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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Polkaman
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The number one issue my friends talk about is how the game has turned into kill on sight.
Polkaman replied to scaramoosh's topic in DayZ Mod General Discussion
Holy fuck this thread again im starting to think these threads are all made by one person surely not all of you are this stupid -
570 [Looking to Recruit] [Mature/Serious Dayz mod clan][18+ age requirement] [CCG Overpoch]
Polkaman replied to Immortal Technique's topic in Clan / Group Recruitment
Name: Polkaman Age: 18 TeamSpeak Name: Polkaman Mic?: Yes Why do you want to join?: I'd like to experience playing DayZ in a group Experience in game 1-10(Don't lie because we will find out ;)): 7-8 Timezone: Mountain Time Bio: I love shooter/racing games In game Name: Polkaman How long have you ben playing dayZ mod and or arma? 8-ish months How often do you play a week? 4-5 weekdays, 5-10 weekends Any questions about the clan? No What can you bring to the clan? I can follow orders, do pretty much what's needed in the situation, am a decent marksman, also can fly. -
The Red Devil Company|150 Slot Teamspeak|Recruiting
Polkaman replied to DedMan's topic in Clan / Group Recruitment
Age: 18 Can you speak English: Yes Steam Name: Polkaman Country of Residence: US How long have been playing DayZ: Few months Do you have any military experience: No Why do you want to join the Red Devil Company: I'd like to play DayZ with an active and friendly group What can you bring to the clan: Can follow orders, whatever is needed really. I'm also a decent marksman and can fly. -
DayZ Taviana: Differences between 1.5 and 2.0?
Polkaman posted a topic in DayZ Mod General Discussion
What's the difference between DAYZTAVIANA.COM's 2.0 and DAYZLAND.EU's 1.5? -
Cant be bothered to play with the state of what used to be a good game.
Polkaman replied to shinii's topic in DayZ Mod General Discussion
that's what games going mainstream does deal with it -
You can downgrade with DayZ Commander.
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Make the AS50 the new starter gun + remove other sniper rifles
Polkaman replied to TheMachine's topic in DayZ Mod General Discussion
almost 10/10 then saw le funny trollface -
I love doggy dogs
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yes
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Pretty sure they'd have to release Arma III first
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The character you play is a fruit cake
Polkaman replied to random_stuff's topic in DayZ Mod General Discussion
You were complaining that DayZ was unrealistic, were you not? When I shoot zombies in real life with my PP-19 SD they usually drop in one or two hits as well instead of the unrealisitc 4 in DayZ. needs fix -
You might have logged into or previously played in a private hive server
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>Implying black people
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The character you play is a fruit cake
Polkaman replied to random_stuff's topic in DayZ Mod General Discussion
People also don't hunt deer with M67 frag grenades in real life(to the extent of my knowledge anyway). We're letting that one slip though -
100%. It's fucking ridiculous
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Dayz Standalone doesnt support Win95//98
Polkaman replied to paula's topic in DayZ Mod General Discussion
You should try a Mac, many games are compatible with a mac -
The character you play is a fruit cake
Polkaman replied to random_stuff's topic in DayZ Mod General Discussion
Modern Warfare 3 characters don't get thirsty nor hungry, give those a try -
Your wishes for DayZ standalone?
Polkaman replied to TheMachine's topic in DayZ Mod General Discussion
9/10, alt+f4 talk actually sounded serious -
Females don't exist on the internet, sorry
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I doubt much is going to me added to the mod, new content-wise since the standalone game was announced.
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Shoot to attract zombies and they can glitch through the wall sometimes If your friend is geared with a .50 cal he can shoot the AS50/M107 through the wall and kill you Vault against every wall you can, that's how I got out
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a NATO round from an AS50 does around that amount, you coulda been hit with that
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What would you like to see in the stand alone?
Polkaman replied to NovaDose's topic in DayZ Mod General Discussion
It's still going to be running on the Real Virtuality engine I'm pretty sure when it comes out(which is what ARMA II's running), so most of this stuff isn't even possible unless a lot of unnecessary work is put into it -
Some bodies get teleported when a server gets "nuked"