Now, to start with I ask everyone to keep any of the following out of this thread: Remove PVP.- Never going to happen, the game would be boring without it. Go back to CoD. - Do I need to explain why? Stop Crying/Care bear/kids/whiner comments. - Only encourages flaming, nothing more. Now, what are the main reasons people shoot on sight? 1. Fun, without PVP the game would be very dull. Once you get a decent weapon, dying to zombies is nearly impossible. What's the answer to this? Increase the difficulty. 2. There's no reason not to. There has to be consequences to shooting, this leads into the fact that not shooting is a massive risk to your life, without any real rewards for it. Add a reason NOT to shoot in the form of shooting someone has negative effects instead of a positive effect for letting them live. Now my idea is that every murder would have a consequence. These ranging from minor annoyances to major problems and possibly causes of death. Some relate to luck and the fact that you could become unluckier the more you murder. Others would be status effects or general problems for the killer. Status Effects. a: Covered In Blood. After killing X survivors your clothes would naturally be stained in blood, you never change them after all. This would only apply if your within a certain range when you commit the murder. This could draw double or even triple the normal amount of zombies, while doubling there normal aggressive range. Think sprinting while under this, you'd pull them from towns away. Can be removed by entering a lake or changing gear, if you change gear the original clothes will still be stained. b: Reflections. It's not natural that a human could kill without regret. So how about adding a status effect that'd last for thirty minutes (1hour for the second kill, one hour thirty for the third) after killing a survivor you'd have visions that don't exist (hallucinations) dead bodies? You name it, it'd appear on the screen. This would cause players to move toward it, or even shoot at it then realize it isn't even there, make it difficult to determine between reality and imagination. This would be the main reason not to kill in a realistic setting, I'd imagine most people couldn't live with themselves afterwards. d: Reason to live (Faith) Now this is the end of the world pretty much, but there still has to be reasons worth living for. If your going to live alone permanently just trying to survive, why live? Perhaps add a faith indicator that would increase by spending time with other survivors, being alone would slowly decrease it. Now of course there needs to be a way to fill this up without spending time with others so perhaps allow players to pray at churches to increase faith instead of spending time with other players, this allows it to be possible to play without other players only more difficult, similar to blood regeneration. When faith is at an all time low, the color would drain from the world, similar to losing blood. This reflects giving up all hope. This effect is an inconvenience rather than life threatening, but it does make the game more difficult. May add more later, for now I'll post and see what people think. Trolls are welcome to bump my thread as they wish. :rolleyes: Change Log: V1.1: Removed Curses due to negative feedback.