viggen5199
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viggen5199 started following M3S truck Cabin variant, Shotgun shells in flaregun, Snow chains for vehicles and Skiing and and 6 others
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Common flareguns in real life are 12 gauge, the ability to use buckshot or slugs as ammo in the flaregun would be really cool Not practical but it could be a funny one-time use lifesaver Stats: 140 damage and shock damage for buckshot (accounting for if all pellets connect) 110 for slugs 1 shot before ruined state 10 damage dealt on user after firing
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Rework the CR-75 and new compact revolver
viggen5199 replied to Original_Name62's topic in Suggestions
"compact revolver" so something in style of a snubnose? cool idea but we already have one in the form of the sawn-off revolver ingame -
Would be neat, we'd be able to bring a boat to our base and stash it for later use
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I'd figure out this gets introduced only if ragdolls are added back, But I'd be cool to drag around corpses for either stealh gameplay or pile up a bunch of bodies for scare factor Or if you get uncon for a long time you'd wake up in another place, it would be a good addition to the game
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Add a siphon device so you can get fuel in other ways than just gas stations Instead of going to town with your car and risk getting shot, now just pull up to any car wreck and extract fuel from them
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Some animations on two-handed weapons looks extremely janky, most notable are the two-handed tools These include the Shovel, Farming hoe, Pickaxe, and 2 others I forgot the name of. Attacking with these weapons is just swinging and walking forward in a weird stance like some kinda tribe dance, with the weapon wielded waaay too angled up But blocking is even worse, as your right hand is clipping through the shaft/handle, the left is just floating in the air, because it's using the standard unarmed block Consider fixing this in some QoL update, because this is just lazyness
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PC player here, getting stuck in the doors waaay too often when I try closing/opening them VERY annoying when I try to escape zombies and players alike, and I end up clipping into the door, and the only fix is spamming F, can't really do that in heat of battle I think doors in general need a revamp, textures look like ass, and some new mechanics should introduced, peeking doors like COD could be a thing...
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Now that 40mm grenades are a thing, why not add Underbarrel grenade launchers? Either add a new slot or make it fit in with the handguard slot, this would be very good for raiding bases GP-25 for AK rifles M203 for M4 and M16 rifles Toggle between Aim mode and grenade mode with left click Tradeoff is extreme weight and sway
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Hotbar (1-10) in the middle would disappear upon logging into the game sometimes Pressing the § button does not make it reappear, it just stays hidden Could be annoying if you don't remember what item you assigned to a specific spot
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Some weapons have very janky reloading/rechambering I see at least 2 weapons that could use + would look better with ADS rechambering The BK-133, and the Repeater carbine Because having to exit Aim mode every time is very slow, note that the rechamber for these guns are also extremely slow and could use a buff You also need to reacquire your target cuz the camera fucks with your aim
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UAZ-469 You can find the rotten wrecks of these on some military locations and they were drivable waaaay back in the dayz ArmA II mod, why don't they just add it back to the current dayZ? Hardtop + Canopy version 200 - 300 storage slots Excellent off-road vehicle, but can flip on its side when going too fast Spawns at Military and Camping sites 4 seats But don't include the DShK machinegun that came attached sometimes, too op but very cool
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Several new ammo types that should be added: Hollow points: Massive unarmored damage, but very low against armor and vests, common for pistols FMJ: The AP for higher calibers, good ballistics and aerodynamics, and great bear defense Subsonic ammo: Removes the weapon crack sound, but travels slower --> less damage Custom hollow points: Use your knife to make improvised hollow-points by cutting an "X" shape in the bullet Birdshot shells: Double the pellets of buckshot, but also half the damage for each pellet, loses velocity fast Flechette shells: Very small, fast "arrows." Great over distance, with good armor pen and damage, tradeoff is rareity
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Make this truck drivable, same specs as the original M3S, except a little heavier - 3 usable seats in the cabin - 800 storage capacity? - Can't store logs anymore, but Barrels and Boxes still can - NOT bulletproof - 3 Variants: Fire Livery Military Ambulance Image source: https://www.google.com/url?sa=i&url=https%3A%2F%2Fguided.news%2Fen%2Fgaming%2Fdayz-update-1-23-new-nwa-bunkers-airdrops%2F&psig=AOvVaw2qc_kXszZNnjm-_eTcsCWq&ust=1706824397920000&source=images&cd=vfe&opi=89978449&ved=0CBQQjhxqFwoTCKCa5NLQiIQDFQAAAAAdAAAAABAE