BadAnti
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On the Coast
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He is trying to say that he is trolling the suggestions board...
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Goblin I agree that it should probably reset with character death. After all, everything else is reset. If it was reset obviously the amount of kills would have to be a lot less. It also allows people try both sides each time they respawn. I like that implementation better. Thanks for adding to it.
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The game as it stands now has tunnel vision... it is nothing more than a deathmatch + scavanger game. If that's all the dev wants it to be? So be it. I think he wants more though (eg old bandit skin). Now we don't spawn with guns... He is going somewhere with the game that is beyond deathmatch + scavanger so Riis when it changes again... "get used to it."
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player killed by <zombie/player name/accident>
BadAnti replied to BadAnti's topic in DayZ Mod Suggestions
I have seen it used in a different game and it was a great addition. -
yep good idea! I like it a lot.
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Is there a way to append who or what killed a player in the chat system? It would be awesome to know who/what killed people and possibly where they died. If someone was on a killing spree and it gave the location it would make it more difficult for them to stay in one place. If just the name then at least you could be on the look out for someone.
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It would affix to the beginning of their name so in my case for example "Mugger BadAnti". So in the player lists, when they chat, voip, you have them in your x-hairs, basically anytime you can see their name. Edit: the numbers were arbitrary....
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I would like to see a name rank system that you can progress through for killing people or for killing bandits. No one should ever be penalized for killing a bandit because that would be good karma. Anyone shooting/killing a non-bandit should accrue negative karma. I know the bandit skin has been done and taken out but hear me out. There is no way to know who the bandits are on a server you have just joined. Bandits escape too often by logging off as soon as they are in trouble. There needs to be some way to tell if someone is good or not. It's too easy for bandits to take advantage of situations and log as soon as it gets dangerous. Not everyone wants to be a bandit or shoot people on site. A multi-tier title list could add some good stuff to the game for example: Savior Hero Vigilante Samaritan Crossing Guard Survivor (Neutral) Thief Mugger Killer Rabid Psycho The cost to progress up or down the titles could be geometric. 1st kill you are a thief, 10 kills Mugger, 100 kills Killer, 1000 kills Rabid, 10000 kills Psycho. Same for moving up the ladder to Savior but you have to kill people with bad karma. This would give people another goal in the game. People could actually have incentive to help others and kill bandits. Bandits will still have the edge due to camping areas and indiscrimanetly killing and the ability to instantly log out in case of trouble. Anyway, just a thought. As it is now, everyone just plays dog eat dog and even if they are friendly chances are they are going to gank you as soon as you find a good gun. Simply put there are no repercussions to being an asshole in the game and no incentive not to be.