nyuupingu
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Zombies are more annoying than scary.
nyuupingu replied to scaramoosh's topic in DayZ Mod General Discussion
Read the changelogs, a lot has changed. and it has changed to what rocket wants it to be. When you buy ArmA because of a MOD that is in ALPHA stage, then you should be prepared for massive changes... edit: I dont get the quote system in this forum here... :D -
Can you all pls stop this 'gtfo wow scrub' thing and grow up? He made a good point here because it IS an actual problem that everybody kills everyone on sight and nice, friendly players are rare. So stop this mindless 'stop whining its a hardcore game' and start constructive feedback or DONT POST! The idea of putting them into factions right from the beginning is not a good one, but they should build in some sort of posibilities to FORM these factions, like radio stations where you can talk to your people (you could get some sort of radio that gives you a new chat option where you can chat with your faction members over the map), or some way to show you are part of the group XY like a red hat for example (really, just an example! :D). Then you wont shot this guy because he is on your side. I am sure with a grwoing community like this one in DayZ these things will somehow happen, when we get the right tools for it.
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1.7.1.5 Zombie are differents [FEEDBACK]
nyuupingu replied to kevenc's topic in DayZ Mod General Discussion
I only know that you will aggro a Zed by full daylight when your are sprinting on a street from 100m away. I think the audibility is now much more interesting, because its also important on what surface you are on. Here some values i've collected 5 min ago (its audio/visual so 4/3 for example means you have 4 in audibility and 3 points in visibility). All at full daylight with good weather. Street: Prone: 1/1 Crouch walk:1/4 Crouch run: 3/5 Walk: 1/5 Sprint: 4/5 Beach: Prone: 1/1 Crouch walk:0/3 Crouch run: 2/4 Walk: 1/5 Sprint: 4/5 Tall Grass Prone: 1/1 Crouch walk:0/3 Crouch run: 1/3 Walk: 1/4 Sprint: 2/5 notice that these values vary due to weather, time of day and so on. You can see that crouch walk in a village ,where often is tall grass, is possible WHEN you are not in a line of sight of a zed. Also prone wont get you into full stealth mode like in some version before, of course you have 0/0 when you dont move while prone. -
1.7.1.5 Zombie are differents [FEEDBACK]
nyuupingu replied to kevenc's topic in DayZ Mod General Discussion
in 1.7.1.4 me and my friend managed to prone/crouch walk through a little village full of zombies, looting everything and still didn't aggro a single zed. So it was possible and challenging. I see the biggest problem in some bugs like x-ray vision...with this its hard to sepereate if I did something wrong or the mod has just a bug. I mean, its very annoying when you sneak near a fence and the zed on the other side goes on full rage, even if you prone. I havent tested 1.7.1.5 yet but I like the change of the sound levels, in 1.7.1.4 it was sometimes a bit awkward when some zeds at the other end of the village heard you for no reason. I hope this is fixed but still very challenging. I think we need some changes in the damage system of the zombies considering the broken bones. They brake your bones too easy AND I think its not realistic at all, that they brake your leg! I would appreciate the possibility of a broken arm instead, so you cant use your primary weapon or a broken rip, so you cant sprint anymore (all this with still a chance of a broken leg of course, but the broken leg results almost everytime in death or respawn, because you dont have morphine). And dont say this would be too easy, it would still be very challenging but more realistic, and thats what i think the mod wants to be. :)