dayzplayer1234
Members-
Content Count
37 -
Joined
-
Last visited
Everything posted by dayzplayer1234
-
Nice long post with editing and all. Doubt devs ever bother to read it tho. Devs seem "lazy". They can't even release a decent dlc. Just reworked a map and make it Perma cold( wow so much depth to survival) . Later they release small updates to it cuz they realize how shitty/broken/unbalanced their work actually is when it gets " review bombed". After 11 years of dayz (and already releasing a reworked dlc map) you would think developers would do better? Nope. Even worse. ( Idk are they testing how little they can get away with while cashing in???) Lore? Still no real lore. A guy with a yellow helmet is all they come up with. And not much on that guy either. In-game lore is basically non-existent. Many things just seems half assed. Like somebody started on something and just gave up after making a shitty prototype of it. BUT instead of working and improving on it, that pile of shit is delivered to players on a silver plate saying it's the next big thing for dayz. Alot eat that up and then thank the devs for feeding them shit and compliment on the gr8 job. People that call them out on it being literal shit get just tagged as haters and "review bombers"
-
Discouragement of PVP no matter the state of your health
dayzplayer1234 replied to Stalker z Czarnobyla's topic in Suggestions
there is a game called "call of duty" that you can play which does not have any survival mechanics. run, sprint do a backflip with a hailstorm of bullets in you. MANY other games like that aswel...maybe fortnite is more your style even? The game is already easy as it is because part of it is dayz trying to cater to people like you that prefer a casual shooter instead of something thats a "HARDCORE SURVIVAL GAME " it should simulate somewhat closer to reality the harshness of survival. Doubt youd be swinging a bat full strenght while jogging like a marathon runner at me when iv already beaten u in the head with a crowbar. players like you are one of the reasons dayz vanilla kinda suks. " i cant find a can of food and a m4 with 5 full clips in the first house i looked into in an "empty" apocalyptic soviet village, the game is un-playable." probly you also ask questions why are there zombies in a zombie game aswel. -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
for a bit more clarification: I usualy dont criticize a game or its development. I have played and bought many games over the years. some of them also being in the early access. No complaints usualy and mostly even positive feedback since they usualy deliver on the experience / gameplay they set out to achive. But after soo long of a """"development""" this game is becoming a cashgrab rather than the dayz I hoped for. I hope other people with a similar mindset also see that. Vanilla experience should offer a fulfilling gaming experience before they decide to release DLC-s for it. If Dayz didnt have modding support it would be dead or damn near it by now. It all comes down to profits and keeping the majority of people content. ( probly which is why they lack on the survival parts cuz it would make the game " unplayable " for the lootbox kids that are used to point and shoot and think of it as a survival game when it requires you yo eat and drink minimal amounts.) -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
I believe you are missing the point. Point being: Instead of dayz developers working on the game and adding meaningful improvements to it. They release a reworked map. While im not against reworking already existing content but thats literally all they do. They ask money for it while it provides less gameplay than a MOD. they didnt put in even that much of an effort to outshine the mod a bit. While i understand that its a good update to console players since they dont get mods (where probly most of the dayz gameplay hours come from ). It should also be a dissapointment for them since it offers less then a goddamn mod made probly by 1 person years ago. I could counter all your points with a more in depth answer.... but if you think that the developers are doing a good job on dayz and the survival mechanincs are perfect. Im not going to argue a lost cause simply to argue. Some people just are happy with the feed scraps they get instead of having a decent dining experience Because to me the dayz development is currently a dissapointment when the game could offer so much more. But milking it for money is good for the company while puting in minimal effort and manhours!!PROFITS!!. ( frostline probly was made by a single modder hired of off steam workshop that got a freelance salary for it. ) -
Is it possible to come work on dayz team? and enjoy the benefits of all the dlc money? My qualifications: I have a rudimental understaning of game development/coding ✔ I like to give out empty promises ✔ I can help rework old content, place trees , play around with dials and rework maps ✔ I can make forum and twitter posts about spotlights, events and other silly stuff ✔ I can design nice picture to help out marketing team ✔ I Ignore the community and cheaters equaly ✔ Probly less qualified then an avarage dayz modder✔ AND MOST OF ALL I LIKE DOING BASICLY NOTHING FOR MY PAYCHECK (like making masks for the game when there are other issues more important ). ✔✔✔✔✔✔ This is a joke and a mockery of dayz current development. But if a job is offered I will take it. I really like free money.
-
maybe they take a look after a few more yuears go by,
-
there could be alot of interesting contet for sure. I think a suggestion i saw a while back suggested dynamic campsites around the maps aswel which would be nice to stumble upon when traveling wilderness/woods. But the developers just dont to seem to be looking at that section for years now. At least modders are picking up the slack on things that the dayz team just ignores. Why they dont simply add more interesting things to explore whit the potential of finding good loot ( does not mean it needs to spawn constantly m4-s and such ), more loot variety would be good aswel not just adding new guns every year or so and mechanics to have more uses for tools and such for example cooking been suggested since the launchdays basicly. Alot of places in chernarus are empty and worth exploring only once at best. About the "review bombing" and all the negative reviews they are geting. I think is well deserved. They already did livonia. Which was quite nicely done, offered some content( alot of room for improvement tho) and was fairly priced. I paid for that and didnt even play it more than once to support the further development of dayz. In the between time we got no real core game improvements to be fair. Now we get sahkal basicly nicer looking namalsk map that offers same mechanics and even less content. Besides its poorly balanced. - there are ice lakes/rivers that are frozen over. what about a mechanic to maybe idk cut the ice using a pickaxe? NOPE devs dont bother to put in even that much depth to the core gameplay. So question becomes what the hell am i supporting? their next reworked arma map? maybe a desert this time around? People want improvements on the core game and some substance not just the bare bones we get now after 11 years. .
-
there could be alot of interesting contet for sure. I think a suggestion i saw a while back suggested dynamic campsites around the maps aswel which would be nice to stumble upon when traveling wilderness/woods. But the developers just dont to seem to be looking at that section for years now. At least modders are picking up the slack on things that the dayz team just ignores. Why they dont simply add more interesting things to explore whit the potential of finding good loot ( does not mean it needs to spawn constantly m4-s and such ), more loot variety would be good aswel not just adding new guns every year or so and mechanics to have more uses for tools and such for example cooking been suggested since the launchdays basicly. Alot of places in chernarus are empty and worth exploring only once at best. About the "review bombing" and all the negative reviews they are geting. I think is well deserved. They already did livonia. Which was quite nicely done, offered some content( alot of room for improvement tho) and was fairly priced. I paid for that and didnt even play it more than once to support the further development of dayz. In the between time we got no real core game improvements to be fair. Now we get sahkal basicly nicer looking namalsk map that offers same mechanics and even less content. Besides its poorly balanced. - there are ice lakes/rivers that are frozen over. what about a mechanic to maybe idk cut the ice using a pickaxe? NOPE devs dont bother to put in even that much depth to the core gameplay. So question becomes what the hell am i supporting? their next reworked arma map? maybe a desert this time around? People want improvements on the core game and some substance not just the bare bones we get now after 11 years. .
-
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Option A: At this stage they should really put some effort into dayz and develope it seriously. with future dlc-s and such ( wouldnt mind paying for it if the core game does not feel like early access and free modds offer more content ) Option B: Refine the game and polish it atleast somewhat more sub-bar to a finished product and call it quits. ( outcome from doing so will ruin Bohemias reputation ( maybe severly ) ) option B1 : Still call it quits on DAYZ development and somewhat apologies for all the mistakes made from deciding to adapt a mod to a full game. Announce the release of "DAYZ 2" with a proper engine this time around and releasing it only when the game has something to offer to the consumer and have a solid gameplay instead of having to follow a stupidly long development and get scraps every now and then. By this time dayz has proven to be somewhat of a success so why not develope a whole new game from it...they have 11 years of dayz experience they should know by now what works and what does not and how to approach it. -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
dayz made a post not too long ago how total sales from steam have been about 8 million copies with avarage pirce of 30$...soo 240 mil ...lets cut that in half for taxes and what not....so we have 120 mil now lets divide it for each year so lets say...12mil per year upkeep(servers, infrastructure etc..) generous 3 maybe 4 mil per year? leaves with 8-9 mil...lets give employs a wage...lets also be generous and say they have 20 people with about 200k per erson each year worth of expenses. so 4 mil per year on people/ developers so after all thoes expenses it leaves about 2-4 mil in profit for the company aswel. question is why the game still feels like unfinished early access game and alot of the issues still presist from early development and lacks even more content than some of the early days??? -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Its not about making dayz a perfect game.Its about making dayz a game that was advertised when i bought into it at the early acess when standalone first came out. I liked how the development was going back then and all the things that were planned for the game . ( then they stopped roadmaps since they couldnt deliver on most of it and at best could get some bugs fixed ) but now after 11 years they seem to be just milking for more money and delivering the bare minimum when doing it. cmoon reworking arma maps instead of making something specialy for dayz? after all that time dayz in my opinion still does not deliver a fulfilling survival experience. The survival mechanics are bare bones and also unbalanced. For example from a new player perspective it does seem a bit difficult at the beginning scavenging for food and equipment while fighting off tedious infected. The map is a big place and easy to get lost and a bit overwhelming. But after that first inital experience they realize after exploring that there are alot of empty places ( maybe a stupid colar dress on the ground ) that are not worth visiting more than once or at all. survival becomes more of an annoyance than something to overcome while traveling. the world also feels empty ( not in a good way btw ). Endgame is about PVP and/or hoarding loot since its a little thrilling because of the TIME it takes to get geared again. Killing players that have put in couple of hours to get gear is somewhat fun. There are some great modds that offer a survival experience that dayz is missing. But why should modds be the ones that make the game offer a proper and a fulfilling survival experience and not the base game itself? Some examples of mods im talking about: Ice lakes:adds an option to cut a hole into the ice with a pickaxe to fish/drink from rather than just having static wells and the sea. (also aditional use for a TOOL ) Clothing mods: some variety to seemingly scarce offerings of vanilla. Radio missions: Missions that pop up on the handheld transifer. Offers incentive to explore different places on the map, usualy spawns a infected horde to deal with or a simple courier mission. ( curently its probly less used item in the game even the collar dress gets more action) Syberia project: (one of the best imo ) Alot of different medical effects like deep bleeds, internal wounds, bullet wounds, concussions...etc also a mental health indicator ( example: when eating human meat it lowers by alot and when critical character laughs like in vanilla but also does random gestures or maybe even a suicide ) currently when you eat human meat ur sick from it till u die no chance of recovery in vanilla. While with the mod mentality can be recovered so human meat is not mostly ignored as a source of food since its possible to eventualy recover from it. ALSO alot of medicine to cure and eleviate alot of thoes medical conditions mentioned. Besides this mod also offers a really good version of soft skills ( that was talked about ages ago to be somewhat implimented in the base game). This mod alone is a huge improvement on the survival mechanics of dayz There are many more mods that can be mentioned that focus on improving the bare bones of survival that dayz vanilla currently offers. vanilla game simply offers a poor, unrefined and unbalanced experience. So question is why cant the dayz vanilla game deliver a decent survival experience and only rework maps from arma while adding a boat and basicly finaly adding the mechanics that exsisted from modds years ago. 11 years of gamedevelopment and modders have to finish the game for them. So why cant the gamedesigners and such see how bare bones their game actualy is and deliver a solid vanilla experience instead the bones we get to munch on now with no meat to it. -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
talking more about loot balance overall and how it takes 11 years of development to make a game that still feels like alpha with. -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
play it every now and then for sure...been following the development for quite some time now (early days of dayz development looked quite promising ) and still waiting on the game that was initaly advertised and sold. Respect? they dont seem to respect the people they sold the game to. Things seem unrefined and lazy at this stage...minor changes like balancing out loot a little better, making survival mechanics/experience somewhat better and re-thinking some spawnpoints is not that much to ask (since it already exist in the game) and would enchance the gameplay significantly. Looking at many previous updates most of them are little changes to already existing mechanics. Dev blogs recently make fairly small changes and additions look BIGGER than they actualy are. While i do appreciate that the game is still somewhat geting attention....buuuut after 11 years of development its starts to be dissapointing that the game still feels like alpha when playing it .... ALOT i still seem missing and can things be done/added. So i think the criticisim is well deserved. EDIT: Good example is yes that they just now noticed how loot is somewhat badly balanced and there are spawns that dont really make sense....why didnt they but in the effort to design and think about it when loot economy was initaly worked on and chernarus was geting some map reworks afterwards....thinking about loot and how it is distributed across the map would have made sense back then. That makes u ask what the gamedesigner who designs games for a living is actualy doing. Seems like they just work on whatever they feel like at the moment with no real plan. -
Teleportation conflicts with survival experience
dayzplayer1234 replied to Presence-'s topic in General Discussion
What would you suggest instead? I also find alot of things to criticize about dayz and specialy the development and the lack there of. But i think teleporting is a better alternative than just leaving the person in the same spot when hoping servers(more positives to that then negatives imo). People always find ways to abuse a game. Get bored hoping shakal icebergs or lose your boat...easy alternative is to hop servers. Might be some ways to improve it but nothing worthwhile for me to mention since i have not really tested that mechanic out much. -
DayZ Frostline Dev Blog Week 46
dayzplayer1234 replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
U could have balanced the loot 3 years ago...and it just now somehow got ur attention? all thoes empty places which could potentialy have lootspawns and be better balanced. I hope this isnt the peak of your game designer career. Maybe Go through the suggestions section once in a while for feedback from the community. ( dont have to take every suggestion literally just to understand the community a little better ) -
While i understand that its a cold map and there is a real need for a fire...which i kinda like and its nice to catch people off guard standing around a campfire ...but the problem is thats all do it...making constant fires is dayz dev teams idea of "hardcore survival" ..If they balanced it a little better or a possibility of adding colder zones or actual proper blizzards which u need to take shelter from (kinda like namalsk )... What im saying is that they could have atleast put in the effort to balance things out a little better...but nope they just make a map and throw in some random mechanics and be done with it.
-
Discouragement of PVP no matter the state of your health
dayzplayer1234 replied to Stalker z Czarnobyla's topic in Suggestions
good and a reasonable suggestion i think. It kinda makes sense to have more side effects from being injured. It would somewhat discourage PVP or even make it more thrilling (also this works well with PVE )...yes you lose blood and black out..but i think having more character health dynamics would be overall survival game improvement. Makes playing ur character and the world seem more interesting. -
too bad it aint a mod anymore...used to get more attention from indie developer then a full team. 10 years and they give us scraps of a storyline.
-
Halloween Event Screenshot Contest
dayzplayer1234 replied to merropa93's topic in News & Announcements
develope the game instead of these silly contests. -
People are not asking or expect the cheating to stop 100% which sure would be nice but understandably impossible...Its more about that nothing really is mentioned or done (expect posts from years ago that orlok points out) by the dayz so called team expect sourcing the anticheat to battle eye ( and be done with it ). cheaters are geting worse. Besides development of dayz looks like a dissapointment at this stage. I dont want the game company to take on the entire china or whatever. I expect them to develope and improve their game and not just do the bare minimum to keep people interested.
-
Posts from several years ago and nothing is really still done about it...OK. PS: You bring up the monetary value of cheats alot...probly how dayz funds its non active development team xD
-
Well...there used to be development updates under news and annouments...now its just full of spotlight and event crap....u want us to dig up 5 year old posts where some mention of cheating was made?
-
All that *is* being done *is clearly not enough*...glad that the dev team or atleast you understand how that impacts the game. currently its nearly impossible to put in any signifigant time on offical servers without being REKT by cheaters (some being more obvious than others). Since you are soo kind to provide some feedback on cheating matter....what about a few questions about the development team itself and their overall performance at this point? To me it seems the development has stalled and seems *half-assed* at best. Are we going to see some actual game improving updates soon? Or is the dayz marketing team only ones putting in effort to generate quick buck? Is there a possibility of development team being more transparent on what is being worked on and actual things that we can anticipate instead of building *hype*? BTW how many people are actualy working on DAYZ ? Edit: A years worth of development and we get a reworked map from arma ( i get it its good to use available resources ) but a whole year to rework a map and add some mechanics that exist in already free mod? any comments on this? I have goten my moneys worth from this game at this point over the years...but im starting to be really dissapaointed about the development of it. Not exactly what i was hoping for when originaly buying into the idea of dayz. I get it ...things take time to develope and such....but some updates are just as said before ""game is not offering enough compelling survival mechanics for us" and they substitute that byplaying around with dials on already exsisting things ( and that is done poorly aswel). thanks.
-
not true? so 10 years and has there even been a mention from the dayz dev team about tackling the cheater problem?
-
jeah devs could add alot of things (many good and reasonable suggestions have been made ) ...but they can barely keep the servers up and can manage a few cosmetic masks at best XD