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salty (DayZ)

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Everything posted by salty (DayZ)

  1. salty (DayZ)

    EU21 pillory

    Cleansed.
  2. salty (DayZ)

    Tracer rounds?

  3. salty (DayZ)

    Door sounds

    A subtle door open/close sound would be nice.
  4. YES I think it would promote cooperation and settle the coast down a bit. No more Makarov heroes.
  5. salty (DayZ)

    Arma 2 mouse movement - too fast breaks it up??

    Do you have mouse smoothing disabled?
  6. salty (DayZ)

    DayZ fixes fuck ArmA 2

    Stars are out...its a clear night...no way should everything blend together in solid black. What's being simulated there is the inside of a cave. Apparently, you've never been inside of an unlit cave, or in the wilderness under a starlit sky.
  7. salty (DayZ)

    Tracer rounds?

    It's more like one out of every 4-5 rounds. Claiming that every single round was a tracer is pretty absurd, as they were the only rounds you could have seen.
  8. salty (DayZ)

    Hacker in Cherno

  9. salty (DayZ)

    M4A1 Holo SD Acquisition

    As I said before, right before the rollback someone came to the forum with the exact same question after finding the same weapon. He was told by a staff member to keep it. Take from that what you will.
  10. salty (DayZ)

    M4A1 Holo SD Acquisition

    Forum moderators volunteer to moderate the forums (derp). Generally speaking' date=' they know no more than the average player. [/quote'] That's common knowledge. But so is everything I have been talking about in this thread and is easy to figure out. I personally think the mods should get to know more about the mod that they work for (even if its just the forums) so they COULD answer questions, rather than just kick/ban/warn users on the forums. In an ideal world.
  11. salty (DayZ)

    Vehicles and Server Resets

    The devs don't want to reveal how the system works because they don't want it abused. There are no database resets, spawn timers, or set spawn locations. Vehicles are spawned in at their discretion. It's that simple.
  12. salty (DayZ)

    M4A1 Holo SD Acquisition

    Forum moderators volunteer to moderate the forums (derp). Generally speaking, they know no more than the average player.
  13. salty (DayZ)

    Do we really need helicopters?

    I don't know about you, but I'd rather see things added to my sandbox. There's really no reason to remove them.
  14. salty (DayZ)

    DayZ fixes fuck ArmA 2

    Wait.. you honestly believe that improving tone mapping is going to have a negative effect on ArmA II? lol
  15. salty (DayZ)

    Where's the Blood?

    You're a knob. Discuss. I fully concur. Burst anuses? Really? No-one wants that. He was being sarcastic..
  16. salty (DayZ)

    How To Get Better At DayZ (Video)

    Nice tutorial. I find that the ArmA II armory challenges are also an extremely effective tool for weapon familiarization. They give you weapon related objectives to complete, and most of them put you up against active, armed AI.
  17. salty (DayZ)

    Go ahead and call me a carebear.

    I read through the entire OP and thought to myself, "sounds like he's had a lot of fun so far." It's all about perspective, I guess.
  18. salty (DayZ)

    Rough models for the green pouch items.

    Excellent work dut. You should PM a staff member with an inquiry and links to some of your work if you haven't already,
  19. salty (DayZ)

    Sniper stakeout

  20. salty (DayZ)

    M107 Sniper @ 1100m

    Nice shot.
  21. salty (DayZ)

    Extreme DayZ Video must watch shootout

    I actually lol'd. 10/10
  22. salty (DayZ)

    So how many item slots are in a tent?

    5 backpacks, 10 weapons/tools, and 75 general items. http://dayzwiki.com/wiki/index.php?title=Tent
  23. salty (DayZ)

    CZ550 vs. DMR vs. M24 vs. M107

    The DMR is the ideal banditry weapon, as far as I'm concerned. Excellent accuracy up until ~500m, 20 round magazine, semi-auto, and compatible with NVGs. What more could you ask for?
  24. salty (DayZ)

    AKM vs AK 74 Kobra

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