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xhairbait

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About xhairbait

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    On the Coast
  1. Whoa whoa whoa... Excuse me, sir/ma'am. I registered for this forum right after just reading your comment response to that player. And I only register for forums unless reporting an issue, or being forced to. [FLAMEON] First of all, don't insinuate people don't know how to make video games until they make stupid and ridiculous insinuations that people want the game to be as literal as the example as you just gave. Or that they assume the game should be created according to a casual players standards to make it easy for the most unskilled player. The most casual I ever want to see this game played is pretty much a little higher than it is now, that you get to fire a few rounds, until you get your face ripped off because you don't understand the way this "survival simulation" is meant to be played. Secondly, you're playing a military simulation game. Which means it simulates "somewhat" real life actions. I hope that the Dev's never adhere to your casual suggestions to make the game so casual that it makes it like another first person shooter. If you want to play another game that isn't a simulator. Go play Left 4 Dead (2) if you feel like this game is too hard. That is pretty much the most casual survival game, that allows you to communicate with everyone on the server. Or, if you want to play this game with an all server chat, go download ventrilo, mumble or any other VOIP software. [/ENDFLAME] Thirdly, I agree that there should be some sort of FAQ feature. Like typing /help to get a list of common issues new players have. Other than that check out the http://dayzwiki.com/ on how to further advance your knowledge of the game. But I also agree that if all chat is in the game it would ruin the aspects of people using survival instincts and reactions to deal with a situation when coming across a zombie or even better another survival. To react in a way to communicate to that survivor to 1.) find out if they are friendly and 2.) to deal with them accordingly if they shoot back, or you decide to take them out without their knowledge. My fourthly comment for you sir/ma'am, is to make suggestions that would better the game slightly. Making drastic changes that would take away from the overall (simulation survival aspects) feel of the game is not good design sense (and especially not respected from someone who doesn't know how to make games, like yourself). So please, watch your comments and give good constructive feed back and if you don't agree to a players suggestions let them know why their suggestions are bad. Example, [A players response] The game is too dark, never allow it to become this dark. [Your response] The game is like it is because it's designed around real time. If anything it would be nice if a day in-game was equal to 3/4ths of a real day to allow players in another country and players in the same country to get a chance to get a feel how the game plays in night and day time.
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