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Champloo (DayZ)

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Everything posted by Champloo (DayZ)

  1. Lol, the only "tense" thing about looking for a weapon is the one second you take to use the disconnect nuke to get rid of the zombie train trailing you. Then just farming the deer stands of balota until you're lucky enough to get a gun spawn. But I guess that's fun and realistic to some people. Also, why would you ever use melee against zombies? You're just going to bleed out to death unless the sneaking is improved and zombies stop acting like superheros and you can OHK them or something with them. Otherwise you're just going to be watching the respawn screen all the time. Spawning without a gun just makes the game tedious. I never sneak to get my first gun because that takes more than ten times as long when I can just derp my way into the tree stands (also another problem is people only want to start near balota or cherno). It's pointless, tedious, and doesn't necessarily reflect the desire of the community (tell me more about how the forums automatically represent the opinion of everyone who plays DayZ).
  2. You can die at one turn of your back to someone, the only reason to ever tolerate someone in proximity to you is if they have absolutely no weapon whatsoever. People go to big lengths to gain and betray your trust because it's worth it in this game. It's worth every chance you get to backstab anyone but your closest friends because you'll never know when they're going to do the same to you. There's no reason to trust people in this game, so why do you?
  3. Champloo (DayZ)

    Nerf NVG

    Personally I'd rather see NVG removed. The game is nigh unplayable at night but these just make it a walk in the park. What needs to happen is they should be removed, but here's what you could do if that alternative is just too difficult to bear for some people who can't stand not hunting at night. Add small particle effects to the NVG. It could be two slightly luminescent green lights emanating from the goggles themselves and on any scoped weapons with NV. This would at least give some warning. Make conditions disable night vision. Things like fog and such are actually quite hampering to real night vision systems. Real night vision also doesn't function as effective as the game makes it out to be, often times they have a very limited range of only about 500 feet or about 175 meters. Add a blinded condition to using NVG and experiencing bright light. This bright light could be in the form of flashlights or possibly a flare gun if it was added. You could also add mobile scene lamps/spotlights that could be used to blind NV users. While I believe they need to be removed, this might help balance out the fatality of the NV in the game.
  4. Champloo (DayZ)

    Nerf NVG

    I've seriously considered just reposting my first post, because you guys seriously, especially cherocha don't act (and in his case didn't at all) like you even read my post. It's like you hear the word nerf anything and some alarm goes off in your head that makes you become ignorant. My post barely actually does anything to the balance. You might have had a 95% chance of dying, now you have possibly a 91% chance. It's that small, but enough to make a minor difference, but it still doesn't really affect it that much. It is a realistic addition to the game, and I have had it with explaining it to you because you either haven't read it, don't read half of what I post, or don't understand the simple concepts I'm explaining to you. IN SUMMATION: Rare=/=Balanced, read my actual posts, stop being ignorant, all I'm suggesting is a few realistic changes
  5. Champloo (DayZ)

    Remove Kill Messages

    Knowing you killed someone is as simple as just checking the kill feed. If you don't see any messages the guy either didn't die or hopped or something or the other. Not having that certainty makes the game much more tense and also requires more communication. Simple fix, I hope, and would really add to the game (unlike removing the global chat when you could have just added a toggle option for it).
  6. Champloo (DayZ)

    Remove Kill Messages

    If the server wants to, sure. But I don't think it should be a global thing
  7. Champloo (DayZ)

    Nerf NVG

  8. Honestly, I've never heard of the road or cared to look into it. To rephrase, in MOST of the examples you provided the story was set in an outbreak style situation where people had somewhat recent memory of society. In DayZ our society has long been gone, years, decades, and more have passed since society existed. We know nothing of society, only the faculties for its function that we have adapted for our survival against the world, and each other. To clear up things, in the walking dead it has only been months since society broke down. I don't know which one you're examining, but the comic series goes much farther than the tv series goes with their time. As you see the series progress you see more and more descent into the apocalypse, but the difference there is that they still attempt to maintain society. Society requires law and order, mutual trust and goodwill to function properly. In summation, the longer into the apocalpyse the more morality degrades and memories of society disappear. Our memories in the DayZ universe are long gone, and our sense of humanity as diminished as the buildings we raid daily for the only keepsake of a society ruined.
  9. Champloo (DayZ)

    Remove Kill Messages

    By removing kill-feed you remove the ability, in a gun-fight, or when sniping, to know if someone is dead or not. If you're in an extended gunfight that info is vital to surviving. In the military they often use the phrase "kill confirmed" to acknowledge the death of a target. That's the tension I'm talking about when I say this brings tension to the mod. When someone is shooting you WON'T know if they're shooting at zombies or players. You never really could know for sure, but you had a chance to by examining the kill feed. Removing this gives you NO information. If you want to know he's dead you gotta go look at his corpse and make sure he's dead. That's what I'm suggesting, for that knowledge of death to not be free anymore.
  10. Champloo (DayZ)

    Nerf NVG

    You're not really rebutting to my points.....and you take assumptions upon situations: the sniper will not move, the sniper will not kill on the first shot, the sniper is working solo. The entire problem I have is the fatality of the NV itself. I never would deny that you can't hunt them, but you're very unlikely to be successful in doing so, much more so than you would be at day time. And just to highlight "Also- Have you ever tried to outsnipe someone using an AS50, M107 or DMR with a Winchester or Makarov? Possible, yes. Probably going to happen? Not in your game." This is what I'm saying.....having night vision is just like this situation you're arguing except even more one-sided. You could pray that you see the muzzle-flash and he misses the first shot but like you said in your example, "not in your game".
  11. In all the examples you provided it wasn't a complete apocalpyse. Law and order still existed to some degree and morality was still a factor. In DayZ we have no sense of that because it is long gone. Our world is completely post-apocalyptic and we have no hopes of recouping any sort of society. Our only hope is to band in small groups that we know we can trust without a doubt and to kill everyone else before they kill us. There's a distinct difference between DayZ's lore and the lore of your examples. You need to examine actual apocalpyse settings and realize that they're very different from zombie "outbreak" settings. You'll notice when you read the actual comics of Dawn of the Dead that many groups are KoS or bandits that only trust their interior group members and see how important trust really is and how easily it's broken as well as the decisions the characters make as the series progresses. That's the closest thing we have to DayZ, but it's not the same even still
  12. Champloo (DayZ)

    Nerf NVG

    It's a multiplayer game where players compete for resources. It's not a simulation by any lengths. We have a hunger bar, a thirst bar, HP, a loot system, early game weapons and end game weapons. It's definitely a game. Regardless of whether it's a game or not I don't even feel like you've actually looked at my suggestion. Just look at it. Look at how overwhelming of an advantage the NV user has over the non NV user still. It's tremendous. The problem I have right now is players have NO WAY of ever hoping to fight against a night vision user without night vision themselves. Let me present this, again. Players can get plenty of guns. There's also kinds of guns. Some guns are a lot better than others. Some are really terrible. Some excel at certain situations. Some equipment is pretty nice and meaningfully rare. But, no matter what kind of gun players have they'll always have a fighting chance of something at least realistic. You can always cap a guy in the head with your makarov even if he's got an AK47 or snipe a guy with a super-rare sniper rifle with your Winchester if you're good enough or just lucky. Now look at night vision. You can't see ANYTHING at night without revealing yourself for at least a little bit. Up until you find night vision, nothing will ever change that. No flare will magically light up everything and no piece of equipment will really improve your effectiveness that much at night. But once you get night vision oh man you're on top of the world now, all those problems you ever had at night before are gone and you're killing everyone and they haven't got a chance so you know they're going down. They've got no chance what so ever, it doesn't matter what gun they have (aside from the ones that give NV) or how much equipment they've got, if they don't have NV equipment they are completely screwed and have no chance whatsoever. What night vision does is make you basically the equivalent of one of those guys camping balota deer stands waiting for newbies to come up and kill them, except, unlike newbies you've actually got stuff for fighting. You've actually got quite an investment, or at least enough to get a gun. And aside from the night vision you've got a fighting chance at anyone else going against you. Night vision is essentially like having a gun and the other guy having none. He has no way to fight back ever. Now look at my actual suggestion, again, or seriously if you haven't looked at it already. All I'm suggesting is to add small, realistic ways to actually combat night vision. You can try blinding the guy, if you see him, which is unlikely. You can go out on a foggy night or something and hope he doesn't see you, and that's about it. The green lights I was suggesting were very minute and faint and only recognizable if someone was really looking for them. What I'm suggesting isn't to remove them, that's what I want to do, but this suggestion itself is not about that or for that. I'm just suggesting small, realistic ways that night vision can be toned down from its fatality in terms of combat effectiveness right now.
  13. Champloo (DayZ)

    Nerf NVG

    Yes, I was referring to night vision as a whole when designing this suggestion. There is no counter aside from chucking flares and chemlights all over the place and that's just not something that is effective or plausible. Something like I suggested is plausible. There is absolutely NO way to counter NV without your own NV equipment. The guy with NV will win absolutely every single time because of how dark the night is right now (lunar cycle) and even when the moonlight is brighter it's still always NV being at a huge advantage. There is no other equipment in the game that so boosts your effectiveness like NV. It is arguably the most sought after equipment par vehicles and it's not hard to wonder why. If something's that desirable you really need to assess its balance down to the essentials regardless of rarity. And the essential question is does anyone who doesn't have this have any sort of chance? Examine other things in the game. There's plenty of different kinds of guns, some better some worse, but at least you can always shoot another gun with any gun and kill him, so you have a decent chance for survival. Night vision? There's no way you'll ever be able to counter night vision without your own set of night vision equipment, and that's the problem I have with night vision.
  14. Champloo (DayZ)

    Nerf NVG

    I've already stated why rarity has no factor affecting the actual balance of something. Using my previous example if there's a mobile nuke that has a .000001% chance of spawning it's still broken. And I have no actual problem with navigating at night time, it's an interesting experience and my suggestion doesn't even do anything to their PvE effectiveness. All it does is give players extremely small and realistic ways to counter their effectiveness. What I have a problem with is NVG and PvP and how it's literally impossible to fight back against NvG without your own set. The problem would actually be much less severe if they weren't rarer, ironically, because you'd be on the same playing field more often. All the nerfs I suggested are very real and plausible because that's how NV works in reality. If you can argue something beyond rarity for their balance then I would consider it, but from experience I can tell you that rarity does not affect balance positively.
  15. Champloo (DayZ)

    Zones of No-logging.

    No, because you can still get gear just fine. I have never had a problem with hoppers ruining any drops for me aside from the ones that fence off entrances so I have no chance to even check. There's never going to be a good system for stopping them unless the loot drops are actually spread out and unrandomized a little bit so that people don't have to roll a dice and hope they get something. That's the reason most people do it anyways, as far as I can say.
  16. I was really intrigued by the amount of detail the environment of ARMA in general gave when I first got the game for DayZ. I didn't believe my friend somewhat when he said that servers used realtime clocks to make day and night. I also recently read that the game also copies the lunar cycles and day times which is extremely neat to me. I don't know if it does it yet, but I would really like to see snow and frost effects as well as things like wind condition and more adverse environmental effects. It would make stealth and everything else really interesting in the winter as well as making things more interesting in the summer; mosquitoes and other kinds of pests could be added as a detriment to player health and heat exhaustion could be a constant factor. It would also add room for things like generators to fortify buildings and keep warm. Water could even freeze and helicopters and vehicles could be hampered and require more maintenance to upkeep. These are just a few suggestions, but I really don't care much about the specifics. I just want to see a more intricate environment for the game. It's really unique, fun and interesting in that aspect to me.
  17. Champloo (DayZ)

    Remove Kill Messages

    I don't particularly care, but it would be fine to be able to determine what killed a guy upon diagnosis. I just don't think it's right for players to be certain that someone was killed like if they went around the corner but bled to death. Removing the ability to confirm death until diagnosis would increase the tension, and that's what the goal is with my idea.
  18. Champloo (DayZ)

    Nerf NVG

    Just because something is rare doesn't mean it's not broken. The only thing that changes with rarity is the scale of something being broken. I've met one but I've seen many through videos and such, and the players have no such ability to know or retaliate. Something being rare isn't a valid argument for maintaining its current state. There could be a super-rare drop of something that has .0001% chance of occurring, but if it's broken or imbalanced it's still going to be broken or imbalanced when someone gets one. The only thing rarity affects is the frequency that it imbalances the game at.
  19. Champloo (DayZ)

    Remove Kill Messages

    Also you'd have to remove the kill tracker from the options for players/bandits killed for this to function well. Forgot to add that tidbit.
  20. Champloo (DayZ)

    Straightforward Banditry Solution

    At first I thought this was a suggestion for cooperative actions amongst "survivors" to mark bandit spots and I thought it was a nice idea and effort. But then I realized it was a suggestion to make it automatic. So no, but you survivors should consider marking spots like this.
  21. Champloo (DayZ)

    Server wide map markers?

    You need to move your camp bro. It's a bug with ArmA; map markers are shared in the same group, and since we're all in blufor by ArmA's mind, we're all in the same group hence magic map markers. Next time, what you do is you get your map, you set a waypoint (Shift+Click) where your location is, take a screen shot of it, and upload it for your mates and let them use it to set their own way-points. Also you can triangulate your position with the waypoint system, small tip.
  22. Champloo (DayZ)

    Broken leg? No morphine? Very good

    This game should seriously be on the commercials for the LifeAlert things. Help, I've fallen one foot and I can't get up!
  23. Champloo (DayZ)

    Why do people trust so easily in this game

    I don't like that I can never trust anyone beyond some guy just spawning, and I don't trust them too far even because they might be part of a bigger group that might take out my group. I prefer to always play with my team, because at the least they can try to kill the guy who killed me and give us a sense of security in terms of being able to recoup losses even if one of us dies. While I DO want more players to cooperate with I simply can't trust anyone other than someone I know from outside of the game. The only time I ever cooperated was when I needed a gun and some guys wanted to tag along as well as a geared out fellow who I'm not really sure why he came. I had nothing to lose, and that was the only reason I even trusted any of them. Sometimes I feel too paranoid about trusting new/respawning players, but I always consider what I could possibly scheme up as a plan and it makes me choose not to. In short, I would like to be friendly, but I simply can't afford that option. The best option for the safety of my group is to kill anyone who isn't one of ours and has any possible threat. The only time we ever don't is if we see someone with just a flashlight or nothing at all. It's depressing, really, and makes me wish I didn't have to ruin someone's day all the time.
  24. Champloo (DayZ)

    Add degrees of wounds

    Every time you start bleeding in this game it's like someone slashed an artery. I'm willing to suspend my disbelief for many things, but it's just redundant for you to lose blood so quickly. Most minor to moderate cuts will heal, and clot fairly quickly even without a bandage. There's plenty of environmental factors that could be made to account for, too for how quickly you lose blood. That might be a bit too intricate at this stage but at the very least if all bleeding is going to be considered the same it should be lowered to a believable amount. For actual non-zombie damage it's more believable at its current rate, but for zombie damage it should really be toned down. I'd also like to stop seeing your leg breaking every other injury you take. Breaking your leg should be extremely rare to actually break it. Spraining or straining is more believable, and it could just reduce you to a crouch state or crouch speed. Breaking your leg is a death trap, and completely redundant right now. Get hit in the arm? Leg breaks. Get clotheslined by a zombie? Leg breaks. I don't care if you're planning to add a whole bones system and injury system and all, but our legs are not made of freaking paper. They can sprain if you want it to be that much, but breaking our bones by getting punched is the most redundant danger in this game right now. Summation: Most injuries need to be lighter and should be healed by current methods. Severe injuries need to be more rare and more complex to heal.
  25. Champloo (DayZ)

    Thermal Weapons

    Movement generates heat. To generate movement requires generation of heat. Therefore zombies emanate heat. It doesn't matter what kind of zombies they are. That's just physics.
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