In their current form bleeding and bones breaking is pretty annoying. Random hits can cause you to bleed and if you don't have a bandage, say goodbye to that character unless it stops itself, which is pretty unlikely. Now I always keep bandages on me but even when I have them it's annoying how often your skin erupts into blood geysers because you were hit once but what I can only assume is blunt force. It isn't very realistic and is generally a nuisance. What I would suggest is to have it so if zombies hit you consecutively you start to bleed, it makes a whole lot more sense then having it do a random roll every time you get hit. Secondly zombies breaking your legs is THE most annoying thing currently in-game for me. Having breaking bones in as a feature is fine, but zombies causing your legs to break due to a random roll is honestly idiotic and I can't believe it's currently a feature. If you're out of morphine and no wheres near a hospital, good fucking luck, enjoy the respawn. Not to mention just how simply unrealistic it is which I assume this mod is all about, realism. Please explain to me how a pile of rotten flesh can snap your bones so easily? A strong human couldn't break your legs by haphazardly punching them, so how does a zombie do it? Keep it in for being shot because bullets can shatter a bone no problem. But unless our legs are made out of bread sticks I don't see why zombies should be able to break them. In short having bleeding be caused by multiple hits would make a whole lot more sense and make the game more realistic and enjoyable, and zombies being able to break bones is simply ridiculous and should be removed. These are interesting features that were implemented awfully, it's honestly pretty lazy to just say "yeah, lets just have it do a random roll for a scenario that could potentially kill the player and ruin their current playthrough." I'm aware it's an alpha and this would probably happen sooner or later, but i'd much rather get this out of the way ASAP. Also why are zombies, rotting flesh piles, faster than healthy humans? They should be as fast or slower. Varying speeds would be nice to simulate states of decomposition.