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Your DayZ Team
Judley
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Our characters should require periodic sleeping to restore stamina
Judley replied to Judley's topic in Suggestions
Im a console player so sadly dont have access to all of these cool features. -
Judley started following Roadmap when?, We should have to take our bag off to access the contents, Our characters should require periodic sleeping to restore stamina and and 4 others
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You see this on some hardcore modded servers and i think it would be a good addition to the base game. It would make the dynamic of gunfights a lot more interesting as you have to prioritise your shoulder slots and cant just whip out a gun from your backpack. I think it fits into the more realistic approach the game has been taking.
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Our characters should require periodic sleeping to restore stamina
Judley posted a topic in Suggestions
Once an ingame day you can choose to sleep and restore energy. Downsides could be intermittent blurred vision and loss of stamina. -
NATURE AND VEGETATION SYSTEMS IN DAYZ | What do you think of the vegetation systems in DayZ? Let's discuss.
Judley replied to dannyboyle's topic in General Discussion
Those river shots like amazing -
Hello devs! Hows the work going on the hud toggle for console? i assume youve been working extremely hard on it? I was expecting to see it in the latest updates patch notes but alas it was not there. Perhaps its a secret addition youve chosen not to disclose? Its an incredibly simple update, a feature that pc has, so im scratching my noggin here trying to wonder what the hold up is. You must have encountered an issue during testing i assume? Anyway im waiting here patiently, we will all benefit from the cinematic enhancement that a hud toggle will provide, especially for your up and coming dlc! I was hoping to enjoy this feature on sakhal but sadly to no avail. Anyway please fill us in on the development and how close you are to getting this incredibly simple feature finalised!
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Perhaps its down to the person that makes the maps, but the modders are limited to the assets and they dont usually sit naturally. Of course the official maps are guilty of recycling assets as well. I know nothing of map making but from what ive seen, there are a lot of imperfections in modded maps and the ground textures always look bad atleast from a distance. There are exceptions to the rule. Namalsk, Deer isle perhaps, Hashima is probably the best urban design ive seen, theyve captured the high density japanese streets really well. When you look at a map like sakhal it brought with it new weather dynamics and snow textures, this of course is superior to something like winter chernarus. A new desert map will bring with it new features that the community map creators do not have at their disposal.
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You cant compare modded maps to official. For a start the loot progression on takistan was an absolute mess, i would have the official map would not have these problems. Although sakhal loot progression isnt perfect. Official maps will be superior to modded in every way.
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I agree and i hope whatever map they use they alter it. I think forested areas are still needed. The idea of an all exposed desert sounds like it would visually get boring quick. Theyd have to make sure theres some variation there to keep it looking and playing interesting.
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Wobo has a new video up about it go check it out
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On dayz official twitter
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Im only a console player but ive watched people play servers with the gunplay mod and the movement and such looks like a vast improvement and would give combat more impact. I think vanilla could do with it.
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What are your thoughts, expectations and has anyone managed to geolocate the location of the teaser yet?
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Tundra and ak74 is a realistic setup because ak mags and ammo is common. But tundra and m4 is the ideal scenario
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Never mind. It told us nothing