BI Team... great work on the updates. I know there are many bug fixes for you to deal with but here are some observations and comments:
1) Is there something the game can provide though the server file options whereby additions via DayZEditor can be placed, as when added via init.c (buildloader) or through .dze (Editloader), the fps doesnt take such a hit. Otherwise your limited on the number items per addition just to keep the server running smoothly.
2) Can the devs please look into the detail of the buildings. Interiors to be specific. Its like there is no real effort to make the skins of such a detail level that it doesnt make them look like something off a playstation 1 game (e.g. door surfaces).
3) There appears to be a zmb glitch when they wear a wooly hat: their hair shows through making them look like they have alapecia.
4 The new skybox or weather system (as applicable) seems to transition into fog instantly (enoch) with no fade in/out.
5) Enoch: when driving on certain roads (same places usually) the vehicle is knocked off course and normally into the nearest tree or post causing death most of the time. Its like there is an invisible clip in the way.
6) Lastly (not more I sense you thinking lol) the gameplay can be laborious at times. Especially with low player counts. Is there ambition to introduce some different effects areas (like radiation or random mortar explosions etc.) or even where if a player is cut by the infected and where the cut gets infected, that if not treated within a certain time, you develop zmb like body and physical movements (making you prone to being incorrectly identified as a zombie by other players and potentially killed).