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Everything posted by 7-75 callaghan
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Crashed helicopters a little too common?
7-75 callaghan replied to sunnz's topic in DayZ Mod General Discussion
I have had 2 characters, current one on day 15 I think, and I have never seen or heard of a heli crash. You're just damn lucky I guess. -
So many damn veteran servers!?!?
7-75 callaghan replied to Mr Muggles's topic in DayZ Mod General Discussion
I can't stand the excuses for 3rd Person and crosshairs, learn some skills, they are essentially cheats. Learn how to play properly. -
Like. +1 So long as everyone understands that 'actual' physical holes cannot be dug in this engine, but the object idea is cool.
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Radio Devices? | "Word spreads of bandits in xxx"
7-75 callaghan replied to TRUCKER (DayZ)'s topic in DayZ Mod Suggestions
Guys guys guys, this is already in the works, has been for a long time. Check out ACRE mod, that is pretty much what you are talking about, covers everything suggested + more. The mod was then adopted by BIS because of its quality, and is being implemented in VBS. I'm sure Rocket is already testing server stability with a basic version of it for the mod. My realism unit has had server stability issues with the system, even with 25 guys using it, so it will need a lot of work. -
I don't like the idea of escaping the map via a driven vehicle, that is too easy for an endgame project. But I like the thinking and the overall suggestion. I prefer the modified idea of having a UN vehicle, like a Chinook or something, fly in once per server restart after a minimum of 18 hours running time or something - if you have the planned radio item, or are near a radio object in a house or something, then you hear the announcement of the town it is going to and have a chance of getting there with your buddies to escape Chernarus, the reward should be very slightly improved starting equipment, but I think a skin-change (i.e. total of 5-10 different survivor skins to provide replay reward value) would be better. This would not give experienced players an unfair advantage, but would be a cool way of showing off your skills and survivor 'lvl'. Of course, to stay in line with the harshness of the mod, when you die, you lose all ranks. So the top tier skins would be very highly respected, and truly feared!
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Electric and Natural lighting's V 4.0
7-75 callaghan replied to [email protected]'s topic in DayZ Mod Suggestions
I really like the overall ideas. Any macro-objectives that encourage larger group-work are a big yes in my opinion. The benefit of having lights is reward enough, and servers with lights would be more popular at night. Substations should need to be switched on individually, and it provides an extra use for that M136 - bandits being ultra-dicks and taking out the lights in a town before hunting. Also, lights can be individually shot out in this game, so it reintroduces that element. I also think the lighthouses should be part of the grid, if they aren't already, would add an extra stealth challenge along coastal regions. Sound idea indeed. -
Helicopter Crash Site Implementation Change - More immersion, realism, fun.
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod Suggestions
Don't worry this is easily controlled, even without the use of scripts, the vehicle just needs to be set to locked, and the AI can be disabled after a certain point - actually that would be a great way of activating the crash. Another option would be to increase damage by 0.1 or so every ten seconds, that way, people see it burning up, and eventually spinning out of control - visually spectacular and exciting. -
Helicopter Crash Site Implementation Change - More immersion, realism, fun.
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod Suggestions
Honestly, compared to 99% of things suggested here, this would be very easy to implement, and would add an immediately cool and exciting element without changing gameplay balance, in fact, helping out the new guys a little to even out that horrible experienced player bias. -
Humanity System - Rocket, have a minute?
7-75 callaghan replied to Miyo's topic in DayZ Mod Suggestions
Agreed, something needs to be implemented to differentiate them. The crow idea is cool, as it would discourage people from being bandits unless they feel they absolutely must be. Perhaps being in the vicinity of a bandit should trigger a different music track for survivors? That way if there is one in your group a whole new 'detective' and paranoia/suspicion dynamic is introduced. -
The 2 minute animal corpse despawn is still way too quick.
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Helicopter Crash Site Implementation Change - More immersion, realism, fun.
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod Suggestions
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pistol holster toolbar item (and others)
7-75 callaghan replied to xtechnica's topic in DayZ Mod Suggestions
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Suggestion: Events to flesh out the game.
7-75 callaghan replied to Coty (DayZ)'s topic in DayZ Mod Suggestions
Sounds ok, but needs developing as right now it's non-specific. Check out my helo crash suggestion, seems that you might be following that idea anyway. -
Bring back canteen or alternatively implement drinking from a body of water directly
7-75 callaghan replied to mbainrot's topic in DayZ Mod Suggestions
Agreed, makes no sense that we can't drink directly from water sources. Re-adding the canteen is another deal, but I think they should addAction (scroll wheel) the possibility to drink straight from the lake/pond/well etc. -
Helicopter Crash Site Implementation Change - More immersion, realism, fun.
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod Suggestions
Well the death would not be random at all. I assume you are referring to have it crash on top of you? You would see and hear it coming' date=' and would have a chance to move. This has actually happened to me a number of times playing the ArmA series, where we'd shoot down a Hind or whatever, and it would come down straight in the direction of my team. More often than not, we were able to run out of the way in terror, always exciting stuff and generated very memorable moments and great talking points. [hr'] It's a good idea, but because they always die in the crash maybe they should broadcast a 'mayday' call just before impact. On the other hand, there is enough information simply in seeing the helicopter coming in, and as radios are not in the mod yet, there would be no way of players hearing the distress call. That was partly the point of having the crash visual and audible. Thanks for the feedback though! -
A 'scent'/smell mechanic. (with update foresight)
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod Suggestions
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Heli crash implementation change. More atmosphere + excitement.
7-75 callaghan posted a topic in DayZ Mod General Discussion
So honestly i'm not sure exactly how they are currently done. I assume that they either spawn on mission start or at a random time with a max limit of 2-3 if I remember correctly. My suggestion is this - have none on mission start, and the first one actually flies in with setDamage on 0.3 or so (for non-editors this is the scripting command for having a vehicle pre-damaged), so that it is visibly smoking/burning, moves to a random location with altitude decreasing and eventually crashes. (with AI pilot ofc and a damage prevention script) This way, instead of a arcadey text message advising players, or an expected spawn site, the locations are truly random and players have a chance of seeing one flying in and crashing. It would be tense and exciting, be fair to new players who don't know the spawn locations, and would lead to more emergent gameplay and hilarious possibilities such as the helicopter crashing directly onto someones camp/a building, destroying it in the process. -
Heli crash implementation change. More atmosphere + excitement.
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod General Discussion
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How to make DayZ look like this?
7-75 callaghan replied to despair (DayZ)'s topic in DayZ Mod General Discussion
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Heli crash implementation change. More atmosphere + excitement.
7-75 callaghan replied to 7-75 callaghan's topic in DayZ Mod General Discussion
I actually posted this here instead of the suggestion thread by accident. So I tried to delete it + move it to the suggestion, but for some reason it is still here. Please help the idea out even by copy + pasting your feedback into my thread in the suggestion forum. Thanks for the feedback and support btw! NEW THREAD - http://dayzmod.com/forum/showthread.php?tid=21245 -
Hmm not sure if I like it. Military-grade weapons are very tough, especially things like the AK. They are designed to be put through hell, games that have them degrade as quickly as STALKER are pretty unrealistic.
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They are planning on 80-90+ % enterable houses for ArmA 3, as is the case for the Operation Arrowhead maps, Takistan and Zargabad. Until then, I highly doubt they will dedicate dev time and resources to adding enterable buildings to Chernarus. So I like the idea of being able to loot non-enterable buildings so long as you have a hatchet. BUT - I'd like to modify the idea with the suggestion that as well as taking time, it generates noise, that doesn't aggro the Zeds, but makes them come explore, as audio already does.
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How to make DayZ look like this?
7-75 callaghan replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Looks horrible. Make sure your post-processing is maxed + HDR level, looks like he has several settings on low tbh. -
Trust me, it would, I know the engine very well and the ballistics calculations are CPU-testing enough as it is. To be implemented realistically they would need new formulae for each bullet type and the trajectory would change with each body impact, as well as velocity, range to target etc. A calculation for percentage chance of penetration would also be needed. More trouble than it is worth considering other areas for improvement.