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Gordon Axeman

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Everything posted by Gordon Axeman

  1. Gordon Axeman

    Consolidated Weapons/Equipment suggestions

    Please read this thread: http://dayzmod.com/forum/index.php?/topic/104736-russian-crashed-helicopters/
  2. Gordon Axeman

    Russian Crashed Helicopters

    Anyway, this is the wrong thread to complain about this. I suggested a whole conception and not an item. If you are against crash sites - start a f***ing topic, stop attacking the other people. Don't post off-topic any more. You always dislike everything Ashwood.
  3. Gordon Axeman

    Russian Crashed Helicopters

    The number 4 was just an example, I don't know the real one. I understand you. The solution was already suggested - scattering them more around the map. Even now it's hard to find a crash site if you don't have a vehicle. Again, this is off-topic. Though you have a point.
  4. At least iron bullets get the job done 100%. Lol
  5. Gordon Axeman

    Russian Crashed Helicopters

    Please try understanding me. I don't suggest to double the number of crashes, I suggest things to vary. The model is simple: before this server had 4 crashes, all UH-1Y. Now it has the same 4 crashes, but 2 of them are UH-1Y, and 2 are Mi-8. Why not?
  6. Gordon Axeman

    Russian Crashed Helicopters

    Think I understand you, but this is not the point of the thread. Rocket has already promised to increase rarity of loot.
  7. Gordon Axeman

    What do you do in DayZ?

    I really love going to the sniper spots unarmed, and then drawing a weapon from that fucker's backpack and killing him. If there is no weapon in the BP, I run around him and make him waste all his ammo for lulz.
  8. Gordon Axeman

    Russian Crashed Helicopters

    Any replies?
  9. Apache, you have learned a lot. First thread without mistakes. Seriously? Ideas are good, but some were suggested a lot of times.
  10. This makes sense. But now everyone would prefer to put an iron bullet into you.
  11. Gordon Axeman

    Russian Crashed Helicopters

    Sutinen suggested adding AS VAL into the crashed Mi-8 loot as an alternative to FN FAL. Very interesting, wiki link here Also he suggested removing Abakan (IMO not a good idea).
  12. Hello everyone! I want to suggest some improvements for heli crash mechanics: 1) About the spawns. Maybe now there should not be super animations like a chopper flying in the sky then descending and crashing. But some logic needs to be implemented. First of all, I can't understand how a chopper can crash in an open field. Even a novice pilot would be able to perform a crash landing (the chopper may be a little broken after that, but NOT CRASHED). Zombification? No, how can they get infected if there are no zombies nearby? To sum up, the spawns must be changed. A heli crash should only spawn on sides of rather big hills (critical failure of engine or something else - crash), low/medium possibility; in the forests (ran out of fuel and nowhere to land - crash), low possibility; and upon villages and cities (pilots zombified - means crash), medium possibility. Notice: if crash takes place in some built-over place, it may spawn in some destroyed house. 2) The loot. It should be not as now. In the crash the soldiers must have died. And I bet that the pilots will wreck their heads into pieces in a real crash. 2-4 soldiers may spawn as zombies. About the loot itself. Where can weapons be stored in a real chopper? There are two places: soldiers holding their equipment and additionally some in the luggage (chopper's tail). What do we have now? Weaponry scattered around the chopper and zombies. I suggest a different system: misc loot (ammo, medicines, food) in the tail (low chance), in the chopper (on the floor) with medium chance. The corpses should be scattered all around the chopper (1-3) and a couple of zombies. Zombies will have primary and secondary weapon on them, while the corpses will hold only secondaries and some items like rangefinders, compasses etc. The pilots cabin will require a crowbar to bust it open, and the pilots will have the same loot as zombies do on them. Also maybe radios (MYSTERYYYY!!) ------------------------------ For now that's all! I will add things up! Awaiting your comments!
  13. Gordon Axeman

    Re-designing the crashed helicopters

    Crash makes things differrent.
  14. Gordon Axeman

    Re-designing the crashed helicopters

    Why not? Shit happens, planes do crash because of birds... So why couldn't engine fail ot a bandit shot the chopper down with his M107?
  15. Gordon Axeman

    Shooting birds?

    I appreciate. Nice idea man! I'm giving you beans, but you owe me a birdie steak ;))
  16. Gordon Axeman

    Increase view distance.

    This is done for purpose. Once a man tried to snipe me (I was running in Elektro unarmed). But because of fog I managed to flank him, take an ak-74 kobra from his backpack and put an end to his hunt. LOL
  17. Gordon Axeman

    Re-designing the crashed helicopters

    Choppers fly at a good height. And also the pilots' cabin is enclosed, so maybe the crew will freak out, not the pilots. Thanks for the replies anyway, I'm thinking.
  18. Gordon Axeman

    Re-designing the crashed helicopters

    Why no replies?
  19. Gordon Axeman

    Zombie Running speed

    A good variant will be some random system, where every zombie has random HP and running speed. Animations should be different too. For example, one will be running, and the animation will be like he is walking fast, and another will be running at the same speed as player.
  20. Gordon Axeman

    Farming.

    Seriously? I think no. This is more interesting in Project Zomboid. You eventually run out of supplies, and the power is gone, so the perishables are dead too. And then the farming is the only way to keep you alive along with cans. Here it won't work. Zombies don't pose much of a threat, so you go to an unpopular server, run to a city and raid the supermarket. Profit! You can live a week more. With farming added the game will be totally shitted. Just set up a farm near a pond, drink your infinite water bottle, and eat the harvested stuff. Nothing more needed. This won't be a survival simulator anymore.
  21. Gordon Axeman

    Suggestion for a new death screen

    Too much info about help and kills. Weapon, hits and the enemy will be enough.
  22. Redstone and diamonds. And beware of lava!
  23. Leaving notes on a paper would be a much better idea covering this one and many others.
  24. Please answer this noob question. Any info is welcome.
  25. Gordon Axeman

    Can someone tell me what killed me? (Video)

    Got shot through one of the doors
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