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DCCVIII

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About DCCVIII

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    On the Coast
  1. I have successfully re-textured the Glock 19 and its magazine so I wanted to re-texture the Pistol flashlight and Pistol mini sights (separate mods) to go with it. My problem is with the config.cpp as I cannot figure out the correct class names, I have no errors when creating the PBO's but my textures do not load in game. Any help would be greatly appreciated. Pistol flashlight config class CfgPatches { class DCM_Attachments { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Data"}; }; }; class cfgVehicles { class Switchable_Base; // External class reference class TLRLight: Switchable_Base { displayName = "TLS3 Pistol Flashlight"; descriptionShort = "TLS3 Pistol Flashlight"; hiddenSelections[] = {"zbytek"}; hiddenSelectionsTextures[] = {"DCMTLS3\data\tls3_co.paa"}; hiddenSelectionsMaterials[] = {"DCMTLS3\data\tls3.rvmat"}; class DamageSystem { class GlobalHealth { class Health { hitpoints = 200; healthLevels[] = {{1.0, {"DCMTLS3\data\tls3.rvmat"}}, {0.7, {"DCMTLS3\data\tls3.rvmat"}}, {0.5, {"DCMTLS3\data\tls3_damage.rvmat"}}, {0.3, {"DCMTLS3\data\tls3_damage.rvmat"}}, {0.0, {"DCMTLS3\data\tls3_destruct.rvmat"}}}; }; }; }; }; }; Mini sights config class CfgPatches { class DCM_PistolOptic { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"DZ_Data"}; }; }; class cfgVehicles { class PistolOptic_base; // External class reference class PistolOptic : PistolOptic_base { displayName = "MRDS Optic"; descriptionShort = "MRDS Optic"; hiddenSelections[] = {"zbytek"}; hiddenSelectionsTextures[] = {"DCM45MRDS\data\mrds_co.paa"}; hiddenSelectionsMaterials[] = {"DCM45MRDS\data\mrds.rvmat"}; }; class DamageSystem { class GlobalHealth { class Health { hitpoints = 150; healthLevels[] = {{1.0, {"DCM45MRDS\data\mrds.rvmat"}}, {0.7, {"DCM45MRDS\data\mrds.rvmat"}}, {0.5, {"DCM45MRDS\data\mrds_damage.rvmat"}}, {0.3, {"DCM45MRDS\data\mrds_damage.rvmat"}}, {0.0, {"DCM45MRDS\data\mrds_destruct.rvmat"}}}; }; }; }; };
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