Gordon Axeman
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Everything posted by Gordon Axeman
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So: 1) Make more car spawns. Why Hilux is only at some barns? Why tractors (!) are so rare (they should spawn in every field). Civilian cars should be found in some large garages and in the roads, some dirt roads should have atv's and bikes. 2) Make zombies more dangerous for cars. Now if you are sitting in the car, they can't hit you. Let them break windows and try to grab you through them, if a zombie has crawled onto the front of your car - he can grab you and keep biting until someone shoots it off. Maybe they should be able to throw at the car and hang on it until smashed/shot off. If a car is static, zeds can flip it (of course there are should be several of them trying to do this). They should be able to throw you off a bike/ATV and with little chance, draw out of the car. 3) How a zombie apoc (even 5 years before) could harm cars? They should just need some minor repairing, mostly the hull. It should require several scrap metal. Wheels - only 1-2 absent. Engine and fueltank should be yellow. Glasses totally absent or partially broken. 4) Bullets should do more serious harm to the car. They should easily break the engine/fuel, not destroy the wheels but pop them, so the car is really HARD to steer (now pretty easy, to compare even with gta on psp). 5) Maybe there should be more car parts (cooling system, motor oil serving system, starter etc.). They should be in middle/good condition when the car spawns but easily damaged by serious crashes and bullets. 6) Better car physics (ATV hit by lada flies vertically up for 30-40 meters, WTF?!). 7) Mounted additional defence and guns (vary for every car) 8) Shooting from the car (sidearms only) 9) Some lone barns/hangars/garages locked up (breaking up may vary, from crowbar opening to powering up the doors w/ generator. Containing a fully repaired vehicle inside (what it is depends from the garage's defences). 10) Finally, fixing the ATV's that fly like hell on every bridge or non-smooth piece of landscape Thanks for your time!
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When you are piloting a chopper, remember: BATTLEYE IS NEAR. Soon you and all your team will be dead, if you understand me...
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FOR FORUM MODS: The topic was created a time ago, and there was no rule about private hives discussion. Just asking you to move it without deleting, thanks. If you like the guide, give me some beanz ;) If not, reply here and I'll correct. Hello there. I personally like the map very much, it's great. But I have noticed that first steps here piss many off. This is my Namalsk survival guide. Let's begin. ----First Steps---- ----Other Players---- ----Loot---- ----Weapons---- ----Cars---- ----Bloodsuckers---- ----Blowouts(EVR)---- The end. Resourses: http://dayzdb.com/map/namalsk Official Namalsk thread: http://dayzmod.com/f...1-dayz-namalsk/ ---[Guide updates]--- Leave your replies and correct me where I am wrong. Thank you!
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Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
They call it a damn PvP map just because it is small. Fun to hear -
Will anyone else play KOS in SA when it comes out?
Gordon Axeman replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Barns mean DEATH. -
You'll find no morphine in a hospital if you had broken a leg.
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Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Guide updated. Now compatible with latest versions. The map is losing popularity, dunno why :( -
Abou the zeds damage: does this mean that they can now hit you up to 2400 blood?
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DayZ Developer blog 26th April, Video from PAX and our latest "building"
Gordon Axeman replied to mattlightfoot's topic in Mod Announcements & Info
What rocket says is what rocket says. While we think when the release will REALLY happen. -
Am I the only person that really doesn't care for 'base building'?
Gordon Axeman replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
The problem is that there is too less vehicles. It is unrealistic and somewhat breaks the gameplay. I like what Razor is doing now - the stashes. Having some little hides with gear for emergency situations is pretty cool. I can't imagine building a large base without NPC's introduced - as any great base is easy to break when there is nobody to man the guns. Large bases suck anyway. Personally, I don't see a point in car hoarding. My clan of 5 men had an UAZ and a pickup truck. Truck for scouting and looting, UAZ for the main group (when we needed a storage/a big fight was rolling at the scouts). -
Want to know why banditry is rampant?
Gordon Axeman replied to ThirdSinger's topic in New Player Discussion
Banditry would be great if it wasn't 99, 9% of all players. -
What kind of DayZ is that? Some unfamiliar mod.
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Only private hives and modded appear in my browser
Gordon Axeman replied to Drakan's topic in DayZ Mod Troubleshooting
What you installed doesn't bother the browser. Public hives have mainly died. Better find a good private, as there is a shit ton now. -
I will lock you up in a hospital. In bErezino. Fucker. B)
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New patch coming soon to dayz
Gordon Axeman replied to leviski's topic in DayZ Mod General Discussion
Will sandbags spawn more often? -
Berezino... Good old safe Berezino.
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Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Update finished. Another large addition on its way. -
Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Updated. Work in progress, I still must correct something to fit the general text. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
Gordon Axeman replied to mattlightfoot's topic in Mod Announcements & Info
I will never understand whats going on again... so I guess I have to simply wait for SA. -
Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Thank you a lot. This map is my love too! Cant forget my first death, that epic shootout at the Sebjan Dam... ;) -
Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Guide updated, compatible with latest DayZ and Namalsk versions -
Too much cans... These schoolboys will be entangled in their names... HOTFIX NEEDED NOW Gotta stick to 1.7.6
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That new area looks good. Oh so good.
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so much
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Reduced AKM/AK74 spawn, replace with SKS
Gordon Axeman replied to Bukethead's topic in DayZ Mod Suggestions
Don't reduce AKM/AK spawns. These guns are already shit-like in ArmA, so if you want more hardcore, let them spawn even more. Though adding sks is a good idea.