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FFLink

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About FFLink

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    Scavenger
  1. Happens, I think it's just something you gotta deal with.
  2. FFLink

    DE #33 Admin Abuse

    Just happened to me, too. Kicking off everyone except themselves.
  3. I was thinking of a swarm idea, very much like the ones mentioned here. This seems a great way to implement it. I can imagine swarms just moving across set paths (a lot of set paths) to key parts of the map, where people may feel safe. This would be so interesting to see, and would really add that extra fear if you're off somewhere and start to see a huge swarm nearby. Imagine a line of hundreds walking at you from a forest (Similar to scene in Walking Dog, for example). That'd be so cool.
  4. I agree to the splint idea. At the moment, the chances of "breaking your leg" are far too high. They should be lowered, not significantly, but just so that you're really unlucky to get a broken leg, but it's still possible (Stopping people from jumping off things).
  5. FFLink

    Crossbow... Opinions?

    That's a fair point, but I found the sweet spot when I was using it and applied it easily enough. It could probably be adjusted to actually HAVE iron sights, or just flatten the aim a bit to make it easier for people to use. I won't complain.
  6. Yeah, pretty sure it would an editor limitation. Not many games implement it well, tbh. Don't even think there's any in Skyrim, for example. Pretty sure they just use static rocks above terrain.
  7. FFLink

    Dayz getting boring?

    Sounds like you play on empty servers.
  8. FFLink

    Crossbow... Opinions?

    I think the iron sights add difficulty to the weapon, and should stay as is. It's a common find early on, so the sight difficulty means it would take practice and skill to use effectively.
  9. FFLink

    Insane lag on all servers?

    Just remembered this about the upcoming patch: Target date is Monday. Backup is for Saturday during offpeak time.
  10. FFLink

    Insane lag on all servers?

    Same here with two friends.
  11. FFLink

    PCGamer: Day Z + Arma 3 interview

    Very good, long read. Looking forward to part two.
  12. FFLink

    Loot Spawning

    http://dayzmap.info/
  13. How about an option to toggle "Friendly mode". What this means is when you place your crosshair over another "friendly" player, your gun lowers or moves around them, never actually pointing directly at them, or if you want a more practical method, let bullets pass through them (reasoning being, you aim your gun around them). Just some basic ideas, here. This way, no asshole can set to be "friendly" as a ruse, and "friendly" players will know who they can bro-up with. Thoughts?
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