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Your DayZ Team
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Everything posted by salty (DayZ)
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Your tears are delicious.
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Has to be a bug. Forty-six Makarovs have, like, negative value.. :D
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It can be a bit awkward sometimes. Just keep moving your mouse around the fireplace until you can select 'Light fire' with your scroll wheel. The same awkwardness also applies to cooking meat. :P
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NL Forces server had to make contact with DayZ staff
salty (DayZ) replied to Realpsycho's topic in Mod Servers & Private Hives
Try sending Tonic a PM. Also: http://dayzmod.com/contact.php Always an option if you're desperate. -
Did i just have a heartattack? (died for no apparant reason)
salty (DayZ) replied to Oddball_E8's topic in DayZ Mod Troubleshooting
This isn't exactly a conclusion you should immediately jump to, but it definitely could have been a hack. Most of the indoor and object awkwardness results in broken bones, bleeding, and unconsciousness, not instant death. -
Ah, a full wall. Sounds a bit more useful, not that it will stop the Zeds. Maybe these have replaced the wire fences. They're essentially the military equivalent of wire fencing kits. A slight upgrade because they can be used as cover in addition to roadblocks/fortification.
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I managed to get my military offroad stuck in a similar way. I could get it to move but it kept rubber banding back to its original location. After about five minutes of maneuvering I did manage to free it though, so I'd keep trying until you're absolutely sure it's not going to budge.
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Wait, what? Rangefinder has NVGs implemented in it?
salty (DayZ) replied to eel's topic in DayZ Mod General Discussion
Indeed.. just saying that it's sometimes better to leave NV off, even at night. -
I've seen sandbags, but you're definitely correct about wire fencing kits.
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Wait, what? Rangefinder has NVGs implemented in it?
salty (DayZ) replied to eel's topic in DayZ Mod General Discussion
The time it takes for your eyes to adjust between activation/deactivation makes its use situational at best. It's excellent for scouting and spotting, but it's not so good when you're in a hurry. -
0.38% drop from military structures. I've seen a few around, some of them actually deployed. http://picacid.com/arma2/loot_en.html
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Funny jokes.
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I'd recommend checking the back and roof of hospitals before resorting to breaking windows, as you can often find boxes of medical supplies without having to discharge your firearm and break glass.
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Chernarus Map Guide App for Android/iOS
salty (DayZ) replied to leblackdragon's topic in New Player Discussion
Nice.. I'll give it a try on my tablet. -
http://dayzmod.com/forum/showthread.php?tid=785 http://dayzmod.com/forum/showthread.php?tid=5564 http://dayzmod.com/forum/showthread.php?tid=58
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It's pretty common with poorly maintained 1.6.0.1 servers. You could try updating to 1.7, it's supposed to have solved a lot of connection issues and there are plenty of servers running the update.
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Concerning Server Admin [email protected]
salty (DayZ) replied to Dethmetol's topic in Mod Servers & Private Hives
Your stuff isn't lost. It's either a) at the last place it was saved, or b) it was eaten by the server. If your tents/vehicles were eaten by the server, they'll be back after a restart or two. -
Whoops. Had racks listed but accidentally deleted while formatting. :$
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Lets do this, Trading Station Delta - Edited
salty (DayZ) replied to combatcomm1's topic in DayZ Mod General Discussion
Definitely a good idea, but I really don't think something like this would be successful considering the mods current state. Best of luck, though! -
Military structures. fire stations control towers hangars tents deer stands http://picacid.com/arma2/loot_en.html
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I would love this game so much more......
salty (DayZ) replied to sofwhitewolf's topic in DayZ Mod General Discussion
It's an issue with the ArmA II engine, so expect it to be around for a while. :/ -
Magical floating body?
salty (DayZ) replied to Courtney (DayZ)'s topic in DayZ Mod General Discussion
Interesting.. lol Did you try relogging? It may have been client-side. -
Problem with location text after spawn.
salty (DayZ) replied to kanyin's topic in DayZ Mod General Discussion
Is he launching OA or CO? I've heard of people having similar issues if they connect using OA instead of CO. Also, what color is his UI? Green or brown?