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lowerplains
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Everything posted by lowerplains
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If the standalone came with a new map...
lowerplains replied to Adrian563's topic in DayZ Mod General Discussion
id like a mix. smallish towns etc along with a few big metro's. and of course, some decent outdoors. -
Help me understand the butthurt over PK'ing, Bandits, PvP, killers, etc.
lowerplains replied to ElemenoP's topic in DayZ Mod General Discussion
because the mere play style of "survivial" gets annoying after a few play throughs. there is no other excitement once you learn the zombies or places where loot spawns the most etc. the game just needs more to do. and alot of good ideas are in the suggestion forums. so it pretty much boils down to a deathmatch type of arena game. it is what it is at the end of the day. thats the end result of this "anti game". give more stuff to do and people will keep playing happily. as far as my personal in game experiences, i could care less if a bandit gets me. i know where to go to avoid most of em, lol they ALWAYS go to the same spots/towns. usually if im nabbed by one im in one of those places and am barely even geared, they waste their time with me. easy peasy. -
after a month or two of playing i would have to agree to an extent. the game desperately needs something else, and its NOT more interviews about rocket's "vision", they need to get moving with the updates and fixes. i have found powerful weapons and lost em, no biggie to me. nor being killed by a bandit is a big deal either...hell, half the time they do me a huge favor by sniping me, as i hate the constant aggro of zombies. i cant count how many times this has been addressed, im guessing at this point it just CANT be fixed or whatever. just when he gets it a bit correct...it falls back into silliness again. and yes i realize its alpha, and NO i dont give a flying shit if it is. i agree with the OP that its broke, and that barely any progress is being made. the melee weapons, altho bugged, made me smile...but now its as if theyre forgotten too. 1 step forward, 3 steps back . there are indie games out there FAR more polished in alot less time than this game. the reason i dont play em at all is cuz im tired of fucking elves and dwarves and oddball counterstrike/battlefield clones. this game IS something different....but its gotten too mired within itself at this point. if the zombies are jus meant to be window dressing and the players themselves as the over all threat, im out. i can play deathmatch in alot of other titles and PRETEND there are zombies running around. if this was the 'experiment' then its a failed one. weve seen this type of crap a zillion times alrdy. an entire army gets wiped out, but you can only find a winchester...please. big deal if you can outright loot an AK or M16 and boatloads of ammo, add more fucking zombies and itd still be a blast to play even with the deathmatch element. entire platoons of soldiers get beat down by the walking dead and this is what i find nearby...matches. yeah, thats just dumb. you know whatd be HARDER to find out there? MEDICINE. youre more likely to pick up weaponry of any type than a fucking blood bag. oh heres another little thing...youd more likely run into a deserted tank and military supplies than a friggin downed heli. yeah i said it. about the ONLY thing done exactly RIGHT is the music. its just weapons grade awesome. fix this game please, stop the interviews.
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as of now, day z only has two real dynamics- the players and the zombies. and at this point the zeds are being looked upon only as an obstacle to maneuver around, a nuisance easily dealt with if people group up. weather the group is large or small, their survivability rises considerably. when two groups butt heads, it becomes nothing more than a big team-deathmatch....with a few walkers here and there. lets face facts, the players have adapted and theyve adapted quite well. theyve hoarded weaponry, rebuilt helis and land vehicles, some even wantonly just hunt other players. the zombies have become nothing more than background scenery in a game where they should be the main concern. because of this, i highly encourage another aspect to join the game, that of the roving military and zombie hordes. survivor/bandit camps can easily avoid most confrontation just by tenting up in the woods or holding up in some building. this is smart gameplay no matter how you slice it, it doesnt matter if theyre out to kill other players or just rampage thru zombies to grab the loot. the mechanics in the game are there for them to operate with. but when a new type of menace enters the fray, what next? imagine the bandit camp huddling together knowing that a large zombie horde has them surrounded and are getting closer? or a military clean up patrolling the area? maybe have a limited time with which they can assemble their gear etc until they either split or be threatened with zombie/military mania. the same goes for the lone wolves, stop in one place for too long and its a certainty SOMETHING is gonna happen. NO im not saying ALL the time but it should be of concern to all players alike. maybe bombing runs to move people along...in order for the game not to stagnate quickly, which is what is rapidly happening. its in alpha, so this is time to at least try it out, i think it could work wonders. why not at spawn have the player decide if he wants to be a random survivor or JOIN the military squad? in joining up with the army, that player has NO other contact with other players. just his NPC group. this might eliminate clans becoming heavily armed soldiers destroying everything in their path. and maybe the friendly fire for these squads are turned off, so as the particular player doesnt fight the soldiers from within their ranks. and the army has to be VERY deadly. if a group wants a clash, they better be ready for a long day ahead. helicopter fly overs and bombing runs could scatter players even further. instead of cherno and elektro steadily being a slower version of counterstrike, the jets overhead dropping payloads will have people scrambling for cover or just simply leaving the place altogether. of course im not suggesting continuous bombing but SOMETHING has to keep people moving along. im sure these suggestions have been more in depth before but i just dont see this game progressing much further if something else isnt added in. flame on...
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Zombie Children YAY or NAY
lowerplains replied to AfricanizedBees's topic in DayZ Mod General Discussion
i could care less personally if it was implemented. its a zombie kid, and its a video game...big deal. if not, just add more zombie types, women, elderly etc. or just 'teen' lookin ones... -
the case for roving military death squads/hordes
lowerplains replied to lowerplains's topic in DayZ Mod Suggestions
yeah i know, ive even mentioned it in other posts myself, just not like i have above. i figure it might be okay to keep this flame burning, lest it smolder under the other topics for too long. -
let's face it, the number of bandits in this game has skyrocketed. and while i myself have tread in those muddy waters, has this game turned into a deathmatch with 'zombie obstacles'? are there enough things to do that can lure players away from ever increasing murder counts? after gearing up in cherno i made my way inland towards novy sobor, luckily i found an AK, 3 mags of ammo, 3 cans of food and plenty of drink and bandages. instead of running roughshod into towns and villages i decided to simply scout around novy/stary sobor for equipment when i ran low. i barely ran into other players, deciding how and when to dip into town for a fast search here and there. going to the NEAF is tantamount to a death sentence at this point as my goal in the game is to survive and live for as long as possible. i find a knife, wood and matches and begin to hunt food to sustain myself. i hear the odd gunshot once in a blue moon and NEVER investigate because we ALL KNOW what will happen. some consider this playstyle boring, i consider it careful. ive found my sweetspot on the map and im sticking to it....but what now? sure it can be fun and intense to lonewolf it for hours upon hours scrounging for gear....but can there be more to this? i have learned how to kite and kill, sneak and prone, scout and hunt etc. but i wonder if there shouldnt be other 'events' or 'goals' people can work towards. i get the 'point' of this game and love it to death...maybe i just want more, am i wrong for that? are other players feeling the same way and instead of just scavenging they just go at it with PvP and big gunfights? is this what rocket envisioned? are MORE zombies needed? MORE weapons? the questions can be quite endless really. i wonder sometimes if rocket bit off more than he can chew lol the game is centered around the zombie apocalypse, but its getting to be that once youre able to adapt to their numbers/pathing/kiting all thats left is murder. i dont think its only mechanics with the zombies which need worked on...but their threat level. im understanding more and more why those 'rushes' in L4D were so much fun.
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i think what sucks for alot of people is that they dont have, nor can afford good rigs in which to run the game at a playable rate. too often game companies make awesome looking and fun stuff but it can melt even the best of computers during play. theres a reason blizzard makes a shit ton of cash, their games can operate with ease on an atari.
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Recommended DayZ - Bad Experience
lowerplains replied to Mr Zee's topic in DayZ Mod General Discussion
some people just dont care for the scenario. my roomie loves military shooters, but just cant get into zombies etc. he finds the idea of 'survival' tedious and boring, i find it fascinating. to each their own i guess. -
Zombie aggro behavior when shooting?
lowerplains replied to Shaimou's topic in DayZ Mod General Discussion
its been a mixed bag for me. i shot 1 zombie on a hillside outside of a small village, that one shot attracted nearly 5-6 of em from the town up ahead. i used my enfield, and altho i realize its loud..cmon. i was in a house in stary and nabbed one in the doorway (dont know how he saw me) using my revolver. this aggroed maybe 2 of em....dunno. all in all my exeriences with this update has been FAR superior than the last version. weapons are more available if u take a minute to look, they spawn at decent time rates also. some may think this makes the game too easy, but you can still get wrecked just as easily. bandits have gotten dumber with this patch also. one tried to get me in a barn with an axe....i had an AK....didnt work out too well for him. -
the zombies have long been a problem in this game, which is funny seeing how theyre what attracts people to the mod. i like this game, and i really hope it gets fixed and fast. the way i see it, its pretty much unplayable as it is. im not going to take the time to sneak into any town for loot with the chance that aggroing ONE ZOMBIE could mean the end. if you could outrun them, fine...but they NEVER stop following you. i like a hard game sure, but it gets pretty ridiculous after a while. the glitching thru walls, leg-breaks etc need to be fixed asap also, but this has been discussed before. im positive rocket and co. will do it though and everything will be jus dandy. until then, im out.
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@outback zach, that mighta been me who got you in electro. that is, if this happened within the last 3-4 days. i experimented with the bandit routine as ive never done so before. was it gratifying? ehhh its whatever i guess. hey, at least you didnt have anything on you right?
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never played stalker myself but yeah im glad this game has been made. for YEARS ive read various game forums where fans foamed at the mouth for a game like this...and NO development team took notice. it literally boggles the mind as they crank out loser titles which end up as coasters on ur desk. DayZ is out for a MONTH and sales of ARMA2 get jacked lol i hope rocket and co. earn boatloads of cash from this 'experiment'.
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Will Arma 3 actually be optimized?
lowerplains replied to super pretendo's topic in DayZ Mod General Discussion
the game does need some fine tuning, its getting there, jus not yet. ive seen indie-mmorpg's with better polish out there. the reason why blizzard games make mega millions is because of their smart programming, quality games that can run on most ANY machine...that means ALOT of money. and in my opinion, DayZ has UNDOUBTEDLY launched BIS to the top. the last game with this much fervor was counter-strike. we may laugh at that game these days, but years ago that mod took computer gaming by storm. im sitting here eating microwave burritos and the CS-creators are prolly all up at hong kong sushi straight chillin right now. so yes, DayZ has opened the door wide open. these cats at BIS seem to get it though and im sure everything will get worked out. jus takes time is all. -
well for the money, its worth it as you get two games, its just that one of them is in alpha stage. day z is a great game but very buggy at the moment, its primary problem are the zombies themselves as they move thru walls and can detect you from the next valley over. all in all however, theres no zombie game out there quite like it. you're basically dropped into a hopeless situation with no quests, no weapons and surrounded by zombies and player-bandits. the game is designed to frustrate you but the more players there are, the better it will be for rocket and co. to fully develop everything. go for it.
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its hit and miss. ive been helped and shot while having broken legs. i think maybe two bandage uses for a broken leg should fix you enuff to limp-run.
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6 updater works better for me.
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zombies do need to be more numerous, and a good mix of slow/fast without ever knowing which is which. a horde will be nice if its totally random and i think more zeds in the woods/hills could be a welcome addition. as it stands now, the zombie type in game has ceased my playing until its fixed/added. hopefully rocket can get this done soon. id like to play again.
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So....when will it be playable?
lowerplains replied to rinaun's topic in DayZ Mod General Discussion
im gonna halt my play also until the zombies get worked on. too many broken bones myself, and the zombies are glitching horribly. they see and move thru walls still weather im prone or not. im sure things will be resolved soon, i trust the dev team. -
Slower zombies are scarier than the fast ones.
lowerplains replied to Horr1d's topic in DayZ Mod General Discussion
i think a nice mix of slow/fast zombies would work, and not knowing which is which would make ya think a bit more while planning. also some Z's spread out in the hills/woods/roads would make ya look around more. the slumbering zombie horde across the land at various points is a good idear too. -
i understand rocket's reasoning to rid of us side chat...it is after all, an apocalypse simulator. but couldnt this be just a server option instead? ...i LONG for the chaotic and wild chat i used to read while playing this game. "hey. HEY IF YOU DONT SAY FRIENDLY IM SHOOTING" lol cmon rocket, that chat was fucking GOLD. it was probaly the MOST entertaining chat EVER in video game history. go and read any other game's chat logs and youll hear stats...character builds...more stats, some funny jokes etc and its all good in the hood... ....then go read day-z chat logs...youll laugh your ass straight the fuck off. in this game, nobody had the time to complain much about game mechanics, oh sure it was there...but it was smothered under a heap of paranoid rants. "whos the guy lighting flares in cherno" "hi everyone, i dont know where im at" "zombie behind you, actually 4 of em."" "DID YOU REALLY WANT MY MAK AMMO THAT BAD DUDE??" have mercy rocket...bring it back.
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goodbye side chat...i shall miss thee...
lowerplains replied to lowerplains's topic in DayZ Mod General Discussion
"Just wait till Radios are reimplemented properly - so that people have their precious side channel back. But as a privilege - a rare one. " ---jus wouldnt be the same. one time a 'couple' a man and woman player was wounded and the girl needed a blood transfusion was needed. they went on to give their exact location, obviously noobs as it was a bandit who responded first lol the angry tirade which followed cannot be seen in any other online game, that along with the whole "hey man if you dont like being killed find another game dude" is something this old guy finds treasurable. sparsely found radios just wouldnt do the trick...at all. DayZ chat= the best. -
goodbye side chat...i shall miss thee...
lowerplains replied to lowerplains's topic in DayZ Mod General Discussion
oh i know what rocket is trying to do, i totally understand the realism part 100%. ....its just....i MISS the hell out of it. side chat made me love banditry. yes they are the total assheads of this video game...but you hafta admit, they do some funny shit. for example... why in the hell would you decide to shoot someone in the midst of zombies? lolol it makes NO SENSE. but i saw it happen and read the broken- english chat afterwards...to paraphrase... "hey...hey friend..." (gunfire) "YOU ARE ASSHOLE" this was absolute gold and i hope that bastard died...but while i was hiding out in the weeds it was DAMN funny to read. -
the usual back-story is still good to use. an unknown viral infection, possibly from all up in space, or animalistic in origin spreads. the infection is rapid as it attacks the brain and causes people to fly into an absolute rage towards the un-infected. the worlds' military forces are near-helpless as the contagion swirls chaos within their ranks. in order to keep rampant destruction to a minimum, they are all forced to encircle their own wagon at first and deal with the fallout later. the militaries themselves are an interesting subject in all of it. they are at once the saviors of mankind but having to possibly "cleanse" all remnants of the infected to ensure future survival. i once talked to an ex-british soldier about this scenario. when i asked if london would be wiped out to clear the way for the next generation his response was simply "without a doubt". theres a scene in the old night of the living dead at the end where local people drink coffee and shoot zombies along with the army. those few scenes themselves are what sum up the back story of day z for me. amidst the events, people bonded and tried to fight it off, only later would they break down yet again. the regular folk into groups of bandits, and the military into highly armed death squads.
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roving packs of zombies, 6-10 would do. zombies in the forests, countryside, roadside. of course its more likely they stay within the confines of a town or city, but i think travelling would be a ton more fun if they were around more areas. regular paced zombies, not the super speed type. nothing is more thrilling than knowing your being chased and the ability to hide and escape. the current build has trouble creating this scenario however. im sure itll be tweaked however and i wait for it. roving military death-squads. their mission? to wipe EVERYTHING OUT, including yo ass. you be in a bad area, with bad things...that dont need to be gettin all up in the last vestiges of civilization. if you can survive and kill em, you might jus get tight loot....but itd prolly be better to just split. random bombing. hear that jet-roar above? yeah, its those military guys again...and theyre near you...with the bombs. find cover you little shit. walkers. you know em and you love em. yeah yeah you can run circles around em but its all about the numbers, sooner or later they get to you. more spawn points. just a totally randomized location. if you spawn in the middle of nowhere with a long haul, stop crying and get to it. more music....the music in this mod is the greatest...add more! female zombies. it just needs to be done. could even make some naked, why not? barricaded doors, houses. the items are there, and itd give a nice night of the living dead feel to it. remember those slow walkers i mentioned? yeah ur not laughing about it now as theyre converging outside you bastard. radio. maybe listening to it you can hear others far away on thier mics, or patch into a military unit making a "sweep" and try to warn others. more zombies, slow and fast. less sensitive zeds, these guys got xray vision etc. jus needs work. flame on