Gordon Axeman
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Everything posted by Gordon Axeman
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The dumbest/funniest things you've seen in DayZ?
Gordon Axeman replied to deceitfulburger's topic in DayZ Mod General Discussion
Anyone remembers apache25? -
Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
The main danger is the same: people. And Namalsk has more hotspots where you have to go. Never gets boring :) -
About DayZ Russia: there is written that author (!)hopes(!) to see the SA on 15th.
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Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Yes. Even a bit too much I think. -
Shit, the worst feeling ever is when you want something a lot and can't do anything about it. FUCKING NOTHING! T_T
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Why do you complain about Snipers and Bandits?
Gordon Axeman replied to Marvel.Jane's topic in DayZ Mod General Discussion
Also Berezino has less players in common and nearly zero snipers. A good place to get food/meds. -
Why do you complain about Snipers and Bandits?
Gordon Axeman replied to Marvel.Jane's topic in DayZ Mod General Discussion
Don't like snipers? Universal anti-sniper tactics: 1) Check your surroundings for probable sniper hideout areas. 2) Think what can you use as cover if you get under fire from one of them. 3) Begin moving, listen to gunshots, look at the spots and stick to cover most of time. 4) Loot quickly (if you happen to). Keep your guard on while looting too. 5) Choose an escape route which has most cover possible and where probability of an encounter is lower. Profit. I always do so, especially in PvP hotspots. If you play much you may even have permanent plans of looting certain places. -
Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
I think yes. But there are also some very weird rumble sound and you can use them too. -
Should I get it now, or wait for SA version?
Gordon Axeman replied to verozo's topic in DayZ Mod General Discussion
Arma has really good MP, so I would say yes. Also different DayZ maps will provide you some fun. -
Shit. I can say a single thing: now the community will be more glad to hear bad news than no news at all. Rocket, you should give us some info after New Year. Happy 2013!
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m14 as main m24 in BP pdw as secondary This is my favourite set. Normally I get most of it using a hatchet.
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Good places to snipe in elektro and cherno?
Gordon Axeman replied to HazDayZ's topic in DayZ Mod General Discussion
Fuck that sniping. Be a man, go hunting INTO city with some assault rifle. -
New Dev Blog Report: November 2012
Gordon Axeman replied to rocket's topic in Mod Announcements & Info
I just want to hear the truth. Rocket. Tell the truth, because silence is much worse. The pressure is increasing, and when it will blow up? Think about the project, finally, this explosion will be counted as the "poof" by many people. For example, Project Zomboid releases news every Monday. Not much, but still. You either got nothing or work 18hrs a day (remainders for food and sleep). -
Namalsk: survival guide. [UPD3]
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod General Discussion
Thanks everyone! -
Take a hatchet and try to stealthy come up to zombies and kill them. Helps a lot to understand they're okay. About man encounters - I'm playing since June and still feel my heart beating sometimes.
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I am not a bandit but not a hero. Me and friends just scavenge, killing people that we think are dangerous.
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If you are reading this, I have been killed and lost the NVG. Again.
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Group chat is useless. There is no global chat (only on some private hives). Use white, direct comm chat. People can hear/read it within 60m from you. Music is always with you, but you can just turn it off.
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This is how you balance bloodsuckers on namalsk (Because they need it)
Gordon Axeman replied to Skinny_Man's topic in DayZ Mod General Discussion
His brains blew out ;) P.S. Wrote into Sumrak's thread my suggestion about bloodsuckers. Think it will help. -
Why can't he or Matt write even a short tweet? Lack of info is awful and depressing.
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This is a mod. In alpha. I said enough? Edit: Oh, it's free after all!
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Try to keep something between you and them... And find a damn hatchet, it will help you a lot.
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Thanks for this great map, Sumrak. But I still think the bloodsuckers are too strong. 20 m16 bullets still don't stop them. This is, and isn't bad. I love them a lot, they have become an undetachable part of the map. They should be tanky (nice word, huh?), but invisible tanks is a bit too much. We must have a way to lower their power. Using ours. ----- I have a suggestion. In STALKER, if you shoot a bloodsucker, he gets visible for a short period of time. Severe wounds make them constantly/flashing visible (they are commonly visible, but can go invisible for a second). Why not to implement it here? They are not OP, but their invisibility is. The suggestion is: if you hit a bloodsucker invisible, he gets visible for a second. Also, when he takes a considerable amount of damage (say, enough to kill a human), he gets flash visible (gets invisible for a second every four seconds). Seriously, why not? At least a lone wolf will now have a chance to kill one of these. ----- P.S. What is a mutant heart for? P.P.S. Thanks a lot anyway, Sumrak! I hope you will keep polishing your map and adding up stuff!
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Gordon Axeman replied to ruarz's topic in DayZ Mod Suggestions
About the vehicle ammo: let them spawn without ammo, ao you have to find it yourself (like belts for huey m240). Also I think there should be a more complicated repair system (you need to install more small parts). And a word about scrap metal: it can be different, you can find different parts there from doorlocks to sparkplugs. To repair body this can also be used, but only partially. The best for body repairment is aluminium sheets (0,5x0,5m, like windscreen glass).