I feel this could have a great impact on the game for new and seasoned players. Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything.
Edit:
Reason for request is to create an added layer of challenge.
Benefits:
1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator). Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons. This could lead to more player interaction as it forces the player back into high traffic areas to look for sling resources.
2. It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂.
3. More gun shots due to folks hunting animals for guts for rope or hide for leather.
4. Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising.
5. Just that extra layer of difficulty/challenge for the veteran players.
Item degradation:
Perhaps the same as footwear? Degradation based on distance travelled? Or based on how oftwn the weapon is used?