oktyabr
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Honestly I first started reading this thread to see if it was just yet-another-trolling thread. The concept of instinctual long term survival is a good one, even if it goes no further than simply protecting a survivor of the opposite sex and garnering some sort of minor reward for doing so. This would encourage less random violence when making random encounters with a player identified as being of the opposite sex. Take sex and babies completely out of the equation. It doesn't need to go any further. The real problem with it is metagaming it to the point where "clans", etc. simply keep enough female players in their ranks to retain that reward as a sort of buff. I'm not sure how to make a "reward" workable without unbalancing the rest of the game.
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Your idea is very similar to the one I suggested myself a month ago: http://dayzmod.com/forum/showthread.php?tid=6468&pid=62878#pid62878 From that thread: Further I'm thinking "spotting" another player at a greater range (up to 100m daylight/20m dark?) would just put "unknown" as their tag *until* they are close enough to be recognizable. AND I'm wondering how a simple color coded system would work... Perhaps: RED: This is someone who has shot at you and for whatever reason is still wandering around alive and unnamed. EDIT: You may be able to assign the red color without combat having occurred. YELLOW: This is someone you are *reasonably* sure you have not met before. GREEN: This is someone you have "met" before without any ill effects. I imagine a routine could handle the automatic switch from yellow to green by using accumulated time within X meters of range. Ran into the same guy several times in the last half hour and neither of you shot the other? Green. Spent five minutes looting a building together, etc. both your "names" appear green to each other from that point on. EDIT: Like the RED color above a player could choose to label someone with the green color at any time, for any reason.
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Whistle bind: A simple idea that might reduce needles PK'ing
oktyabr replied to eel's topic in DayZ Mod Suggestions
Moved to suggestions, title renamed to prevent bonfire. -
Great story!
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It absolutely DOES work that way, as a sort of general stress reliever and relaxant. More so the action of performing a commonly repeated task such as smoking a cigarette can create a false sense of normalcy in times of great duress, helping to prevent panic and even shock.
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Alternate Food & Drink sources (that are already in the ArmA)
oktyabr replied to dut's topic in DayZ Mod Suggestions
While I dislike that eating anything gives you +blood (blood should slowly regen with time) I do agree with foraging (see my wish list below). Many of the houses even have what appear to be gardens growing near them. The woods would have grubs, termites, edible roots and leaves, all kinds of things. -
Don't forget animal hides, pots and pans, sheet metal from wrecked vehicles (jump up and down on the roof of a wrecked car a few times), old barrels, moss, empty sardine and bean cans, etc. I live in a rainy part of the world. The bigger problem here is how to get water to drain properly, not how to collect it.
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Good idea, realistic, and believe it or not I don't think anyone else has suggested it yet!
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Death from dehydration while surrounded by drinkable water (when you loose your canteen) is one of my personal pet peeves with this game. If you are severely dehydrated the water from a pond, barrel or slimy puddle is still better than nothing, but yeah, I agree that you should be able to drink from a source without a container (cupped hands) and maybe even foraging for water wouldn't be a bad thing either.
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Since this is the "suggestions" forum and not the discussion one, what do you suggest as a solution that will keep everyone happy? (And yes, this has been brought up before)
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Loneliness Gauge (Encouraging Teamwork!)
oktyabr replied to Remix (DayZ)'s topic in DayZ Mod Suggestions
/me wonders if this is truly a trolling thread or just a thread that should be considered a trolling thread No one ever died strictly from being alone. -
A new 'status' to encourage cooperation
oktyabr replied to ScienceCow's topic in DayZ Mod Suggestions
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Please stop with anti-sandbox suggestions!
oktyabr replied to Arnoldio's topic in DayZ Mod General Discussion
You should have read the whole thing instead of skipping to the last line. It does mention rainbows and fuzzy bunnies but it was in no way a TL;DR line! Let me recap for you: -
Oops! Sorry. I support the general concept that zombies could be and should be made much more a central element of this game than they are currently. There are many ways of doing this and I can't say I favor "hibernation" more so than any other.