i kind of echo the statement on more slow zombies with a few fast ones in the mix. i think it could add a decent element in the game. and when possible, update the animations and attacks. im quite sure the super-sense zeds will be fixed, so thats not worrisome but just some tweaking and i think itll all work out. as far as food/weapon spawning etc...i havent really had much of an issue with that, seems others have. and no mr-whiner...youre not gonna find heaps of food laying about the damn woods, get a clue. night time could be just a tad brighter i agree, but whatever, itll get fixed. to the bandit in cherno who we jumped and quickly dispatched, yeah...you guys might just wanna think about....oh i dont know...NOT GOING TO THE SAME SNIPING SPOTS EVERY TIME....geesh. to the bandit who got me in the tree line on my way to stary sobor, good shot, i aint mad atcha. that "wandering-shambling horde" of zombies travelling across the land sounds like a good idea to me, as does the random travelling military unit clearing shit out of the way....clearing ANYTHING out of the way. jus sayin is all. and finally to the other forum crybabies--- alpha is for loading the game with features which may or may not work. basic bug fixes are implemented and some ideas are taken away and re-done. the major bug fixes and tweaks will be corrected in beta. the money you spent on ARMA2 in order to play this mod HELPS with this game. and its soaring popularity is only going to ensure the final product is done right. god forbid some big CO. tries out this idea, cuz its gonna be laaaaaaame. rocket is doin the right thing and should keep on truckin. /flame on.