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Whiskey_wp

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  1. I appreciate the enthusiasm, but I’d respectfully argue that DayZ doesn’t need another big map. We already have Chernarus and Livonia, both of them being significant in size. A smaller map like Namalsk is hugely popular within the community, not because of the size, but because of the intense atmosphere and player focused gameplay. A smaller map like Sakhal would offer several advantages: More meaningful encounters – On smaller maps, player interactions are more frequent and intense. Not everyone has the time to traverse a massive map, only to encounter fewer players. A tighter space brings more strategic, high-stakes interactions. Richer detail – Smaller maps allow for denser, more polished environments, making every part of the map feel unique, rather than spreading out content across a vast but empty space. DayZ already caters to large-map fans. A smaller Sakhal would add variety and appeal to players seeking tighter, more short-tem and engaging gameplay without compromising immersion. This all is not to say DayZ doesn't need to make a massive map aswell. I just think we're more due for a smaller, more intense map.
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