I fully agree with that. Especially with that "noise level on asphalt" point. So there goes my opinion: I see no point in sneaking into town anymore, play it the "realistic" way. So I succesfully sneak around 10 zombies and then all of a sudden I aggro a zombie from 100m away and he's all like literally flying at me with this superspeed and maneuverability. After that, I have to cancel sneaking, stand up, run somewhere else in hope to find a suiting building to LoS'ing him. That leaves me with the question as to why sneak in the first place when at some point I will be forced to run anyways by making the slightest mistake? The other option is to crawl ALL the time while in an area full of zombies. No, thanks, I did not start the game "Crawling Simulator 2012". This is 1.7.1.4 all over again :@ I liked the zombies from 1.7.1.5 and was looking forward to see the "zombies hear you trough 3D objects less likely" change. But now, there was somewhere a tradeoff: they hear you less, but see you better. Not liking this much. We can have all those superseeing/hearing zombies, but make them slower! They run as fast as you and will follow you troughout whole Chernarus without losing distance for forever. To be fair, I have to add that losing them is a bit easier now, but still only if you have some obstacles in your path. On an open field, the keep following you like crazy fangirls :lol: