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1 NeutralAbout scouski
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Rank
Scavenger
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Gender
Male
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Location
UK
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Everyone is a bandit on Namalsk
scouski replied to Rick the Survivor's topic in DayZ Mod General Discussion
Generally, people in groups aren't friendly because they're using a third party application for communication. Although, I have come across quite a few friendly survivors in Namalsk, most of them being unarmed.. quite a lot of the PVP is just out of fear of being shot themselves. Like Kay said, it's probably because of the abundance of military loot on Namalsk, not to mention food and other supplies such as match boxes being pretty rare. -
Yes.
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If you're referring to what the QN crew do, they're not weekly events. Kai said the next event will most probably be on the stand alone sometime in december/january.
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2 Problems: Brightness/Gamma & Combat/Abort
scouski replied to scouski's topic in DayZ Mod General Discussion
That beta patch is being used by pretty much every server you look for, not to mention the brightness & gamma problem I'm having was fixed in a way earlier beta patch that the current one I'm using. -
2 Problems: Brightness/Gamma & Combat/Abort
scouski replied to scouski's topic in DayZ Mod General Discussion
I'm pretty sure it's not that. I'm using DayZ commander and it's worked fine so far. Here's a screenshot of Commander; up to date as you can see. As far as I know you can't actually play on a server without the same patch. -
I had this problem last night. DayZ commander says the server has the correct version but it does not. Best bet would be to filter search "1.7.3".
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Fear not, this is not a rant. I would have posted this in the bug reports forum but it appears it's just on my end. Firstly, I remember a while back when the brightness and gamma were patched so you could no longer adjust them for an advantage during night play. My brightness and gamma are still adjustable post patch. Secondly, the recent 1.7.3 patch that disables the abort button during combat is not disabled for me. I do not use either of these as they ruin the experience. I'm curious as to why these things are not patched for me. Is anyone else having this problem and what could the problem be?
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DayZ Namalsk: Why ER7 is too much
scouski replied to CookieKing's topic in DayZ Mod General Discussion
That's what that noise is?! I've heard it a couple times since playing on Namalsk, thought it was explosions. -
I felt the need to share this wealth :/
scouski replied to Jesters (DayZ)'s topic in DayZ Mod General Discussion
Lmao, the sound of heads bouncing off the interior is funny. -
This is getting out of hand...
scouski replied to katulobotomia's topic in DayZ Mod General Discussion
I think maybe he/she is referring to the amount of servers that are locked? -
What kind of landscape would you like to see in a DayZ stand alone game?
scouski replied to scouski's topic in DayZ Mod General Discussion
I'd love a HUGE in-game map but to put into perspective.. London is approximately 1700 sq km; Chernarus is like 225 sq km. -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
scouski replied to JerFeelgood's topic in DayZ Mod General Discussion
Obviously not an exploit but if Rocket says he wants authenticity he will have to restrict communications to in-game only.. IN MY OPINION. -
Poll re Telepathic/Psychic exploit. Please read the example before answering question!
scouski replied to JerFeelgood's topic in DayZ Mod General Discussion
I hope the stand alone takes on an in-game voice chat only if he is aiming for authenticity.. But there is always 'that discussion' of user friendly? (If I'm not mistaken? I'm rather drunk..) -
What kind of landscape would you like to see in a DayZ stand alone game?
scouski replied to scouski's topic in DayZ Mod General Discussion
In a way I hope Rocket uses the Arma 3 engine; it looks good thus far and like he said it is a very unique engine. Maybe he will modify it heavily, who knows? One can only hope. -
Or instead; How would the zombies become stronger? ;)