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Your DayZ Team
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Everything posted by vulfy
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YOU ALL STILL PLAYING THIS???
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Zombies should be removed from DayZ
vulfy replied to Professional N00b's topic in DayZ Mod Suggestions
http://www.demotivat...32985510497.jpg -
So the number on the first page, that denotes "Players" and I'm guessing that means unique accounts made for DayZ, keeps increasing with a very steady pace. Really? I honestly smell some BS. Number is going up steadily, about 10k every few days. Can we get some background on how that number is being calculated? With all the problems DayZ is having at the moment, I'm finding it extremely hard to believe, that the popularity of this mod keeps increasing and drawing in new players, especially at the rate that number seems to suggest.
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Respect! Watch with sound on.
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Thats not me, just randomly stumbled on YouTube.
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I'm not trolling, but I always thought "bronies" were guys who were getting their jollies off My Little Pony porn.... Like furries.... I think.... o.0
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Standalone: Why be excited about Arma 3 engine?
vulfy replied to Flambo (DayZ)'s topic in DayZ Mod General Discussion
In regards to moving indoors like a 350lb shut-in. I'm not 350lb, but I played a bit of milsim paintball in my day. When you have a vest, a heavy backpack and a gun in front of you, that is actually pretty much how you move indoors. Doorways are fine when you are in your t-shirt, but become really tight when you have additional equipment on top of you. Backpack tends to catch on corners and walls in tight places. So yeah.... -
I wouldn't get my hopes up high. If they are implementing new stuff, then at least another week.
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I miss global chat. Its so lonely right now in the game. I miss "anybody in Cherno?" sooooooo much :( I'm not trolling, I really do miss it.
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I like this idea. R.I.P. the crawling guy at the NWAF, I was 300 meters away to your right. Dead zombies you left, were your giveaway. R.I.P. three noobs at Mogilevka. You tried to run but couldn't hide.
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My reasons for taking a break from DayZ, potentially leaving.
vulfy replied to survivor_40's topic in DayZ Mod General Discussion
I usually get ticked pretty easily with "I'm leaving" posts, but all of those are solid reasons. Of course there is always "Its alpha" argument. And about the content, you seem to be the player who likes collecting stuff. Nothing wrong with that, I am a bit of that too. I always like to get the shiny new toy, or the next best gun, most of the time its just grinding, but I find it fun. However with this type of a game, the experience in itself is the end goal of the game. If you have all the latest toys, challenge yourself in another area. Become a medic. Become a hatchet murderer. Scare people. Kill your character, respawn, drop your backpack, run to Cherno, and see how long you can survive naked. Taunt snipers by running up to them with a zombie train. Become the boogey man on Green Mountain. The end game here, is what you make of it. Any game will be finite if you are just collecting loot. However all other gripes are solid and there is not much arguing against them, other than, wait and hope that devs will take care most of them. Cheers and good luck. -
Is there a fix for the artifacting yet?
vulfy replied to Chewbacca Jesus's topic in DayZ Mod General Discussion
for me, setting object detail to "low" in graphics settings worked. No visual glitching what so ever, anymore. -
I used to love AKM, but after ArmA's patch, the spread was increased, and beyond 500 meters its spray and pray. M4 is a little bit more accurate at longer distance. Scope helps too. Personally I love AKM's sights.
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Bah... zombies... Its the sheep you have to worry about.
vulfy posted a topic in DayZ Mod General Discussion
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I say, post your position and server on this forum, crawl to the nearest bush, and enjoy the fireworks.
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Are zombies too easy now? (because it's so simple to hide from them)
vulfy replied to zemalf's topic in DayZ Mod General Discussion
In all zombie movies, its actually all in reverse. You are in trouble when you are indoors, and relatively safe when you are on the open ground. In DayZ, its opposite. You run indoors to evade zombies, while you are more vulnerable in the open. I would love to see a mechanic where you are in danger of getting swarmed and overrun when looting indoors, and being able to escape more easily while outside. I had an encounter in the barracks one time, during the night. I agroed a couple of zombies, and ran into the barracks. It was pitch black, and the only time I saw zombies, was when i fired my shot, from the muzzle flash. Having an almost infinite spawn of zombies coming to you through the door as your ammo gets lower and lower, really got my backside puckered. All I had was Enfield, so ringing the dinner bell with each shot did not help, as well as the long ass reload time. Add the panicked breathing and whimpering from my character, it was one of those rare experience only DayZ can offer. Wish there were more moments like this. That was true horror, a scene from a classic zombie movie. LOVED IT! -
hmm, judging from OP's avatar, who is setting a trap for who?
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Ok, fair enough. However in this case, if their beliefs are justified simply on a premise of free speech, and do not have to have any context behind them, then any response and reaction to them, especially a negative one, is justified just as much.
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Its not about strong language, or repetition. Its the lack of content in those posts. Its the self stroking and whining. Its the negativity that THEY bring to the forum, that is being fired back at them. Yes, some people do not find this Mod entertaining. Some find it frustrating. Some find the learning curve too harsh and steep. I understand that. However if your mindless "opinion" has been posted, and re-posted, and then re-posted multiple times before, then there is just nothing else to add to the conversation other than some poo thrown your way, just to make you shut up. And if that offends you, well good, because the original post has offended me in the first place. Being civil has its time and place, but there is time and place for crudeness as well. I don't think this community needs to pamper and wipe snot of every troll that comes this way. If you state your "opinion", be prepared to back it up. Its ok to not like something, hell I hate a lot of things about this game. However if you decide to share that with us, then please have something constructive to add, so that might spark something with the developers. Otherwise you are just masturbating to your own problems. Most of the posts you are defending, are farts that those people were saving up, just to share them with us, here on these forums. Well thank you very much, but no thank you.
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Weird stuff happening at green mountain
vulfy replied to Jaznap's topic in DayZ Mod General Discussion
Someone took a potshot at you from the dark. Smoke was probably from a smoke grenade thrown to avoid zombies, as he probably didn't want to fire another round and let his location and presence known. Green mountain is indeed haunted but this just sounds like a failed ambush by one person, after realizing the odds were not in his favor. The weird lighting on another hand, is probably from a flashlight. Slender Man catching up with the runner. Good thing you got out of there in time. -
Are zombies too easy now? (because it's so simple to hide from them)
vulfy replied to zemalf's topic in DayZ Mod General Discussion
Right after the guns were nerfed by ArmA's patch, I felt the fear again. I got so sloppy with body one shot kills, from 1911 or the revolver, as well as the fact that zombies would ignore most of the shots, that the first game after the patch I got swarmed by a horde, after recklessly shooting Enfield in the middle of a town. Emptying my six 1911 magazines quickly got my heart pumping, as they kept on coming. However a few hours later, I was back to being completely unfazed by walkers. I say they are too easy. They really need to do damage while running. That will balance the hiding tactics quite well, I think. -
Everybody sees what they want to see. I see plenty of supportive and encouraging posts. If a person has something to share or has a well stated opinion, he will not be bashed by this community. Even if there are a couple of troll replies, c'mon thicken up your skin a bit. Most of the bashing is happening in the sludge posts such as "Why DayZ sucks", "Remove this", "Nerf this", "This is too hard", "I'm done with this" . And honestly, what can you possibly contribute to a thread like that, other than to have some fun at the expense of the original poster?
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Just me or really bad luck with the NWAF?
vulfy replied to Raijinmaru's topic in DayZ Mod General Discussion
sometimes loot does not spawn if you move in too quickly. Sit outside about 200 meters from lootable buildings, and let zombies spawn in. If zombies are walking around, then loot is spawn. If its all empty when you run in, the buildings will be empty as well. Learned this the hard way. Personally I think it penalizes quick players who can "get in / get out" quickly enough, but oh well. -
Standalone by September? No chance
vulfy replied to TheMachine's topic in DayZ Mod General Discussion
How so? If standalone DayZ is coming out, under Bohemia, then I can understand that. But if Rocket is making it as his own game, where he is the one who is getting profits for it, then how is he going to get a free engine for his game? Just purely based on his dashing looks? P.S. not going to argue about the US Army article. It seems I need to re-read it, was posting from my memory, and I could be wrong.