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Jared Martin

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About Jared Martin

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  1. Jared Martin

    Craft sling before you can shoulder weapon

    Just want to clarify, this is not purely motivated by aesthetics/persuit of realism but about adding some extra challenge to inventory management. Perhaps this could also be more easily achieved by assigning certain bags with rifle slots? No physical changes needed to bags, just an added inventory slot designed specifically to shouldered items.
  2. Same concept as joining a community server for the first time. Could be a way to prevent duping. Will definitely be a way to prevent people holidaying in and plundering no/low pop servers to then wipe out the freshy and mid tier survivors on high pop servers. Removes jugganaughts dominating new maps on day one of release. Meaning everyone starts from scratch. Server bases are not so easily stocked/restocked by lax weapon importation governance. Therefore forcing squads to venture out and put themselves at risk to earn their spoils of war.
  3. I feel this could have a great impact on the game for new and seasoned players. Will put a greater emphasis on inventory management and forcing the player to be more selective aroubd what weapons are used/carried instead of simply picking up everything. Edit: Reason for request is to create an added layer of challenge. Benefits: 1. Essentially creates a similar management cycle to vehicles (rifle, ammo, sling = wheels, battery, radiator). Now imagine those situations where you have a car but need to search for a radiator and apply the same concept to your weapons. This could lead to more player interaction as it forces the player back into high traffic areas to look for sling resources. 2. It wont be so easy to carry bulk weapons hopefully meaning more for the rest of us 😂. 3. More gun shots due to folks hunting animals for guts for rope or hide for leather. 4. Finding weapons randomly dropped by players on purpose or accidentally because the sling has ruined and dropped off their back without realising. 5. Just that extra layer of difficulty/challenge for the veteran players. Item degradation: Perhaps the same as footwear? Degradation based on distance travelled? Or based on how oftwn the weapon is used?
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