Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Cartz

Members
  • Content Count

    27
  • Joined

  • Last visited

Everything posted by Cartz

  1. Cartz

    Infection 1.7.7

    Razor, any thought to having a healthy player be able to fight off sickness without antibiotics? I.E. if you're sick but above 75% blood, then each tick your character has a 2% chance to fight off the sickness? (Perhaps make warmth another requirement of this spontaneous healing?) How about having infection deal a maximum amount of damage before your body fights it off? (maybe 150% max health?) Maybe instead of having some plant based loot to slow infection speed, it could be based on the health of the player in general. I.E. if you're cold, thirsty and starving you take a lot of damage from sickness, however if you're warm, well fed and hydrated, the sickness does practically nothing? I think that sickness as a mechanic is a good thing, however in its current state it is essentially a guaranteed death sentence. It is frustrating mechanic to know that your character is both revealing himself to other characters, and quickly dying, and that the loot required to fix you up is only realistically attainable by server hopping. I don't think upping the drop rate of antibiotics is a good idea, lest you trivalize the entire mechanic. I also saw in another thread where you stated that if you're sick you're not being careful enough. I believe if you play enough of your own game you will notice that with the current zed spawning engine, you can approach areas that seem 'clear' only to have a zed pop out from behind a corner that you've temporairily lost LoS on. One hit, whack, infected, essentially dead from a zed that had no right behing where it was. I think allowing a player to heal infection without antibiotics has to be considered a requirement of 1.7.7.1
  2. Jesus, I've never seen more people happy to be willingly bent over and fucked in the ass. People on here defend rocket with the rabidity usually reserved for American politics. Its totally a fair criticism to say that it seems like he's disinterested... after missing his last patch deadline by nearly two weeks, and the results of that patch making things worse rather than better, why blindly defend him? Take a look at the reality of what is going on in this game, instead of whats being forced down your throat. NOTHING of substance has been added in months, people scream 'ITS ALPHA' and then chide people for not knowing what it means. When the definition is looked up, and then compared with the reality of what is happening in development, you defend him by saying he's not a real developer? You know what kept people coming back to CS, even in those early days? Stable releases, developer communication, and constant improvements to a fundamentally sound game concept. Dayz has the concept, but there is next to nil developer communication, and progress is seemingly going backwards. Whats worse, he's surrounded by rabid fanboys who scream 'its alpha!!!' to every valid complaint or expression of frustration, this is doing as much to put people off as anything else. The few emphatic voices that say 'I know, we're all dealing with the bugs, but hang in there' here are drowned out by the window licking retards chiding him for daring to question their idol. Also, if you could get rockets cock out of your mouth for long enough to form a critical thought, you'd notice that I never once said I wasn't playing anymore, or even upset with the problems. Its in development, and rocket has other priorities and is willing to let the mod suffer for them, I get it. Hell I've been there.. What I'm saying is, a lot of people are upset, and some sort of positive development momentum would do a lot to sway that. We haven't seen anything positive since June. What is currently happening is that a lot of people that aren't technical are trying this game, (which requires them to BUY ArmA2, so in their minds they've paid for it) realizing that its a total turd, and not seeing any movement on the development to make it less of a turd. They are therefore NOT going to put their money down and buy the standalone and this brilliant concept will not see as widespread an audience as it deserves.
  3. According to wikipedia: 'Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly.' In conclusion, you're a fanboy idiot. From the same article: 'The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.' So, what are the new planned features preventing the alpha from ending? This game IS feature complete, hence, should be in beta.
  4. Sorry, but this excuse is not cutting it anymore. This is an alpha in name only, and is simply an excuse put forth by rocket and his apologists to explain away the nagging bugs in the game. There have been 0 major feature releases since I started playing in May. Absolutely nothing of any substance has changed in the game in months. Sure, there have been minor tweaks to zombie behaviour and detection levels, and he took away the starter gun, but these are balance issues generally addressed in the beta stage of the game. Where are the broad sweeping changes to game mechanics? Where are the new features? What has changed is game crippling bugs such as the beach spawning that has caused several of my friends to quit playing for the time being, and the graphical corruption which has seriously hindered the enjoyment of myself and others. These bugs aren't taken seriously because of the 'its alpha' mentality which is 100% completely undeserved. Compare this to any true alpha and look at the changes introduced in the same timeline there. Huge sweeping mechanics changes, feature additions, new maps, new items, models, and textures. Hell, even DotA, when it was a a full release mod for war3 underwent far more changes, far quicker, without brutal game breaking bugs... And that was one fucking guy doing it in his spare time. You know how he handled it? He made a solid release and then experimented with that as a backup. Sorry, this isn't an alpha, its a broken ass beta and has been for some time. Its far past time a stable release is given to the community. At this point, Rocket is risking doing damage to his credibility. I develop for a living, and this project has recently started smelling like some guy who's got his paycheque and is now phoning it in.
  5. Ok, Look, I'm not saying that admins shouldn't have the right to administer their servers as they see fit. But you are just lying through your teeth here and its obvious to anyone who's done ANY sort of research on hacking within Arma2/DayZ. I mean really?? Refusing to post logs so that the 'hackers' can't find out how to circumvent your 'detection methods'?? Look buddy, the way the hacks work in ARMA2 is by hooking into battleye and using it to execute scripts that should never get executed. (Don't get uppity, you can find this on google in 5 seconds, I'm not letting the cat out of the bag here) So, your log files likely don't show what you are accusing these people of doing; they certainly wouldn't give away any secrets to the hackers because the secret to hacking the game is the method that you use to hook into BEye. So, if their hacks were so bad that the scripts that they used showed up in the logs, posting those scripts would only tell us what they spawned, how they teleported, etc.... It wouldn't reveal anything about the hook used. I.E no reason to hide it. A quick google search will show you all you need to know about scripting in ARMA2, you can learn how to spawn just about anything into the game, move yourself around the map, etc... Of course, it will get you banned by BEye within DayZ for your efforts, because said scripts are restricted to ARMA2 for the means of setting up scenarios for people to play out. Finally, most hacks I've heard of use Guid spoofing and name spoofing as well. Its quite possible you DID have hackers on your server, spoofing some of these guys in order to cover their tracks. I think the fact that they've come to complain, and kept at it for so long when they could just go hack another server should provide you with pretty compelling evidence that they're not hackers. If you are a respectable admin, you should at least entertain the idea that these guys are legit, do it through PM if you really feel strongly about keeping it out of the public eye. Somehow though, I think you're both snot nosed little 13 year olds being internet tough guys, and won't do anywhere close to the respectable thing here.
  6. The ammo is absolutely 'fixed'... There are still latency issues that can result in ammo being replenished from time to time. But if you notice if you fire off some rounds and log out and log back in, you will have a clip in your inventory with less ammo than the rest, the problem is that ARMA decides to load you up a fresh clip on load.... Soon enough you will have multiple half used clips in your inventory. Now 60 STANAG bullets can take up 6 slots of inventory instead of 2!! ITS A FEATURE.
  7. Sad Panda, the only problem is, this isn't intelligent discussion. Its 2 or 3 interesting ideas couched inside a 3000 word rambling (your words, not mine) post. In the future, if you want to have an intelligent correspondence with anyone about anything and you find yourself actually writing the words 'I am rambling' then go back and fucking edit. Don't waste everyones time with 3000 words when 300 would have done the job. This isn't 12th grade english class.
  8. You might not be an idiot, but 99% of people here who post are... Sorry I didn't research your entire post history, to me you were just another 'I have no issues, you suck' person who logged in on the coast and deemed all to be right with the world. In the future, some context with your test results would be ideal. Just so you know, you're in the vast minority of people for whom this has done anything. I, like all of my friends are still unable to come anywhere close to any military spawns or locations with dead solider bodies. It has gotten to the point where the game is unplayable because we refuse to dupe, and are running out of ammo for our weapons.
  9. Hey Rocket, I know you've got gamebreaking graphical glitches, tents and vehicles are currently buggy and not working well, zombies that run through walls and hackers running rampant everywhere. But can you put fixing all of those aside to completely rewrite the inventory system in ARMA 2 to one that I like better?
  10. What is your location while doing this 'test'? If you're not near the sources of the problems, of course you wouldn't have issues. Fact is, everyone I know that had the graphical problems before, still has them now. I'm doubting that you've tested rigorously enough.
  11. The glitches are still present rocket, different, but still present. Interesting... the Shift- flush command now makes it worse, every single time. If its not too late to change things before SU goes live, just take out the offending objects until they can be exhaustively tested and fixed, they add nothing to the fun value of the game, and until they're fixed its disastrous to gameplay.
  12. ITT: Guy wants to trade easy to find items for rarest items in game. Also, he will shoot you and just take your stuff... You know this.
  13. For those of you just joining us: ITT: 1. Admin gets caught abusing his powers to protect his loot, abused posts pics that provide the absolute best evidence he can provide in his given situation. 2. Abused's story does not completely add up the way he told it. Although the major events in the story are still relevant and proven. 3. TKG Members or admin himself on smurf accounts rake Abused over the coals for his simple mistakes, completely ignoring the previous history of accusations of abuse and the extremely suspicious series of events that led to this accusation. 4. Actual admin disappears from thread, never posting any proof to back up his story. Up next: This thread falls into obscurity and the admin continues his abusive ways. If this server isn't blacklisted after two seperate accounts of similar abuse, wherein the admin refuses to even post logs to back up his story, then this game is truly effed when it gets to release.
  14. Hate to break it to you here Aaron, but these things DO need to be addressed. Just because you've known about them for years doesn't mean a thing anymore. In case you haven't noticed, Arma2 is one of the top sellers on Steam now. Its player population has probably increased tenfold, and it is generating revenue for BI, as well as many 3rd party hosting companies. Additionally, BI is publishing beta patches weekly. There is absolutely no justification for why the issues the OP mentioned don't deserve to be addressed in these patches... Except of course for the few crusty old salts like you, who are the Arma2 equivilant of the old bearded shirtless dude sitting on his porch in a rocking chair, beer in hand, rambling on and on about how things were in the 'good old days'. Times have changed, BI got a crap ton of money and are actively developing their game again. There is now money and resources available to fix the problems, and they could be fixed. The reality is, the patience people will have for a hardcore game with permadeath is tried enough as it is. We don't need them experiencing the equivilant of an 'ACME Anvil' falling from the sky to take them out everytime they try to crawl through a door, open a gate or fix a car. As for Zed's contribution and the rest of your rant, which was quite frankly nothing but drivel. I don't find someone losing his shit on someone else and resorting to personal insults funny, actually, wait, I do... It's just that this wasn't funny, it was straight up meanspirited and I don't think many people were laughing. As for the hostage bit taking you may want to, y'know, read what I wrote. Then, read what you wrote. I think the comparison is pretty valid.
  15. Find a hatchet, matches and knife and kill a cow. Cook the meat up, 800hp per steak.
  16. Buddy, the only person here being childish is you. Sure, the OPs post has limited value, and he isn't taking part in the spirit of an alpha test. But I think what he's saying has merit, in that we've all had deaths that are infuriating in their stupidity, and that these need to be addressed before the game goes to beta. Myself, I was just shot in the back by a server hopper last night, I cleared a room, went to walk out of it and was shot in the back by someone who popped in behind me. 17 day old character dead. It's maddening and people won't be happy with it if this game goes live and they've paid something for it. Now, I turn the argument around on you. What in the hell are YOU contributing here? You go on a fucking tirade against this guy, and for what purpose? Did you calling him a twatsock or wtfever you called him help make this a better mod? Did it help make the forums a better place? No, of course it didn't. All it did is establish the now undeniable fact that you are an asshole hiding behind the anonimity of the internet. Additionally, it likely highlighted your bias towards the game in its current incarnation, and in some fucked up version of stockholm syndrome you're actually defending the game and mod in its current state even though it is obviously an EXTREMELY flawed work in progress. The only thing you've helped here is your extremely low self esteem. By acting the internet tough guy for 15 minutes you've distracted yourself from your overweight frame, cheeto encrusted beard and tiny pecker. Good fucking job buddy, you've officially made DayZ a better mod. Asshat.
  17. Well armed players are extremely dangerous, they worked hard to find their gear and will not risk losing it by helping new players. Scratch that: Players are the major threat in DayZ, not the zombies.
  18. Cartz

    Banned from Seattle 13

    Ya, what the hell Jaxx2009? These guys didn't ban Alex... They WERE banned as an outcome of this incident. The burden of proof should fall on the server admin, not on the banned player and his buddies, who had no reason to be 'collecting evidence' at the time of the incident.
  19. Cartz

    DE #33 Admin Abuse

    I can confirm that I also get instabooted from this server. I'd post proof but I'm lazy and I'm fairly certain we've got enough proof already.
  20. Cartz

    Passout on Server Entry

    I can also verify that this feature is having unintended side effects. I have logged out for a night in a very safe position, having had no encounters with other players or zombies for over 10 minutes. No shock obviously. Logged in passed out, and then worse still, was unable to stand, draw my weapon or even move after recovering. Just lying there with the hands flat in front of you animation.
  21. What nahholmes said, basically.... I don't understand what the OP is on about, its like he thinks that balancing means making the game CoD with a side of zombies. Balance isn't adding a killcam and KDR... Its about finding the right spot for zombie aggression so that they present a challenge for old players without devouring every new player that logs in. Its about making sure that the old player that knows all the loot spawns on the map still faces a challenge to kit himself out, while making sure that the newbie doesn't run around with a flashlight for 6 hours before finding his first gun. Trust me, this game is still the definition of sandbox. There are 0 objectives other than those you create for yourself. There are 0 limitations other than the map size for what you can do and where you can go. There are limited toys in the sandbox, thats about it. Personally, I look forward to the future sandbox possibilities. I'm waiting for the day weapon mods drop separate from the guns, and maybe don't even spawn in the same locations as the guns they're used for. I'm waiting for ways of nourishment other than steaks and cans of beans (fishing anyone?). I'm excited for more deployables, more non-military grade hardware, the occasional forest zombie to break up the monotony of travel... and anything else rocket can concoct. Basically, I want more toys in my sandbox.
  22. Cartz

    NWAF= Pipe Dream

    ITT: Player documents one trip to NW Airfield and constrasts it to his entire playtime history of looting Stary. Seriously though, the NW Airfield IS the place for loot. Sure, Stary is a far higher density of loot, but less piles overall mean less chance for that 1 in 100 roll on NVGs, M4A1 CCO SDs or M107s. The two barracks in the airfield almost always have something in them worth taking, and its up to the player to decide if they want it. Further to that the level of exposure while at Stary is far higher than that of the airfield. There is always an easy exit strategy from the Airfield... either to avoid other players or drag swarms of zombies to execute them. To me, that is the greatest appeal of the airfield, the ability to flee from danger relatively quickly, into relatively thick cover or a building. I'll settle for the slightly lower loot speed (lets face it, speed is more important than stealth at Stary) in exchange for not having zombies standing almost directly on every loot spawn.
  23. I've been curious, what has driven all of us bandits to behave the way we're behaving? I want to believe that most of us started out the same, with the intention of only shooting players that were threatening to us. So what was it that drove you over the edge, into unrestrained banditry, where a person's beans are more important than their life? For me, it was my second life. After being mercilessly executed at point blank range in one of the starting towns in my introductory dayz run, I respawned and almost immediately came across some binoculars. Like a fool, I climbed a nearby tower and took a look around. I saw a player who's name I now forget, sprinting like a fool with a swarm of z behind him. He climbed to the roof of (what I now know as) a firehouse and began to execute the z who came up after him. Then I noticed z climbing the other ladder, and approaching him from behind. 'Survivor!' I shouted in global chat (I actually used his name, but I forget it now) 'You've got z coming up the other ladder!! Turn around!' He did, and escaped the ordeal taking very little damage if any. Curiously, I see him then hit the deck, and begin scanning the horizons around him. My curiosity soon turned to horror, because as soon as he saw me, I saw him draw a weapon that I would guess now was a CZ550 and begin to dial me in. I sprinted for the ladder to get down from my perch, but before I could mount it I was down on the ground, 2k blood and bleeding out fast. Two lives in, and I still hadn't fired a shot or eaten a single can of beans. I decided right then and there, that I was never going to be the victim again. There are only 2 people I trust in DayZ, and its because I know them IRL. Anyone else that gets within 1km of me catches a round from my M107, and they very rarely even know its coming. All their beans are belong to me. So what drove you to banditry? Or were you just born that way?
  24. Cartz

    Best Sniper?

    What wxEcho states is truth. Personally, I have a ranging chart and map open on my second monitor while playing DayZ. There are a few great charts available that tell you exactly what height a player appears (in mildots) in your zoomed scope at a given distance. I used the chart, and patience, to land a center mass hit (directly in the sternum) with my M107 at nearly 700m on my very first shot with the gun after acquiring it. Using just the dots on the M107 scope, I was able to estimate (with decent accuracy) the distance to the target within seconds. Zeroed the rifle out to the distance I estimated (but I knew I estimated long) then aimed slightly lower than where I intended to place my shot. I doubt my target even knew he was in danger before he got 'You are dead'. The techniques I used are exactly what wxEcho is arguing for. He seems like he might have some RL experience as well, and you would be well served to heed his advice.
×