Gordon Axeman
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Everything posted by Gordon Axeman
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Hell no. Ppl get a car, go into loot places, grab everything, and it no longer spawns. Fucking monopoly.
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Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
People, chill out. I did not make such suggestion that would give players pvp advantages. Some interpreted my idea like I'm trying to introduce a WoW system, where 1 lvl can't win lvl 3. You're WRONG. Things like more skillful driving, or upgrading gutting skill to get more steaks (new idea), will never lead to pvp advantage. About shooting accuracy and recoil - that's more against zombies. Cuz a shit-handed camper will never do a good shot even if his char is skilled. And a zombie headshot is vital for you sometimes. If someone wants to grind the skills, let'em do it. Let them spend hours on it. Idiots are idiots. Someone said about AFK grinding - OK, give me a an example. There is only one kind of that - put a brick on "w" to grind running. But there is a good risk to run into shit. So, haters gonna hate. Edit: there will be no "XP levels", you just become better at something over time. Everything is realistic. Constructive critic is welcome, comments " this is shit because I said so" - please go to hell. -
Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
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Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
I wanted to say that those skills are much better to earn during gameplay, not to farm them. Of course, practice should take place, but it shouldn't turn into farming. We have to find an optimal line between great importance and uselessness for the skills. -
Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
Trolls will be destroyed, we believe in rocket :) And for now, do you give a damn about how satisfied the troll is? He will kill you anyway, and that's what I really care about. The non-breaking thing is the skills. You haven't understood the topic, man. -
Good idea, maybe leave the huey and add 1 more police chopper? But I havent understood about the guns, maybe the TS meant that you can shoot with your primary from the chopper?
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Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
Some people lose SVD's, NVG's and so on when they die. And they don't give up. Also, maybe THIS will at last make people not to run through cherno at full speed, but maybe a little more careful. The other point is that these skills don't worth spending hours to grind. -
[Standalone] M.O.L.L.E Vest/Backpacks
Gordon Axeman replied to navx2810's topic in DayZ Mod Suggestions
This idea is only acceptable when the weight system is introduced. It's impossible to have a primary, secondary weapons, pack, tools, main inventory and pouches on you. IRL you will run 200 meters and collapse. -
Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
You are right. I don't think people will waste hours to grind skills. But it makes death more valuable, as you lose all your skills with the killed char, and boosts roleplay a bit. I thought about doctor skills but there is no field to use them for now. -
Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
The thing is that you have gained a skill, hm, in running. You dc'ed, returned and it's ok. Of course, it requires some time, but DayZ is realistic. The more you train, the better is the result. Just like a XP level in mmorpg. It's permanent. People that invest lots of time up into the game will thrive anyway, so this can't ruin anything. It grants satisfaction for now too. People kill even the fresh-spawned, so what are you talking about? A kill will always be a satisfaction, until devs will grant communication. -
Very good idea. But then let the crowbar be in the tool slot and be used as weapon on necessity, same as hatchet.
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Training over time (Character skilling)
Gordon Axeman replied to Gordon Axeman's topic in DayZ Mod Suggestions
This is a suggestion for standalone. And the development, IMO, should NOT count with hackers. It should give then a good kick and disable all the hole. HACKERS ARE NOT A PART OF THE GAME. Edit: How can you grind, for example, running? About shooting, yes, it will. If I were a survivor, I would practise shooting every day. About driving and repairing - IRL, you also need practice. And this will also boost roleplay. -
Another bloody whiner. I had as50 one time per 3 months. I was shot at from m107 one time too. And I survived. And three or four times I was killed from dmr. That says it all.
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Player health & resilient model
Gordon Axeman replied to PlatinumGrit's topic in DayZ Mod Suggestions
I agree with the last statement. Training over time is a good idea, so the days of survival won't be just a stupid achievement, but they will help you. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Gordon Axeman replied to ruarz's topic in DayZ Mod Suggestions
Some suggestions from me. 1) Loot in general. Food should be more scarce. It's the main resource, so world quickly runs out of it. Everything else in generic loot should stay the same. About weapons. The spawn rate and the spawns should not be changed. But let's think about ammo. It should be more scarce, both for civilian and military weapons. People fought zeds while evacuating, so thats logical. And weapons are all that remained from survivors eaten up... Some of the weapons should spawn without ammo, just like they were abandoned. Sniper rifles are the only thing to change. They should be rarer than nvg's. DMR and CZ should be left the same, as they have no such power. AS 50 noobkillers should be totally destroyed. I think everyone had found military ammo in garages, sometimes even grenades. So I think that is wrong. Garages should only have industrial and trash loot. Sometimes generic. And that will be all right. 2) Melee combat system. There should be a normal melee combat. No, I'm not gonna say that ya can beat a zed to death with your fists and legs. I would even say that such attacks should provide no damage. But they should give you some tactical opportunities, for example, a kick can make a zed fall down, giving you a few secs to retreat. Or if a zed is standing in a corridor, and there is something you want to get behing him, you can grab him and throw out of the window. That should be a minigame (ya press buttons when necessary). If you fail, you'll get bit. Also there should be some more melee weapons, for example knives, machetes, shovels, bats, police batons etc. All should have their own effects, for example shovel has a high chance to knock you down, and a machete will definitely cause bleeding. 3) Bases and trading. I don't agree that ammo should be the currency. I think that direct exchange is the best here. Because such currency takes up a lot of inventory space which is equal to gold in DayZ. And if it will be so, everyone will be in the barracks and stary, looking for money. About bases: people should be able to make their own bases on the ground and under it. I suppose that Chernarus should be modified, and some severs/bunkers should be added into it. People can modify those into bases, dig additional tunnels, make entrances with barricades, etc. Containers (crates, tents) can be placed in there. Bases above ground should be fortified with sandbags and wire fencing. Maybe you should be able to get some building materials from the factories, and build some advanced fortifications. Petrol generators should be added - that would give you more abilities, for example territory lighting, permanent radio chatter, cooking without wood etc. I think about two types: self-made from some parts met at the factories or before-apocalypse time generators, that should be transported by cars. First should be less effective than the second, of course. Petrol is another aspect of the bases. Petrol stations, small and big, should be claimable. You just come and press "Claim". But everyone wants petrol. Smb will trade for it, and smb will just try to reclaim the station. You may build fortifications using the same wires, bags and hedgehogs. Also, you may bring in a generator - and you shall have the ability to get petrol from underground. Because the fueltanks can run out of fuel. If they come and kill you all - they get the statiompn with all the items you store there and the fortifications. If zeds do this - the station just becames ruined (as usual). Fortif's disappear, the generator remains. 4)Suggestions about cars. Repair. There should be 4 types of wheels: bikes (ATV, Yamaha, bicycle), civilian cars (GAZ, Skoda etc.), light military (UAZ, etc.), trucks (V3S, Ural). Engines should also differ, for example 3 types: light (bikes, cars), trucks, helis. Same about fueltanks, but bikes should be a separate category. Hull repairment: Military vehicles, cars and trucks should have additional armor, that improves the hull's capability. It will be the Armor indicator (AMR/ARM), repaired with Armor lists. You'll need a toolbox. And about toolboxes: they should spawn a little more often, and IMO you should need it for every repairment except the glasses. About the spawns. There should be + 2-3 more light civilan cars, just as Gaz and Hilux. +2 bikes or atvs. Bicycles deserve another conversation. There should be about 10 bicycles about the map. 2-3 of them, as now, is just stupid. IRL there is as minimum 1-2 bicycles in every village. But they should be nerfed. You will tire when driving a bic (1,5 times faster than when running), so you will drive slower and need rest. Players should be able to shoot from the car, using the secondary weapons. Certainly, accuracy will be rather low. 5) Zombies. They should be able to grab you and attack, until you break the grab/someone kills the zombie. They should be able to damage cars and hit you sometimes (~30% from the dmg). Also, if on a bike, they are able to throw you off. If in car, they can break glasses, sometimes (rare) pop tires and damage hull. After reading the first post, I have nothing more to say. Edit: I found some simular suggestions, sorry guys I didnt stole your ideas. I just havent read the theme before posting. -
Please fix these two... The first kills the only target in the game (camp making), the second makes the game unplayable at military areas.
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Hotfix Build 1.7.2.5 Rolling Update
Gordon Axeman replied to rocket's topic in Mod Announcements & Info
Want to hear some news about ATVs. Will the "Flip ATV" feature be added? I mean putting them on wheels manually. I know its no priority now but I dont like the silence. P.S. Sorry for my English. -
Hotfix Build 1.7.2.5 Rolling Update
Gordon Axeman replied to rocket's topic in Mod Announcements & Info
Will there be an option to manually put a flipped atv on its wheels? I posted it in pending update, people supported this. P.S. I know that's no priority now, but I want to hear something about it. Sorry for my English. -
About the graphics glitches: Find the dayz_anim from the 1.7.2.3 version and replace the 1.7.2.4 anim files with these. It worked for me, at least I have no glithes at NWAF, despite I had them before.
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Everyone must have seen maps of vehicle spawns. Now, when DayZ is popular, many people know the spawn points of different cars. Because of this cars are now nearly impossible to find. Even a month ago it was much easier. For now all the cars are out of the map, hidden by large clans. I know about cleanups and respawning the cars outside of the map. But think: Ander said about despawning the cars outside of the map AFTER THEY ARE UNUSED FOR 24h! In every clan there is a lot of people which are online every day. They will make a system where members, in turn, will use all cars every day. Maybe not really use, just sit in, drive 1m, save car and go away. They will not let the cars respawn. For now the only threat to these camps are guys spawned in the wilderness, which can occasionally find a camp. Even if the cars are respawned, they will be picked up at the same moment, because a lot of people come and check the spawns nearly constantly. So, my idea is simple. I dunno why there are so many destroyed cars in villages. But if so, let's continue the logic! With military vehicles it's already working, for example, spawning them at Black Lake. Why not to spawn civil cars in the same manner? Imagine: a tractor is waiting for his driver Petrovich near an old barn next to the road, or a race bike standing on a dirt road deep in the hills... More cars should be spawned in cities, so it will be more challenging to go there. Every newbie knows: DONT GO TO CHERNO AND ELEKTRO! THERE YOU WILL CATCH A BULLET! So campers are bored... :) Seriously, by all logics, a car might have survived all the shit in a backyard of a house or at a filling station... Why not? Cities will become hotzones again, and people will unite to go there together. Military vehicles should be spawned where now, and, with quite little chance, at the outskirts of any settlement. They should also spawn at the cities' firestations. Also I suggest a new type of vehicle for the supermarkets - Gazel. That will be realistic, because such cars bring in merchandise there IRL. Also, thats a Russian vehicle, it means realism of its location too. This car should serve as a movable storage, capacity 100/15/10, passabilty - simular to GAZ. Fuel tank - 300 litres (cars have 200, right? say me if im wrong, i'll rebalance). So, that's all. The point is: Make the vehicle spawn points less bounded to locations. But dont lose realism. Also there should be twice as much vehicles per server (not include Huey!!!). This will prevent clans from farming/stealing all the vehicles at a server. Even a noob will be able to find a car. It's the best balance. Awaiting devs and users comments and suggestions.
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They are in the game you idiot
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NO. Stop making line-wolf-style-punishing suggestions.
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looted a deer stand, found aks-74 kobra, threw away some loot from the backpack and took the cobra. Then relogged because I had to leave for a while. When I returned, there was no cobrai n my pack, and no loot at the deer stand. the shit I removed from my backpack was still there. Plz fix it. Edit: TENTS STILL DONT SAVE. ALL THE STUFF IN MY TENT DISAPPEARED.
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They were, are and will be scarce. Their spawn chance is 0.23%, man...