evilcoookie
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Game purchase with cosmetic micro trans. Server bound characters and server rentals.
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20 words or less: Spawning without a weapon
evilcoookie replied to rocket's topic in DayZ Mod General Discussion
No. Lack of weapon encourages people to respawn until they reach cherno or elektro. More zombies, less people. PvP solved. -
Hatchets as a secondary weapon (pistol slot)
evilcoookie replied to Ozast's topic in DayZ Mod Suggestions
plus 1 -
Jet Skis, Boat Hitches, +New Vehicle Ideas
evilcoookie replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
I don't really see Chernarus having golf carts and dune buggies, but vehicles hitches and jet skis would be great. Additionally i would like to suggest that small boats go more than 14 kmh at top speed. -
Hopefully a fix for the hackers will come soon...
evilcoookie replied to fr33py's topic in DayZ Mod General Discussion
just logged onto a server and cherno was completely nuked. buildings and everything destroyed -
How the player-built base worked out.
evilcoookie replied to bahhh's topic in DayZ Mod General Discussion
i would love to help out with something like this. what do you guys need? -
It's frustrating when you cannot find a vehicle anywhere on any server
evilcoookie replied to kelden's topic in DayZ Mod General Discussion
I found 4 vehicles in 1 day purely by chance. Bicycle in the middle of a dirt road, someone's motorcycle on a hill by a tree, someone's empty fuel tank atv on a dirt road, then someone's van in a forest. I also found someone's off roader on a hill close to stary sobor, another atv out of gas in a bush off a road, then a bus by berezino. Just walk around in weird places and you will find vehicles. -
same thing here. theory is that it was overloaded but no way of knowing
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Unlimited zombies, limited ammo.
evilcoookie replied to Beam17's topic in DayZ Mod General Discussion
Fire gun in one of 3 largest cities in game. Rage when zombies from other parts of the town come check out the noise. -
I was running in an open field when what looked like a shed was in a clump of trees in the middle of the field. Further investigation revealed that it was a tractor. Engine and Hull were orange and it had half a tank of gas, but i fell in love it. I was cruisin toward Berezino with my very jealous companions on my heels. They're laughing at how ridiculously loud it is, but I'm out pacing them and having a blast. I park the beloved thing in a forest on the outskirts of town and wait for my friends to catch up. It was then that i realized that half of the tractor had clipped through the tree in front of me. I immediately eject from the tractor, but as soon as i step out, the damn thing explodes! The blast causes me to lose 6000 blood and left me bleeding and unconscious. My friends, laughing ever harder as they caught up just enough to witness the explosion, stop my bleeding, give me a transfusion and drag my unconscious ass until i came too.
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The other day I opened the menu with the intention of adjusting some audio settings. My mouse slipped a few pixels too high, I clicked and died. I'm not mad about the death, but a confirmation before killing yourself would be nice.
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TL:DR add factions/radio networks I know the game is in alpha and has a ways to go, but I still have an idea to promote co operative play. The general idea to create factions which be distinguished visually through a different colored hat, armband, uniform etc. The point of these factions would be to create mutual understanding of allegiances quickly with a glance. If two clearly marked clan members meet eachother in a city, they would theoretically be more willing to work together and wouldn't shoot eachother on sight. Or, opposing members kill eachother, but the kill is a part of faction warfare which gives meaning to pvp. To make factions work, there have to be incentives. The idea to build settlements complements the faction idea. When factions make settlements, it provides a relatively safe meeting place to group up, exchange/store equipment. Plan vehicle acquisition missions etc. Another idea that i think would complement this is the implementation of faction radio networks. With the radio network, players would be allowed to use text/voip with other players on the frequency. An advanced version of the idea would include a system to report sightings of bandits/opposing factions which would mark reported sightings on the in game map. This idea would take a lot of work to create, but it would definitely promote team play. Leave any feed back/constructive criticism.
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Make Zeds investigate when audio-detected
evilcoookie replied to KrebsCast's topic in DayZ Mod Suggestions
10/10 i like this idea. -
I agree with OP. Balance is important especially in a game which is at its core, is about competing for limited resources. As OP also said, NVGs are undetectable and counterplay only exists if they miss the first shot, then your chances are still pretty grim. The advantages that NVGs give players is unmatched. People can easily see and hear vehicles coming miles away. Moving smartly from cover to cover will generally keep you safe from snipers. Nighttime NVG use essentially grants the user invisibility, the user see's the enemy, the enemy is oblivious until it's too late. Throwing flares at an NVG user is the equivalent of throwing flour at an invisible gunman to make him visible. That's how broken NVGs are. It makes you an invisible gunman. That's the point OP is trying to make. So if youre trying to justify NVGs in their current state, explain how invisibility is balanced. And if you think balance doesn't matter, gtfo the forums.
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Playing with friends is great. I do it quite a bit. However, for a game its a bit unfair and unrealistic to have mechanics which force you to wait around for a friend (if you want to live). Now i get that requiring another player to administer blood transfusions promotes co operative play, but there should be other options than food to boost blood count. I would propose that you are able to use blood packs on yourself at half effectiveness. More specifically, you should have the option of using a blood pack on yourself to restore half of your missing blood. This factors in the difficulty of administering a blood transfusion on yourself while providing an option for solo play. As it is, if you drop below 5000 blood, (which reasonably happens with breaking legs, bleeding and knock out mechanics), you're basically screwed if you don't have bags full of food or a friend. Additionally, its really hard to make random friends given the current communications in the game. So for the sake of the solo experience, please add a better way to restore blood alone.