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Gordon Axeman

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Everything posted by Gordon Axeman

  1. So: 1) Make more car spawns. Why Hilux is only at some barns? Why tractors (!) are so rare (they should spawn in every field). Civilian cars should be found in some large garages and in the roads, some dirt roads should have atv's and bikes. 2) Make zombies more dangerous for cars. Now if you are sitting in the car, they can't hit you. Let them break windows and try to grab you through them, if a zombie has crawled onto the front of your car - he can grab you and keep biting until someone shoots it off. Maybe they should be able to throw at the car and hang on it until smashed/shot off. If a car is static, zeds can flip it (of course there are should be several of them trying to do this). They should be able to throw you off a bike/ATV and with little chance, draw out of the car. 3) How a zombie apoc (even 5 years before) could harm cars? They should just need some minor repairing, mostly the hull. It should require several scrap metal. Wheels - only 1-2 absent. Engine and fueltank should be yellow. Glasses totally absent or partially broken. 4) Bullets should do more serious harm to the car. They should easily break the engine/fuel, not destroy the wheels but pop them, so the car is really HARD to steer (now pretty easy, to compare even with gta on psp). 5) Maybe there should be more car parts (cooling system, motor oil serving system, starter etc.). They should be in middle/good condition when the car spawns but easily damaged by serious crashes and bullets. 6) Better car physics (ATV hit by lada flies vertically up for 30-40 meters, WTF?!). 7) Mounted additional defence and guns (vary for every car) 8) Shooting from the car (sidearms only) 9) Some lone barns/hangars/garages locked up (breaking up may vary, from crowbar opening to powering up the doors w/ generator. Containing a fully repaired vehicle inside (what it is depends from the garage's defences). 10) Finally, fixing the ATV's that fly like hell on every bridge or non-smooth piece of landscape Thanks for your time!
  2. Gordon Axeman

    Murphy's laws of DayZ

    When you are piloting a chopper, remember: BATTLEYE IS NEAR. Soon you and all your team will be dead, if you understand me...
  3. FOR FORUM MODS: The topic was created a time ago, and there was no rule about private hives discussion. Just asking you to move it without deleting, thanks. If you like the guide, give me some beanz ;) If not, reply here and I'll correct. Hello there. I personally like the map very much, it's great. But I have noticed that first steps here piss many off. This is my Namalsk survival guide. Let's begin. ----First Steps---- ----Other Players---- ----Loot---- ----Weapons---- ----Cars---- ----Bloodsuckers---- ----Blowouts(EVR)---- The end. Resourses: http://dayzdb.com/map/namalsk Official Namalsk thread: http://dayzmod.com/f...1-dayz-namalsk/ ---[Guide updates]--- Leave your replies and correct me where I am wrong. Thank you!
  4. Gordon Axeman

    Namalsk: survival guide. [UPD3]

    They call it a damn PvP map just because it is small. Fun to hear
  5. Gordon Axeman

    Murphy's laws of DayZ

    You'll find no morphine in a hospital if you had broken a leg.
  6. Gordon Axeman

    Namalsk: survival guide. [UPD3]

    Guide updated. Now compatible with latest versions. The map is losing popularity, dunno why :(
  7. Gordon Axeman

    DayZ Mod 1.7.7 Patch

    Abou the zeds damage: does this mean that they can now hit you up to 2400 blood?
  8. What rocket says is what rocket says. While we think when the release will REALLY happen.
  9. The problem is that there is too less vehicles. It is unrealistic and somewhat breaks the gameplay. I like what Razor is doing now - the stashes. Having some little hides with gear for emergency situations is pretty cool. I can't imagine building a large base without NPC's introduced - as any great base is easy to break when there is nobody to man the guns. Large bases suck anyway. Personally, I don't see a point in car hoarding. My clan of 5 men had an UAZ and a pickup truck. Truck for scouting and looting, UAZ for the main group (when we needed a storage/a big fight was rolling at the scouts).
  10. Gordon Axeman

    Want to know why banditry is rampant?

    Banditry would be great if it wasn't 99, 9% of all players.
  11. Gordon Axeman

    DayZ BreakingPoint Episode 1

    What kind of DayZ is that? Some unfamiliar mod.
  12. What you installed doesn't bother the browser. Public hives have mainly died. Better find a good private, as there is a shit ton now.
  13. Gordon Axeman

    Your Dayz Hometown?

    I will lock you up in a hospital. In bErezino. Fucker. B)
  14. Gordon Axeman

    New patch coming soon to dayz

    Will sandbags spawn more often?
  15. Gordon Axeman

    Your Dayz Hometown?

    Berezino... Good old safe Berezino.
  16. Gordon Axeman

    Namalsk: survival guide. [UPD3]

    Update finished. Another large addition on its way.
  17. Gordon Axeman

    Namalsk: survival guide. [UPD3]

    Updated. Work in progress, I still must correct something to fit the general text.
  18. I will never understand whats going on again... so I guess I have to simply wait for SA.
  19. Gordon Axeman

    Namalsk: survival guide. [UPD3]

    Thank you a lot. This map is my love too! Cant forget my first death, that epic shootout at the Sebjan Dam... ;)
  20. Gordon Axeman

    Namalsk: survival guide. [UPD3]

    Guide updated, compatible with latest DayZ and Namalsk versions
  21. Gordon Axeman

    DayZ Mod 1.7.6.1 Hotfix

    Too much cans... These schoolboys will be entangled in their names... HOTFIX NEEDED NOW Gotta stick to 1.7.6
  22. Gordon Axeman

    DayZ Devblog 15th February 2013

    That new area looks good. Oh so good.
  23. Gordon Axeman

    DayZ Mod 1.7.5.1 Update

    so much
  24. Gordon Axeman

    Reduced AKM/AK74 spawn, replace with SKS

    Don't reduce AKM/AK spawns. These guns are already shit-like in ArmA, so if you want more hardcore, let them spawn even more. Though adding sks is a good idea.
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