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0 NeutralAbout Bipedalius
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Rank
Woodland Warrior
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Gender
Male
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Location
The Socialist Republic of Finland ☭
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Bipedalius replied to ruarz's topic in DayZ Mod Suggestions
That's just ridiculous. The animals would always be dead in that case, making food incredibly scarce. They'd have to add more animal spawns and a lot of them for it to work. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Bipedalius replied to ruarz's topic in DayZ Mod Suggestions
Exactly. One of the reasons I suggested it. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
Bipedalius replied to ruarz's topic in DayZ Mod Suggestions
What I believe should be implemented is the ability to make spears (also throwing spears if you will) from tree branches/twigs. This should be implemented considering it's rather obvious that people would do this when lacking any weapons but being lucky enough to wield a knife. Or you could tie the knife on the end of a stick with some sort of tie/belt. And the ability to skin an animal and use it's hide for clothing. Hey, we're kind of back to the Stone Ages anyway! Also, wooden bows and arrows. :lol: -
I think this idea was meant to be a bit humoristic. I for one sure as hell laughed while reading it.
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What gun did you find the first time?
Bipedalius replied to Suzie (DayZ)'s topic in New Player Discussion
Makarov PM -
I bet you actually talk like that.
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Liberation! (Mechanic of reclaiming towns for Survivors)
Bipedalius replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
Needing a generator to prevent zombies to spawn in the town is a ridiculous idea, I'd vote for the original idea of this suggestion. -
Unlock new skins by staying alive longer
Bipedalius replied to alejo699's topic in DayZ Mod Suggestions
If everyone would say ''yes'' or ''no'', no one would get to know the reason as to why they said it, giving people less things to consider and discuss. Humanity wouldn't be as rich of knowledge today if everyone just said ''yes'' or ''no''. Stop being such a wuss. -
Yeah I'm not really sure what he meant either. Sinaz are you insane though? Why on Earth would you suggest such a thing?
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Liberation! (Mechanic of reclaiming towns for Survivors)
Bipedalius replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
Well, why shouldn't players camp indoors? I mean everyone are doing it already when they've got a horde of zombies after them. Plus, there's really not a lot of enter-able buildings in a town as it is now. But I'd support your idea yeah, since I believe they should remove the ''zombies walking indoors'' completely since it's kind of weird and a letdown, but that shouldn't happen before the zombies stop zig-zagging and maybe get decreased speed, to balance it. -
I feel like they should focus more on the zombie AI at the moment.
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Liberation! (Mechanic of reclaiming towns for Survivors)
Bipedalius replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
No Lachmayne, no loot should spawn when a town is liberated. If it would spawn loot, you can only guess how players would react. Me, I'd guess everyone would just sit on their ass waiting for the loot to spawn. -
Liberation! (Mechanic of reclaiming towns for Survivors)
Bipedalius replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
Exactly Dreganius. If it would be as danile666 suggested, it really wouldn't make sense to liberate a town at all since you would run out of ammo pretty fast because it would turn out like some Tower Defense game. @bad_mojo that would just be another excuse to stop being at risk of getting killed by another player and it would also lower the constant paranoia level because everyone would believe that no one's going to fire a shot since it would spawn a horde of zombies coming at them. -
Liberation! (Mechanic of reclaiming towns for Survivors)
Bipedalius replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
To be honest, I think that would pretty much cleanse the zombie population by half, since there could be (or was) players 200 meters from each other, making the zombies unable to spawn. Also from what I heard (may or may not be true), zombies spawn when there are/were players nearby. -
Liberation! (Mechanic of reclaiming towns for Survivors)
Bipedalius replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
If people find this idea to apparently be too ''script-based'', you could change the suggestion to something like ''Zombies spawn outside towns'', which would make zombies to not (re)spawn in towns, but rather further away from towns, and from there they would wander until they reach into a town, so you could set up blockades around the town and shoot zombies on sight. Now, I'm not sure, but I believe this wouldn't need as much scripts (if any at all).