oktyabr
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Everything posted by oktyabr
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PVP System suggestion/ Self defence
oktyabr replied to filippo.restivo@hotmail.it's topic in New Player Discussion
Next time you are in game pay attention to the "Free Target" counter in the debug screen. That gets activated anytime anyone attacks you. During that time you can defend yourself without penalty. Moved to New Player section. -
MERGED: changes to inventory system
oktyabr replied to Filterfreaker's topic in DayZ Mod Suggestions
+1 This While it would be nice if somehow a magical solution was found that allowed this to be fixed sooner rather than later but the fact is, perfect or not, the inventory system works. Don't hold your breath. We're likely waiting for Arma III to see any sort of significant fix for this. -
Plenty of blood threads already too. Not disagreeing with the concepts and I'm sure they will be fixed sooner or later but as said this is an ALPHA, a stage of game development that is at the other end of the scale from "Finished". By installing the DayZ files you are taking on the role of an alpha tester. Please use that role to find and report bugs and suggest ways to make the game better. If you want to continue this discussion feel free to use the search function and find a an existing thread to contribute to. Closed for duplication.
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Rocket - an M1 Garand? I'll do the work.
oktyabr replied to Stallownage's topic in DayZ Mod Suggestions
If I had a can of beans for every time... Fuck it. Closed. -
Dead characters should rise as loot carrying zombies
oktyabr replied to sidneymcdanger's topic in DayZ Mod Suggestions
Don't quote me on this but from what I've read I think the idea boils down like this: The zombies in Day Z are not dead, they never were dead. Think of it like a really nasty case of super rabies or something. The survivors are the one or two percent that are naturally immune to the infection, thus they will never turn into "zombies". -
This has gone back and forth a hundred times as well. People complain about how well the gamma boost works (on some hardware, not all) so the night is made darker and now no one can see, at least without NVGs. I think the solution is just to make the night even brighter than before so no gamma boost is needed. Shadows and color desaturation still make night time spooky and hard to navigate. It's maybe a difficult thing to fine tune from a coding standpoint but maybe going the other way will work better. Perhaps compensate with more fog at night.
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He didn't say he thought we *would* get them... he suggested it might be fun to play and even bothered to describe the balance offset. As for not already existing? There was a time that no Arma game had zombies...
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It's a valid suggestion! I know what's coming... If you can't comment on this suggestion in a constructive way do yourself a favor and DON'T COMMENT AT ALL.
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http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/3/ I'm merging threads about dogs into this one.
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Dear Rocket. We crave direction!
oktyabr replied to The Killing Joke's topic in DayZ Mod Suggestions
rocket is the hardest working man in the apocalypse. Understand that time he spends here reading and replying to posts is time he is NOT coding. Which would you prefer? ;) I know that he does read and occasionally reply, especially if a thread has a specific, concise title and isn't one that's already appeared a dozen times before. Please make good use of the "search" function before you start a new thread, contribute to an existing one if the topic is already being discussed, and IF you start a new thread please keep the title descriptive and the first post to the point. Finally, even if you think your topic is of great importance (and it might be!) don't feel that it is being ignored if it is not replied to by a dev. We are looking into recruiting more mods for the forums but need folks who can be on the forums *reliably* in fairly specific time slots. There are several candidates being reviewed now and the interest expressed here has also been noted. A high post count isn't required but you might think of it like a resume', your track record as a forum member is looked at when being considered as a moderator. Meanwhile the mods here, myself included, appreciate it when some of you guys that have been around for awhile (you know who you are) help us out by helping the newer members get pointed in the right direction as well as reporting threads and posts. Even if you aren't a moderator (yet) we thank you for your help! TO ROCKET: I agree with these guys. I appreciate your update threads and the fact that often you stick around to discuss them. To help the community coalesce it might be worth your time to occasionally share with us what your priorities are, where you would like this mod to go, in the short term. If you are thinking about adding or changing things please share them with us as the topics of discussion, like your "Should the bandit skin go?" thread. Most of all keep up the good work and don't forget to breath once in awhile ;) -
+1 THIS Read it folks. Still want to complain? Read it AGAIN.
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He said in his thread about 1.5.7 it wouldn't be for a few days.
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There is a lot for you to read on these forums about plans for the future progression of this mod. Individual servers and possibly groups of servers, each with their own dedicated data base seems to be in the works for many reasons besides the ones you have stated (which really isn't the real issue). Thanks for your thoughtful post.
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Do me a favor' date=' tell me you read the "read before you post" thread at the top before you started this? Then tell me which ONE of your suggestions you want this thread to be renamed for. If you want more than that then start separate threads for it or feel free to add your list to the wish list thread Be sure you "search" for it before you start a thread on it. If it already exists it would help keep this forum more organized if you read and then contributed to an established thread. Thanks for your understanding.
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It's frowned upon, it's against the rules, but a video of one guy doing it isn't going to change anything. There are many players that do this as a rule of practice and a grey area because there are no rules for servers themselves... some servers specifically ban for it, others do not *say* they do so some players feel justified in using it on those servers. I DO like the "player must lay out a bedroll" before logging out idea. There are pages of posts about this problem and what do with it but that's the first one that came with something to visualize. Here is to hoping rocket finds the time to code something along these lines.
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Merging with the rest of the PVP circus. You guys have fun now, you hear?
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Here's hoping the devs publish a set of rules for hosting and staple them to some people's heads so they can read them. Closed.
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I was almost out of ammo and had a very large horde on my tail. I lost them by swimming out to that island. Granted, gear could be bumped up a notch considering how infrequently it's visited, maybe have a boat spawn there too (yes, there are boats in this mod).
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This is the sort of thing that is slowing down new servers from going up... RDP access *should* be a requirement for all servers in my opinion. If a host can't provide it then they shouldn't be hosting. Wasting a bunch of time debating with a mod lead about why your server is wrong is what is slowing down other, legitimate servers from going up. Did you know there is sometimes a two or three day back log of people wanting to host servers right now, real servers? It's this sort of BS that's causing that.
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Here is what I recommend. Save your money until someone officially announces a need for it OR officially announces the mod as available for Arma III and then buy that instead. rocket works for BI, buying BI games helps his paycheck too.
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Everyone chill out. If you can't reply with something constructive or at the very least without using insults then... DON'T REPLY AT ALL. I broke my ban cherry yesterday and the idea doesn't bother me near as much as it used to.
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There is fairly long thread going on about melee in General Discussion that may interest you. http://dayzmod.com/forum/showthread.php?tid=2648
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http://www.youtube.com/watch?v=HS0zw0qJ7Ic Mondkalb's Rambo mod had a compound bow, punch melee and I wonder if that big knife was just for looks? http://www.armaholic.com/page.php?id=11426&highlight=RAMBO I think melee weapons *should* exist (not that I want rocket to put this at the top of his list) in any mod/game where weapons and ammo is relatively scarce, stealth is important, and crafting is considered in any realistic fashion. If DayZ were a movie spiked clubs, pipes, pitchforks, etc. would all be featured. And I'll mention that thing that everyone is tip toeing around for some reason... Now that the zed are potentially much more dangerous a silent attack for a survivor taking out a bandit (or vice versa) is more valuable than ever. I'm pretty sure it's a technique like that that is used for the zombie attacks.
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I still see a bit of unbalanced spawning. As others have said you can reach a larger city and encounter almost no zed and yet a very small farming village will be crawling with them. Certainly there must be a way to weight zombie spawning against how many other zombie spawns are in a certain distance. Hoping rocket can fine tune this.