience, what do the people want and not just some all, and so what if you have to code or take more time in development, you have the profits and you’ll continue to be successful if you just focus on that. Apple one of the giants in tech the original vision was the customer experience not the technology so it wasn’t sitting down with engineers or developers and trying to figure out technology it was asking people what do you want in a phone, what features should IPhone have, then make the technology to do it. The clothing sizes have sparked a lot of discussion and hatred for this lack in bohemia interactive’s experience. They have time and time had countless issues and that’s to be expected but this is an issue they brought upon themselves and they should have just done a simple pole yes or no and I bet they would have found otherwise. If they put up a pole on twitter and then asked clothes size rework yes or no and then a third option only after items c would be the winner and If I’m wrong I would work for them for a year for free doing any remote job they wished.