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viggen5199
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Everything posted by viggen5199
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Doors are desperate for a revamp, not only for how buggy they can be, but mostly for PVP and more immersion, so here are a few stuff that should be added: Breakable doors: SWAT kick, explosions or smashing it with tools to break doors and leave them unusable or to get wooden planks (will respawn after server restart) Peeking: Opening the door slightly to throw in grenades or shoot through the gap, will also aid stealth gameplay Locked doors can be opened by just punching or shooting it, what would be more realistic is to use certain tools like crowbars and sledgehammers to break open locked doors
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i was thinking more of an animation, instead of just spamming
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good idea, the skoda s1203 was recently added back as a wreck for the new ambulance spawns in 1.28, so maybe we'll finally have a van in dayz again another van that would fit the eastern theme is the UAZ 452
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Usable instruments to be often found in cities and villages, a good way to get people more friendly, and maybe even prevent KOS for a few milliseconds... Carryable instruments such as guitars, banjos, trumpets, the list goes on, with a more eastern theme like balalaikas and accordions. A full grand piano can already be found in 2 houses, only some programming to get it working Its up to Bohemia if they pre-record soundtracks for each instrument, or if the player will have full control of notes like Rust has done it I am aware that this has been suggested before, but the game could really use this
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crossplayer implementation for xbox one s/x and ps4/5
viggen5199 replied to Viruzinpriv's topic in Suggestions
Correct me if i'm wrong, but Bohemia mentioned that there are no plans on crossplay, pretty sure it was one of their livestreams or QnA But we can always hope for it -
As the image above shows: On every type of death, the player goes into an animated "death pose" decided by which way the player got shot from This is a good idea to display death on flat terrain and roads, but in cramped hallways and houses? No. On death, some players clip through walls, stones or objects like furniture and scrap cars, which makes them non-lootable, and this has been a problem ever since they removed ragdoll deaths. My suggestion would be to add back ragdolls, but not like they once was. (bodies and infected just did a comedic A-pose and fell to the ground, folded like an omelette) Dead bodies should ragdoll AFTER the animation has played, much like Rockstar has done with Red dead and GTA
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Devs you're doing great, please don't mind vocal minority or pc chuds
viggen5199 replied to FuzzyBear182's topic in Suggestions
^ We need more people like this guy in the community ^ -
Correct me if i'm wrong but in an older WOBO video where he dug around in the game files he found some new code for the Revolver There were codes for spinning the chamber, new animations, and ammo stats I can't specify which video this was but i'm sure that it was in some of the older update videos (1.20 - 1.23)
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Common flareguns in real life are 12 gauge, the ability to use buckshot or slugs as ammo in the flaregun would be really cool Not practical but it could be a funny one-time use lifesaver Stats: 140 damage and shock damage for buckshot (accounting for if all pellets connect) 110 for slugs 1 shot before ruined state 10 damage dealt on user after firing
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Would be neat, we'd be able to bring a boat to our base and stash it for later use
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Example:
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Rework the CR-75 and new compact revolver
viggen5199 replied to Original_Name62's topic in Suggestions
"compact revolver" so something in style of a snubnose? cool idea but we already have one in the form of the sawn-off revolver ingame -
Add a siphon device so you can get fuel in other ways than just gas stations Instead of going to town with your car and risk getting shot, now just pull up to any car wreck and extract fuel from them
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I'd figure out this gets introduced only if ragdolls are added back, But I'd be cool to drag around corpses for either stealh gameplay or pile up a bunch of bodies for scare factor Or if you get uncon for a long time you'd wake up in another place, it would be a good addition to the game
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Some animations on two-handed weapons looks extremely janky, most notable are the two-handed tools These include the Shovel, Farming hoe, Pickaxe, and 2 others I forgot the name of. Attacking with these weapons is just swinging and walking forward in a weird stance like some kinda tribe dance, with the weapon wielded waaay too angled up But blocking is even worse, as your right hand is clipping through the shaft/handle, the left is just floating in the air, because it's using the standard unarmed block Consider fixing this in some QoL update, because this is just lazyness
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Now that 40mm grenades are a thing, why not add Underbarrel grenade launchers? Either add a new slot or make it fit in with the handguard slot, this would be very good for raiding bases GP-25 for AK rifles M203 for M4 and M16 rifles Toggle between Aim mode and grenade mode with left click Tradeoff is extreme weight and sway
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PC player here, getting stuck in the doors waaay too often when I try closing/opening them VERY annoying when I try to escape zombies and players alike, and I end up clipping into the door, and the only fix is spamming F, can't really do that in heat of battle I think doors in general need a revamp, textures look like ass, and some new mechanics should introduced, peeking doors like COD could be a thing...
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Hotbar (1-10) in the middle would disappear upon logging into the game sometimes Pressing the § button does not make it reappear, it just stays hidden Could be annoying if you don't remember what item you assigned to a specific spot
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Some weapons have very janky reloading/rechambering I see at least 2 weapons that could use + would look better with ADS rechambering The BK-133, and the Repeater carbine Because having to exit Aim mode every time is very slow, note that the rechamber for these guns are also extremely slow and could use a buff You also need to reacquire your target cuz the camera fucks with your aim
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UAZ-469 You can find the rotten wrecks of these on some military locations and they were drivable waaaay back in the dayz ArmA II mod, why don't they just add it back to the current dayZ? Hardtop + Canopy version 200 - 300 storage slots Excellent off-road vehicle, but can flip on its side when going too fast Spawns at Military and Camping sites 4 seats But don't include the DShK machinegun that came attached sometimes, too op but very cool
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Several new ammo types that should be added: Hollow points: Massive unarmored damage, but very low against armor and vests, common for pistols FMJ: The AP for higher calibers, good ballistics and aerodynamics, and great bear defense Subsonic ammo: Removes the weapon crack sound, but travels slower --> less damage Custom hollow points: Use your knife to make improvised hollow-points by cutting an "X" shape in the bullet Birdshot shells: Double the pellets of buckshot, but also half the damage for each pellet, loses velocity fast Flechette shells: Very small, fast "arrows." Great over distance, with good armor pen and damage, tradeoff is rareity
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Make this truck drivable, same specs as the original M3S, except a little heavier - 3 usable seats in the cabin - 800 storage capacity? - Can't store logs anymore, but Barrels and Boxes still can - NOT bulletproof - 3 Variants: Fire Livery Military Ambulance Image source: https://www.google.com/url?sa=i&url=https%3A%2F%2Fguided.news%2Fen%2Fgaming%2Fdayz-update-1-23-new-nwa-bunkers-airdrops%2F&psig=AOvVaw2qc_kXszZNnjm-_eTcsCWq&ust=1706824397920000&source=images&cd=vfe&opi=89978449&ved=0CBQQjhxqFwoTCKCa5NLQiIQDFQAAAAAdAAAAABAE
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Reuse Soda cans after you drank up - Low durability - Can carry half of what the plasic bottle holds - Crunched "Ruined" texture