I would like to see a name rank system that you can progress through for killing people or for killing bandits. No one should ever be penalized for killing a bandit because that would be good karma. Anyone shooting/killing a non-bandit should accrue negative karma. I know the bandit skin has been done and taken out but hear me out. There is no way to know who the bandits are on a server you have just joined. Bandits escape too often by logging off as soon as they are in trouble. There needs to be some way to tell if someone is good or not. It's too easy for bandits to take advantage of situations and log as soon as it gets dangerous. Not everyone wants to be a bandit or shoot people on site. A multi-tier title list could add some good stuff to the game for example: Savior Hero Vigilante Samaritan Crossing Guard Survivor (Neutral) Thief Mugger Killer Rabid Psycho The cost to progress up or down the titles could be geometric. 1st kill you are a thief, 10 kills Mugger, 100 kills Killer, 1000 kills Rabid, 10000 kills Psycho. Same for moving up the ladder to Savior but you have to kill people with bad karma. This would give people another goal in the game. People could actually have incentive to help others and kill bandits. Bandits will still have the edge due to camping areas and indiscrimanetly killing and the ability to instantly log out in case of trouble. Anyway, just a thought. As it is now, everyone just plays dog eat dog and even if they are friendly chances are they are going to gank you as soon as you find a good gun. Simply put there are no repercussions to being an asshole in the game and no incentive not to be.